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Next Livestream + Q&A Submission - Tuesday, October 31, 2023 at 11am Pacific

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    verlisify wrote: »
    What is the design goal for 1vX PvP scenarios. If a skilled solo player has good gear and a few level advantage how many players with average gear should the solo player expect to be able to beat if they get ganked?

    A good example of this is that in ESO for example in it's prime a skilled player with good terrain usage could pick off 5-10 people over the course of several minutes.
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    For Steven, is there a feature that walking into Ashes development you thought was an absolute must have, but became optional during design/development? If so, what was it?
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    CastaiCastai Member, Alpha One, Adventurer
    We know players will be able to place buildings, props, and crop and livestock sections on their freeholds; but is there any intent on allowing for landscaping of any kind? Will players be able to shift the terrain, such as by raising, lowering, or leveling it?
    y-t.be/dk3r ||| y-t.be/gwfb ||| y-t.be/mobm ||| y-t.be/gokz ||| y-t.be/u0pr ||| y-t.be/s6hs
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    In a previous livestream, you showed a weapon mold being needed to craft a weapon, and there being tiers of weapon molds. Can you elaborate more on the design system around craft molds vs recipes in the crafting system?
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    Will it be possible to cut down a tree to stop the caravan and make pits?
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    GrappLrGrappLr Member, Alpha One
    Hello Steven, huge fan of AoC!

    Since we're on the topic of Caravans, I'd love to hear more about the difference between Naval Caravans and Merchant ships. What are the pros/cons of using either one for long range trade (specifically, continent to continent, across oceans)? Does PvP differ when attacking a Merchant Ship vs a Naval Caravan?

    Thanks <3
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    akabearakabear Member, Braver of Worlds, Kickstarter, Alpha One
    Caravan Question: Will players have any capacity to set an ambush for caravans to block the route temporarily such as felling trees, rolling boulders, lighting fires, or equivalent?
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    LeonerdoLeonerdo Member
    edited October 2023
    How often does each of your teams do internal playtests? How often do unrelated employees help test features that they didn't work on, to get a fresh perspective? And how are the tests conducted?
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    LashingLashing Member
    edited October 2023
    Will mob level keep scaling past max player level as an indicator for power level?
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    Tulnar question(s): Since we haven't seen anything about them in a while, will we get some kind of update about them anytime soon? Will they be included in the Alpha 2 release, or does more work have to be done before they can be added?
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    IniakIniak Member
    edited October 2023
    The release of new content in MMOs often leads to gear obsolescence, reducing player's feeling of accomplishment when obtaining gear, and makes previous content less challenging due to the resulting power creep; how does Ashes of Creation intend to mitigate these challenges? Are there mechanisms envisioned to balance player power, preserving the value of gear and the relevance of older content?
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    Ace1234Ace1234 Member
    edited October 2023
    Could you explain in further detail how tab abilities and their counterplay will function, in terms of how much work is automated for the ability user and how the associated counterplay works from a gameplay perspective?
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    NyehNoiceNyehNoice Member, Braver of Worlds, Kickstarter, Alpha One
    Will there be an option to have nameplates scale with distance?
    Much like in World of Warcraft when I walk away from a player their name shrinks the further I am from them. Options in the same vein as this will massively decrease screen clutter in highly populated zones/cities.

    Love all the massive progress you guys have been making!
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    Are Spellshields just tanks with magic damage, or are they better at mitigating magical damage than other tank classes?
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    Are Rangers going to just be "The ranged class" or are you drawing inspiration from other games and give rangers skills to specialize in dual-wielding instead?
    Likewise with Fighters and bows. (Just because they 'can equip a bow' doesn't mean they have skills that work with it)
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    Are there any plans to increase the EXP curve to reach max level? At the moment it is stated that max level might be reached in ~250h. Don't you think that this fast leveling speed might influence the idea that "the game starts at max level"? Just an example, in previous game that I played it needed around 1000h to be max level, but because of game design it didn't really matter, because you already could participate in "end game" events and be an influential pillar even at level ~60 (just an example) even if max level is 80.
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    Due to the overwhelming popularity of Humans and Elves in MMORPGS, has Intrepid considered any alternatives besides the most prevalant race determing the architectural style of a nodes?

    Signed - Concerned Nikuan who wants diversity in node architecture.
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    xillinxillin Member, Alpha One, Adventurer
    How many set bonuses will we wear? Just one like in World of Warcraft making for a very stable and predictable set of builds one will encounter, or will we be able to wear 2 or 3 different sets at a time like Elder Scrolls Online, encouraging highly diverse builds?
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    Does terrain affect combat like weather does? For example, if you shoot arrows from a higher place, will you do more damage?
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    ChaosFactorChaosFactor Member, Alpha One, Adventurer
    Do you all have an intended combat timer in mind or is that a concept up to debate? Will it be possible that Rogues spec'd into massive damage talents could kill someone in under a second? Or is that concept generally contrary to the gameplay design?
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    GrandSerpentGrandSerpent Member, Alpha One, Adventurer
    Can any cooking be done outside of a node or freehold, for example on a ship, at a campfire, or with a tool?
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    Maybe this has been answered. But WHO can control a caravan? And how will we be able to deal with trolls who make take the caravan and lead it elsewhere for their own benefit or to simply troll?
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    will bard buffs be as necessary as buffs are in lineage 2?
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    Since regions open in Alpha 2 are said to be at least 70% done, can it be said that classes will be introduced which have reached a similar point of completion?
    The answer is probably >>> HERE <<<
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    SunScriptSunScript Member, Alpha One, Adventurer
    When a player attacks a NonCombatant within a node, do the guards only respond when the attacker kills the NonCombatant and gets Corruption?
    Bow before the Emperor and your lives shall be spared. Refuse to bow and your lives shall be speared.
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    SunScript wrote: »
    When a player attacks a NonCombatant within a node, do the guards only respond when the attacker kills the NonCombatant and gets Corruption?

    Yes. Guards attack only corrupted "red" players.
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    GrilledCheeseMojitoGrilledCheeseMojito Member, Alpha One, Adventurer
    Can the caravan itself be affected by defense buffs or protected by any 'Cover' style ability of the Tank?
    Grilled cheese always tastes better when you eat it together!
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    SongRuneSongRune Member, Alpha One, Adventurer
    Will enhancing make Bard Instruments more powerful directly, or will they probably just be cheaper or different to enhance/enchant?
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    TeylouneTeyloune Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One
    edited October 2023
    Will we see better weather effects that are less flat, like have snow/mud/sand effects on the ground where your character will be covered up to the knees?
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    VirizViriz Member, Alpha One, Adventurer
    Any updates on when we might be able to hear Bear's official AoC music?
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