Taerrik wrote: » This is very near what SWTOR tanks do. Instead of forced targetting or forced movement, tank taunts in PVP caused the enemy to do reduced damage to anyone except the tank. The tank could also throw a guard (similar to FF14 cover) on a ally, and reduce damage that ally took by redirecting it to the tank... who would then use defensive cooldowns to further reduce damage to itself. SWTOR pvp was one of the best games I enjoyed pvp in because of this actually. The only games that topped it for me was Wildstar (rest in peace forever my favorite game), and Tera. Gods I miss my wildstar Engineer. The end result though, was that enemy players still had agency to keep attacking what they were attacking if they wanted to do reduced damage to it, or they could save their resources until the taunt wore off, or they could dump them into the tank and hope for the best, it was great.
ArnasPanika wrote: » Taunt/Agro ability changes enemies target (from someone else in your group to you and the enemy needs to retarget (reclick) that initial player's name to focus on him again, but tank can take agro on himself again. Give tanks hammer stuns/shield stuns,agro/taunt mechanics and some form of pulls. Best and most fun tank pvp role.
Nova_terra wrote: » I should also clarify, I dislike forced targeting because in most cases it really don't derail me when i am taunted because re-targeting isn't usually too hard so it ends up being something where my down time is minimal vs. damage reduction where it affects me for the duration of the taunt (4 secs or whatever).
ArnasPanika wrote: » Nova_terra wrote: » I should also clarify, I dislike forced targeting because in most cases it really don't derail me when i am taunted because re-targeting isn't usually too hard so it ends up being something where my down time is minimal vs. damage reduction where it affects me for the duration of the taunt (4 secs or whatever). When the caster is spamming firebolts at the dagger who is running to him to 1shot him with a blow or a backstab there is a high chance of a dagger dying before he can even reach the caster. If tank is constantly taunting the caster in this scenario there is much bigger chance for the dagger to reach that caster, because 4/10 of casts will jump on tank just because he was annoyingly changing caster's target. In massive world pvp it's huge and it cannot be compared to anything like wow or other western games.