NiKr wrote: » frykman_iam wrote: » ofc a activation sheet would mean to be active thats the whole point. Its not something given for free but requires longer or shorter tasks. So it's either a chore that has to be done otherwise you're falling behind those who do, or it's a meaningless activity with no reward that'll simply be skipped by people and will have no influence on whether they log into the game daily
frykman_iam wrote: » ofc a activation sheet would mean to be active thats the whole point. Its not something given for free but requires longer or shorter tasks.
frykman_iam wrote: » Why some people going personal in this forum?
Azherae wrote: » frykman_iam wrote: » Why some people going personal in this forum? StrifeLords are a whole demographic.
frykman_iam wrote: » No does not have to be any game breaking stuff just some cosmetics
frykman_iam wrote: » NiKr wrote: » frykman_iam wrote: » ofc a activation sheet would mean to be active thats the whole point. Its not something given for free but requires longer or shorter tasks. So it's either a chore that has to be done otherwise you're falling behind those who do, or it's a meaningless activity with no reward that'll simply be skipped by people and will have no influence on whether they log into the game daily No does not have to be any game breaking stuff just some cosmetics
Dygz wrote: » CROW3 wrote: » Counterpoint: MMOs aren’t designed for game sessions of less than 30 min, that’s what Tetris is for. Clearly there are things you can do in shorter sessions, but if it means the Black Spirit inundating me with announcements, coupons, 17 retention bonuses, and little prizes when I enter Verra, I have no interest in Ashes adapting to that length of attention span. You mean MMORPGs originally weren't designed for game sessions of less than 30 minutes. A lot has changed since then. Like the phenomenon of Endgame. Also, as MMORPG players age past 25, many only have time for game sessions that are less than 30 minutes (and you can expect game devs over the age of 30 to empathize). You can expect something similar to the APOC battle pass in Ashes. Seems unlikely that IS will be pushing retention extremes, but... we'll see.
CROW3 wrote: » Counterpoint: MMOs aren’t designed for game sessions of less than 30 min, that’s what Tetris is for. Clearly there are things you can do in shorter sessions, but if it means the Black Spirit inundating me with announcements, coupons, 17 retention bonuses, and little prizes when I enter Verra, I have no interest in Ashes adapting to that length of attention span.
Nova_terra wrote: » frykman_iam wrote: » Why some people going personal in this forum? Azherae wrote: » frykman_iam wrote: » Why some people going personal in this forum? StrifeLords are a whole demographic. @frykman_iam You must be new here. There is quite the active demographic of people taking things way to personally.
NiKr wrote: » frykman_iam wrote: » No does not have to be any game breaking stuff just some cosmetics But again though, the people who like said cosmetics would find this mechanic a shore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature. Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily. And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily. So, once again, there's no reason to have daily/login rewards.
frykman_iam wrote: » Just a activity sheet not login sheet. So many ways this can be done it does not have to be the way you think.
frykman_iam wrote: » Its not daily login rewards guys, can be things like taking part of siege. Crafting or gathering set amount of items. Just a activity sheet not login sheet. So many ways this can be done it does not have to be the way you think. Like points you get for each activity and adding up enough points you get one step in the activity sheet. Gives people an idea what to strive for in game and same works as a incentive to actually keep playing the game
Depraved wrote: » but then they cant log in and do whatever they want. they have to do the dailies...doing other things they want to do is also rewarding.
NiKr wrote: » So it's either a chore that has to be done otherwise you're falling behind those who do, or it's a meaningless activity with no reward that'll simply be skipped by people and will have no influence on whether they log into the game daily
NiKr wrote: » But again though, the people who like said cosmetics would find this mechanic a chore they have to do in order to get them (especially if there's stuff like daily login chains) and those who don't care about cosmetics won't even look at this feature.
NiKr wrote: » Daily logins "work" because they give you something valuable, so you feel bad when you don't log in every day. It's a preying feature that's meant to, kinda, punish the player for not playing daily.
NiKr wrote: » And if you don't want to have this punishment in the system and don't want to have any login chains - we're simply back to the "game should have good content", which would include quests that give you cool cosmetics. And those quests could have daily resets in them, so that people who're interested in the quest and the cosmetic would have to return to the game at a later point, but they won't be made to do so daily.
NiKr wrote: » So, once again, there's no reason to have daily/login rewards.
Dygz wrote: » Dailies, when designed well, have nothing to do with falling behind other people.
Dygz wrote: » No reason why good content cannot be included in dailies. Best reason is because they can be more fun for Casual Challenge players than dungeons and raids. Especially when designed without fomo resets for skipping days.
CROW3 wrote: » frykman_iam wrote: » Just a activity sheet not login sheet. So many ways this can be done it does not have to be the way you think. I agree. Let me help. 1. find a piece of paper near you 2. Find a pen 3. Write down some activities you would like to do 4. Do the things you wrote down That’s not a feature, it’s just simple initiative. Increased self-sufficiency with zero development cost for Intrepid. 🤗
NiKr wrote: » "Dailies" as a term have a bad connotation, so why have that in the game when you can simply have "quests" and that's it. We'll also have "tasks", which can be done quickly and will have some kind of impact on the node and the player.