NiKr wrote: » tautau wrote: » Don't we already have a bit of this (we don't know how much) built in? IIRC, there are events that spawn corruption which could flood a node if the players don't successfully defend the node. In theory, yes, but it's a one-sided progress of things. I'd like if there was the possibility of movement towards the other side as well.
tautau wrote: » Don't we already have a bit of this (we don't know how much) built in? IIRC, there are events that spawn corruption which could flood a node if the players don't successfully defend the node.
Ace1234 wrote: » I love the thought of npcs acting autonomously and having their own motivations, goals, and behaviors in and designing those things to play out in an emergent way.
Enigmatic Sage wrote: » @Raven016 One thing I would really like to see with religions is a gesture/action for tribute to become attuned upon religion or adjusting of augments. IE: - go into a temple, kneel/pray, divine effects occur with npc's worshiping as well. - raise weapon for school augment for frost, fire etc. - kneel in front of religion relic while changing stats something to show your actions committed to the change of character but doesn't force players to sit there action locked.
Raven016 wrote: » Enigmatic Sage wrote: » @Raven016 One thing I would really like to see with religions is a gesture/action for tribute to become attuned upon religion or adjusting of augments. IE: - go into a temple, kneel/pray, divine effects occur with npc's worshiping as well. - raise weapon for school augment for frost, fire etc. - kneel in front of religion relic while changing stats something to show your actions committed to the change of character but doesn't force players to sit there action locked. Religion specific gestures and habits? Careful not to mix them up. The Gods will not be amused unless your quest is make them angry... You could maybe learn secret religious customs from NPCs too, in ways which not half of server could do. Not everything must be about BIS and legendary items.
Percimes wrote: » In my mind, the NPCs' goal should always be to bring back the world to what it was when the server launched. As if the players had broken an equilibrium. They want their territories back, that's what is triggering their attacks/sieges of node cities. That's why so many are hostile towards players. It's a 'lorification' of an auto-reset mechanism. Natures reclaiming what was hers.