NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Enigmatic Sage wrote: » The flagging system
NoxVost wrote: » Enigmatic Sage wrote: » The flagging system Sure I know about flagging system, and it won't work as described in Wiki. First of all, if I do not react on assault (== not flagging myself) I have larger chance to drop items from inventory Second, and most important - the level of "redness" is some kind of honor level for such PvPers - the more red they are, the better.
Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back.
Depraved wrote: » Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. lol ncsoft removed the corruption penalties in l2 essence. you can basically kill anyone with no consequences xDDD
Liniker wrote: » would you call games like albion or EVE online dead or ruined? ...... but most large guilds are "blue" and dont care about ganking random players,
Depraved wrote: » lets also stop imposed PVE
Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game.
NoxVost wrote: » What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around?
NoxVost wrote: » Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha
Veeshan wrote: » Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Sounds like what happened with new world
NoxVost wrote: » If I do not react on assault (== not flagging myself) I have larger chance to drop items from inventory
NoxVost wrote: » Second, and most important - the level of "redness" is some kind of honor level for such PvPers - the more red they are, the better.