George_Black wrote: » For those of you that come from countries with rich history, part of them is revolution and part of them are resistance songs. When people think of bards, straight away their mind goes to some good looking clown like Dandelion with an instrument that doesnt shut up about love/adventure I want to see a bard with the style of a revolutionary hero, that can inspire party members to take up arms and fight. Dont know how it could play out but it's just a new image that I want to throw Bards' way.
Kilion wrote: » Balancing One point to keep in mind is that the game is not going to be balanced from a 1v1 perspective at all. The game will be primarily balanced from the perspective of 8-player-groups.[source]. So a bard (and probably cleric) will in all likelihood will be intentionally worse when on their own. In that sense there would be no issue with them being primarily buff machines.Archetype design I agree that it would be fun to have them be a nimble archetype. I imagined them like primary buffing characters who can either focus on "trickery" (close & short range combat) or "vile speech" (CC and debuffs). This would already give us 3 out of 4 schools of augmentation that every archetype is supposed to have.
Tyranthraxus wrote: » I'd find it great if Bard didn't have/barely has combat applications, at all - like Entertainerrs were in SWG(or are, in the present incarnation, the SWG:Legends emulator). Yes, Ents were a buff-class, but this always gave you a reason to go to the cantinas. Granted, SWG only really had 1 really active cantina - but this caused there to be a social hub in the game. Inns and town squares seem to be designed for this in AoC, and I hope we have a reason to constantly visit them.
Saabynator wrote: » I always saw bards a rogue/warrior/shaman/druid mix. They can do a bit of everything, but in a smaller scale - bit of a jack of all trades. But one thing bards have always been, are amplfiers. They amplify everyone elses abilities and should be a support class. Inside combat, I see them as an utility person. They can do some ghetto version of the real deal. They got a short mezz, a slow, speed - all that, and they attack at the same tiime. But they should only be able to do one or 2 utility things at the same time, besides some enhancing of others. I think AoC devs talked about them being more attack oriented. So their attacks are the "buffs". Bard does seem - in most games, weak, in solo. They are an amplifier for others, so when they arent doing that, they seem weak. The more people they can enhance, the better. More bang for the buck. But solo, they usually dont do well. What you could do, is make the buff weaker the more they are buffing. Strong the less people you buff. So if your alone or with one buddy, your attacks shoulkd do the same, but your buffs should be stronger. So the buffs are sort of a pool, and say 2 people can train the whole pool and the buffs would be powerful, or 6 people and they are just regular. They could even make a bard spec for to increase the pool. Outside conbat, bards should have beneficial buffs, that can be used to speed things up. Bard have had that in past games, and it makes them a bit more useful. Mana regen, life regen, runspeed and so on. Those should be the songs, not the combat. Thats how I see bards.
Depraved wrote: » Saabynator wrote: » I always saw bards a rogue/warrior/shaman/druid mix. They can do a bit of everything, but in a smaller scale - bit of a jack of all trades. But one thing bards have always been, are amplfiers. They amplify everyone elses abilities and should be a support class. Inside combat, I see them as an utility person. They can do some ghetto version of the real deal. They got a short mezz, a slow, speed - all that, and they attack at the same tiime. But they should only be able to do one or 2 utility things at the same time, besides some enhancing of others. I think AoC devs talked about them being more attack oriented. So their attacks are the "buffs". Bard does seem - in most games, weak, in solo. They are an amplifier for others, so when they arent doing that, they seem weak. The more people they can enhance, the better. More bang for the buck. But solo, they usually dont do well. What you could do, is make the buff weaker the more they are buffing. Strong the less people you buff. So if your alone or with one buddy, your attacks shoulkd do the same, but your buffs should be stronger. So the buffs are sort of a pool, and say 2 people can train the whole pool and the buffs would be powerful, or 6 people and they are just regular. They could even make a bard spec for to increase the pool. Outside conbat, bards should have beneficial buffs, that can be used to speed things up. Bard have had that in past games, and it makes them a bit more useful. Mana regen, life regen, runspeed and so on. Those should be the songs, not the combat. Thats how I see bards. man you were going so well.. why motivate the support class, the soul of the party, to play solo instead of a full party? why make the buffs weaker in a full party and stronger when you are soloing or duoing? ashes literally wants you to play with people, not solo. also, people would not want them in party then... bards arent always weak soloing in most games. im sure any class , including bards, will be able to solo progress in the game. bards will be able to 1-50 probably easier than solo dps classes, since they will have buffs and probably a self heal and mana recharge, without reducing their power in a party.
Depraved wrote: » not in all mmo. it depends on the game. ashes 1-50 will be on the harder side. being able to heal yourself and killing non stop is better than killing 2 mobs quickly then sitting down for 5 mins to kill the next to. its entirely possible that the cleric and the bard will farm faster than other classes (maybe except the summoner) simply because they dont have to stop killing mobs, even if it takes them a few extra seconds per mob