Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank.
Neurath wrote: » Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank. I think one of two kills will be quite insignificant in terms of overall corruption. Steven used to say you could get away with a farming spot kill or two if you needed to.
Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank. I think one of two kills will be quite insignificant in terms of overall corruption. Steven used to say you could get away with a farming spot kill or two if you needed to. it wont be the deterrent people think it will be. It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank. I think one of two kills will be quite insignificant in terms of overall corruption. Steven used to say you could get away with a farming spot kill or two if you needed to. it wont be the deterrent people think it will be. It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes. Depends on A2 tests and the general consensus of the player base i think.
Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank. I think one of two kills will be quite insignificant in terms of overall corruption. Steven used to say you could get away with a farming spot kill or two if you needed to. it wont be the deterrent people think it will be. It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes. Depends on A2 tests and the general consensus of the player base i think. Technically true but it's a system/feature that will get adjusted on launch over time. It's what I was getting at in my post earlier about features getting diluted. You can't go backwards with systems/features once they've been implemented, usually forward which means it'll soften and handicaps will adjust accordingly. Many players don't like to get out of their comfort zones, they like to nest in further. More baby birds you attract, the bigger the nest you'll need lol If those birds dont like the nest, they'll start squawking.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » @Dygz think they meant it as "gankers" just wont care as much because it's just another obstacle to over-come. Like a badge of honour which I'm sure many will find a way around with either equipping gear they wont care to lose, loot their friends corpses to take the gear back their "ganker" friend lost or mass gank. I think one of two kills will be quite insignificant in terms of overall corruption. Steven used to say you could get away with a farming spot kill or two if you needed to. it wont be the deterrent people think it will be. It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes. Depends on A2 tests and the general consensus of the player base i think. Technically true but it's a system/feature that will get adjusted on launch over time. It's what I was getting at in my post earlier about features getting diluted. You can't go backwards with systems/features once they've been implemented, usually forward which means it'll soften and handicaps will adjust accordingly. Many players don't like to get out of their comfort zones, they like to nest in further. More baby birds you attract, the bigger the nest you'll need lol If those birds dont like the nest, they'll start squawking. If you listen to the devs they will say 'Murder Hobos' don't get anything out of the flagging system. However, 'murder hobos' don't kill people for rewards. 'Murder Hobos' kill people for the pleasure. Thus, the flagging system will not stop griefing, just like it didn't in L2 but the rest of us will suffer with the flagging system regardless.
NoxVost wrote: » Enigmatic Sage wrote: » The flagging system Sure I know about flagging system, and it won't work as described in Wiki. First of all, if I do not react on assault (== not flagging myself) I have larger chance to drop items from inventory Second, and most important - the level of "redness" is some kind of honor level for such PvPers - the more red they are, the better.
Enigmatic Sage wrote: » The flagging system
Neurath wrote: » The best thing is piracy will be ripe thanks to the flagged nature of the oceans. So, karma doesn't really apply in such a circumstance. The strongest castle to own would be the sea castle where your navy can always fight around the sea castle. Difficult for people to raid your naval caravans if you are patrolling on the open sea and sinking anyone who comes close.
Enigmatic Sage wrote: » Neurath wrote: » The best thing is piracy will be ripe thanks to the flagged nature of the oceans. So, karma doesn't really apply in such a circumstance. The strongest castle to own would be the sea castle where your navy can always fight around the sea castle. Difficult for people to raid your naval caravans if you are patrolling on the open sea and sinking anyone who comes close. https://ashesofcreation.wiki/Navalhttps://ashesofcreation.wiki/Tides Some interesting stuff there related to it. Looks like wind will play a factor with ship class and rendering distance. No tidal patterns though which is somewhat interesting. Maybe we'll see something like impel down either as a castle or open world dungeon/raid.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » The best thing is piracy will be ripe thanks to the flagged nature of the oceans. So, karma doesn't really apply in such a circumstance. The strongest castle to own would be the sea castle where your navy can always fight around the sea castle. Difficult for people to raid your naval caravans if you are patrolling on the open sea and sinking anyone who comes close. https://ashesofcreation.wiki/Navalhttps://ashesofcreation.wiki/Tides Some interesting stuff there related to it. Looks like wind will play a factor with ship class and rendering distance. No tidal patterns though which is somewhat interesting. Maybe we'll see something like impel down either as a castle or open world dungeon/raid. I believe ship component builders will become quite rich because a lot of ships will get sunk/destroyed. I might even become a ship component builder just for the opportunities. Some people claim Ashes will replace Sea of Thieves but I haven't seen the naval content yet. I think carpenters will do a lot of ship components, also a lot of furniture items. Its difficult to judge right now.
Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » The best thing is piracy will be ripe thanks to the flagged nature of the oceans. So, karma doesn't really apply in such a circumstance. The strongest castle to own would be the sea castle where your navy can always fight around the sea castle. Difficult for people to raid your naval caravans if you are patrolling on the open sea and sinking anyone who comes close. https://ashesofcreation.wiki/Navalhttps://ashesofcreation.wiki/Tides Some interesting stuff there related to it. Looks like wind will play a factor with ship class and rendering distance. No tidal patterns though which is somewhat interesting. Maybe we'll see something like impel down either as a castle or open world dungeon/raid. I believe ship component builders will become quite rich because a lot of ships will get sunk/destroyed. I might even become a ship component builder just for the opportunities. Some people claim Ashes will replace Sea of Thieves but I haven't seen the naval content yet. I think carpenters will do a lot of ship components, also a lot of furniture items. Its difficult to judge right now. if they can do something similar to SoT that would be pretty good in my opinion. It's definitely something I'm interested in seeing my self and/or participating in. Could be quite lucrative and a great resource sink to maintain. The combat and sea faring bar needs to be set high for quality purposes.
Azherae wrote: » Enigmatic Sage wrote: » Neurath wrote: » The best thing is piracy will be ripe thanks to the flagged nature of the oceans. So, karma doesn't really apply in such a circumstance. The strongest castle to own would be the sea castle where your navy can always fight around the sea castle. Difficult for people to raid your naval caravans if you are patrolling on the open sea and sinking anyone who comes close. https://ashesofcreation.wiki/Navalhttps://ashesofcreation.wiki/Tides Some interesting stuff there related to it. Looks like wind will play a factor with ship class and rendering distance. No tidal patterns though which is somewhat interesting. Maybe we'll see something like impel down either as a castle or open world dungeon/raid. Oh man, an Impel Down equivalent would fit Ashes so incredibly well. Deeper floor PvP zones, you get there by making certain choices like 'trying to escape to the Open Seas when red', no real rewards, 'equalized' gear... If there was ever gonna be a way to 'section off the PvPonlykthx focused players', that would be it.
George_Black wrote: » Soon the amount of QQing will flood Vera and make the whole map PK free naval content
Sweatycup wrote: » It really depends on the community.
Enigmatic Sage wrote: » It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes.
Taleof2Cities wrote: » Sweatycup wrote: » It really depends on the community. Enigmatic Sage wrote: » It's one of those features that will apply more handicaps over time to accommodate the player demographic from over complaining as QoL changes. George_Black wrote: » Soon the amount of QQing will flood Vera and make the whole map PK free naval content Be careful not to overestimate the amount of player feedback that's going to sway corruption in favor of the PvE crowd. Steven still has a design goal for this mechanic ... regardless of the "squawking" against it.