Optics2134 wrote: » I think in A2 they are going to try to nail down some core mechanics of combat. Like, active block, resource pools stam,magic,energy ect... I think once they make those decisions we will start to see how builds and play styles will develope. I mean one of the most recent topics is auto attacks yes or no? I myself have some really high hopes for the different builds and playstyles that people will create. I have taken up reading peoples reactions an opinions on AOC as a hobby lately. And across the board it seems the primary "want" is a combat system that feels good to play and that isnt super meta min max mentality. The play this build or no one will group with you crap that most games have. I'm sure AoC sees these too and have several "versions or styles" they will give us to test.
George_Black wrote: » "I can have both" sums up why we have problems in the world.
Enigmatic Sage wrote: » oooh i'll join in on the rez... Do you think certain abilities will require certain weapon types work or affect efficiency? 1h vs 2h? thrust(pierce) vs slash vs smash? this would open up a lot of options for class personalisation Also, as someone who enjoys souls borne games I hope we can see some great weapon manipulations but not necessarily as dramatic. Obviously referring to abilities from the Carrion great sword in elden ring, resins, VFX lingering post ability depending on augment.
Saabynator wrote: » Honestly. I like the old school ways. When playing something like ESO, it just feels wrong, that a spellcaster can be the best tank, and a rogue can be the best healer - or whatever. A wizard with S&B or tank with staff... It just feels silly, because it does not seem logical in any ways. If you have heavy armor, heavy weapons makes more sense. You can get hit in the armor, and shrug it off. If you wanna be fast, a twohanded axe is not what you want. Slow swings dont work in a robe, you need to be able to move. I am a huge fan of having a role. you pick that role, and thats what you can get good at. AoC actually had a helluva an idea, with having second classes that does not change your role, just how the role function. Great idea. Having some weapons have abilities, GW2 style is really awesome. But a necromancer is a necromancer, he does not stop to suddenly tank or healer, he will cast DoTs, have pets etc. But having some difference in how he plays his role, as better AoEs with staffs, but better DoTRs with dagger, thats awesome.
lunarsky wrote: » and you should be able to because you can craft weapons and determine stats based on that. Steven has already said any class can use any weapon or armor. They showed a mage using a greatsword in one of the live letters a couple months back.
SirChancelot wrote: » Saabynator wrote: » Honestly. I like the old school ways. When playing something like ESO, it just feels wrong, that a spellcaster can be the best tank, and a rogue can be the best healer - or whatever. A wizard with S&B or tank with staff... It just feels silly, because it does not seem logical in any ways. If you have heavy armor, heavy weapons makes more sense. You can get hit in the armor, and shrug it off. If you wanna be fast, a twohanded axe is not what you want. Slow swings dont work in a robe, you need to be able to move. I am a huge fan of having a role. you pick that role, and thats what you can get good at. AoC actually had a helluva an idea, with having second classes that does not change your role, just how the role function. Great idea. Having some weapons have abilities, GW2 style is really awesome. But a necromancer is a necromancer, he does not stop to suddenly tank or healer, he will cast DoTs, have pets etc. But having some difference in how he plays his role, as better AoEs with staffs, but better DoTRs with dagger, thats awesome. Sure, some things would be silly and probably not work, but I don't think that's what anyone is asking for. If someone Is rolling a tank/tank no I don't think they should walk around with a wand... But if they are a mage/tank or tank/mage and do things magic'y any kind of wand, book, or staff should be viable. As I said I just hope tanks aren't locked into you HAVE to use a shield to be the best at your job... And what I mean by that is I want other gear loadouts to be equally viable and not have tanks without shields be subpar to tanks with shields. I get that this would also be dependent on secondary archetype. A tank/tank would probably have more synergy with a shield where maybe a tank/summoner or summoner/tank could rock a staff if they work differently than the standard sword and board approach. But I have different views I know. I still want archetypes to have flexibility and not be locked into a role at level 1.