Depraved wrote: » Neurath wrote: » The whole point is the caravan should stop - its slow as fuck, even upgraded. Enemies can walk and batter the thing. Sounds excellent for tactics and strategy - not. There should be an ambush, the caravan should be halted, the player should be dismounted and there should be a zone like a duel zone for the attackers and defenders to duke it out. If the defenders leave (flee) the attackers win by default and vice versa. You know, an actual PvP game function - not a gimmick. it isnt a system so that 4 dudes gank 1 or 2 guys trying to transport their stuff and it is also not a team deathmatch game. its a large scale objective based pvp. its kinda like war of emperium in ro. also how big this area should be? what if you have 1000 players defending? area might have to be a mile long...then when u only have 10 players defending, a mile long area doesnt matter. and u cant make it a small area because you need to fit potentially hundreds of players. winning or losing in the caravan is about killing or protecting the vehicle, not killing the players. players can be killed and come back before the fight is over. im sure the caravan will be much faster once the caravanserai is fully upgraded and you buy the fastest parts. or maybe you want a slow but sturdy one ;3
Neurath wrote: » The whole point is the caravan should stop - its slow as fuck, even upgraded. Enemies can walk and batter the thing. Sounds excellent for tactics and strategy - not. There should be an ambush, the caravan should be halted, the player should be dismounted and there should be a zone like a duel zone for the attackers and defenders to duke it out. If the defenders leave (flee) the attackers win by default and vice versa. You know, an actual PvP game function - not a gimmick.
Chicago wrote: » Mag7spy wrote: » Devs know what they are doing and looks good, some of the feed back i see in this thread is kind of weird. Enen more so wanting to fight it with 2-3 people.... Well think about it mate, for comparison the world size is 4x bigger than the wow classic world, there is no means of relevent fast travel and for the most part the only way youre going to be seeing caravans is if you randomly stumble into one, i doubt people will regularly be running around the world with 15 other people with them so yeah caravans are going to be majorly small scale skirms, Yes i can see bigger guilds doing caravan runs together later on down the track but without days notice noone is really going to setup a raid scale event to fight them, for reference it takes hours to run through the wow classic world, try doing it with a map 4x bigger just to make it on time for a caravan attack, its logistically just not going to happen and not worth the time investment either for the mats you would recieve for winning
Mag7spy wrote: » Devs know what they are doing and looks good, some of the feed back i see in this thread is kind of weird. Enen more so wanting to fight it with 2-3 people....
Depraved wrote: » Chicago wrote: » Mag7spy wrote: » Devs know what they are doing and looks good, some of the feed back i see in this thread is kind of weird. Enen more so wanting to fight it with 2-3 people.... Well think about it mate, for comparison the world size is 4x bigger than the wow classic world, there is no means of relevent fast travel and for the most part the only way youre going to be seeing caravans is if you randomly stumble into one, i doubt people will regularly be running around the world with 15 other people with them so yeah caravans are going to be majorly small scale skirms, Yes i can see bigger guilds doing caravan runs together later on down the track but without days notice noone is really going to setup a raid scale event to fight them, for reference it takes hours to run through the wow classic world, try doing it with a map 4x bigger just to make it on time for a caravan attack, its logistically just not going to happen and not worth the time investment either for the mats you would recieve for winning most caravans will happen in a small minority of nodes. not all nodes are equal. most likely tier 5 and 6 nodes will have the most people and also the most caravan runs as they have access to higher tier buildings, offering you better parts for your caravans. but this almost means that there will be more people around you that could potentially attack you, or that could alert their friends who are in nearby nodes. they dont have to arrive before you launch the caravan, they can arrive a few mins after when you are in the middle of your route and attack you. tier 3 nodes will still have caravans with less people, but also, the vehicles will be weaker, so there is some balance. also, when you sell too many of the same goods in the same node, the amount of money you make decreases. people will figure out where to sell and flock there, then go to the next node, etc. people will know where the caravans are.
Neurath wrote: » Depraved wrote: » Neurath wrote: » The whole point is the caravan should stop - its slow as fuck, even upgraded. Enemies can walk and batter the thing. Sounds excellent for tactics and strategy - not. There should be an ambush, the caravan should be halted, the player should be dismounted and there should be a zone like a duel zone for the attackers and defenders to duke it out. If the defenders leave (flee) the attackers win by default and vice versa. You know, an actual PvP game function - not a gimmick. it isnt a system so that 4 dudes gank 1 or 2 guys trying to transport their stuff and it is also not a team deathmatch game. its a large scale objective based pvp. its kinda like war of emperium in ro. also how big this area should be? what if you have 1000 players defending? area might have to be a mile long...then when u only have 10 players defending, a mile long area doesnt matter. and u cant make it a small area because you need to fit potentially hundreds of players. winning or losing in the caravan is about killing or protecting the vehicle, not killing the players. players can be killed and come back before the fight is over. im sure the caravan will be much faster once the caravanserai is fully upgraded and you buy the fastest parts. or maybe you want a slow but sturdy one ;3 I'm aware of the large scale plans. I'm aware of the large scale fights. You're crazy if you think a repulse will save the caravan. Ranged classes will just nuke the caravan from range - especially if there's 1000 enemies. Sounds like a decent plan you have. The heal might save a few lives and buy a little time but focussed fire from 1000 ranged weapons (Melee also have ranged weapons) would soon destroy the caravan. Even if the defenders duked with the 1000 ranged you choose what you target. Its difficult to assess the full scale and parameters - I'm going off the old caravan system/pvp. Its a real shame we weren't shown pvp yesterday. I'm using 1000 people as an example because you mentioned 1000 people. Also, the attackers choose the ambush ground, not the defenders.
Neurath wrote: » The state of the current caravans with the repulse and heals worries me because I want to trade with ships. I really don't want a ship with a repulse and heal...i hoped for proper naval combat. I hoped for actual PvP combat.
Chicago wrote: » Yes i can see bigger guilds doing caravan runs together later on down the track but without days notice noone is really going to setup a raid scale event to fight them, for reference it takes hours to run through the wow classic world, try doing it with a map 4x bigger just to make it on time for a caravan attack, its logistically just not going to happen and not worth the time investment either for the mats you would recieve for winning
Chicago wrote: » Also for everyone other than the most elite guilds having 10-15 people defend your caravan is just not going to happen, just imagine someone in your guild sais " hey can anyone come help me with a quick caravan run" chances are you are probably a solid 45 minute run to even get the the spot they are at you are most likely not going to get that many people helping you
Depraved wrote: » Neurath wrote: » Depraved wrote: » Neurath wrote: » The whole point is the caravan should stop - its slow as fuck, even upgraded. Enemies can walk and batter the thing. Sounds excellent for tactics and strategy - not. There should be an ambush, the caravan should be halted, the player should be dismounted and there should be a zone like a duel zone for the attackers and defenders to duke it out. If the defenders leave (flee) the attackers win by default and vice versa. You know, an actual PvP game function - not a gimmick. it isnt a system so that 4 dudes gank 1 or 2 guys trying to transport their stuff and it is also not a team deathmatch game. its a large scale objective based pvp. its kinda like war of emperium in ro. also how big this area should be? what if you have 1000 players defending? area might have to be a mile long...then when u only have 10 players defending, a mile long area doesnt matter. and u cant make it a small area because you need to fit potentially hundreds of players. winning or losing in the caravan is about killing or protecting the vehicle, not killing the players. players can be killed and come back before the fight is over. im sure the caravan will be much faster once the caravanserai is fully upgraded and you buy the fastest parts. or maybe you want a slow but sturdy one ;3 I'm aware of the large scale plans. I'm aware of the large scale fights. You're crazy if you think a repulse will save the caravan. Ranged classes will just nuke the caravan from range - especially if there's 1000 enemies. Sounds like a decent plan you have. The heal might save a few lives and buy a little time but focussed fire from 1000 ranged weapons (Melee also have ranged weapons) would soon destroy the caravan. Even if the defenders duked with the 1000 ranged you choose what you target. Its difficult to assess the full scale and parameters - I'm going off the old caravan system/pvp. Its a real shame we weren't shown pvp yesterday. I'm using 1000 people as an example because you mentioned 1000 people. Also, the attackers choose the ambush ground, not the defenders. exactly. thats why the caravans need to be resilient and also have abilities that help. not every player can occupy the same spot. if you are hitting with your bow at max range, guess what? i cant stand behind you and hit it...i need to stand in front of you, or i need to get closer and hit it. projectiles can also be blocked by some tanks abilities. not everyone can hit the vechile at the same time from max range, also considering the caravan has a speed boost. the heal helps vs those who hit first. then you use the speed boost and get away, then those who are chasing you will get to you sooner than those who were trying ot attack from range, so you use the pushing ability. if the caravans didnt have these abilities, you just rush them using your mount, doesnt matter if a few people die, but you will still have a lot of people hitting the caravan and 1 shooting it.
NiKr wrote: » Chicago wrote: » Yes i can see bigger guilds doing caravan runs together later on down the track but without days notice noone is really going to setup a raid scale event to fight them, for reference it takes hours to run through the wow classic world, try doing it with a map 4x bigger just to make it on time for a caravan attack, its logistically just not going to happen and not worth the time investment either for the mats you would recieve for winning Chicago wrote: » Also for everyone other than the most elite guilds having 10-15 people defend your caravan is just not going to happen, just imagine someone in your guild sais " hey can anyone come help me with a quick caravan run" chances are you are probably a solid 45 minute run to even get the the spot they are at you are most likely not going to get that many people helping you It took Steven ~30 minutes to cover the distance between THE NEAREST NODES. In other words, even if your friends are on the other side of the world, unless the caravan is doing the same track Steven did - you're catching/defending your caravan easily. Also, I'd hope people would be more logical and would ask for help before starting the caravan. Maybe even a day before, so that their defense is more assured. But even if they don't - the world is still small enough for mounted people to get to you within reasonable time.
Depraved wrote: » ok so how long it should it take for 100 people attacking a caravan to destroy it?
Chicago wrote: » The nodes were almost next to eachother though, you could be at the other end of the map or in the middle of the ocean or on another continent, unless you are already leveling close to this node it doesnt make much sense
Neurath wrote: » Depraved wrote: » ok so how long it should it take for 100 people attacking a caravan to destroy it? I think the caravan can be destroyed in very few hits once the defenders are dealt with. I liked the old system.
Chicago wrote: » Depraved wrote: » ok so how long it should it take for 100 people attacking a caravan to destroy it? I dont ever think there should be 100 people attackimg a caravan but what i would like to see would be something like this, Whilst driving the caravan you have between 2-10 npcs that can be upgraded / bought essentially as mercs guarding your caravan, you also have say 3 friends with you and your self, You get attacked by a group of 5, you get out of the caravan and your caravan becomes essentially immune to damage whilst you are alive in the vinxinity, if you die yohr caravan becomes attackable after say 1 minute game time, giving you maybe enough time to get back depending on where you died and how far the graveyard is, this now becomes a fight to see who gains control of the caravan, obviously this is just one way it could work but anything seems better than you fighting in your caravan with op attacks, its boring gameplay and makes gearing for pvp less worthwhile if you are not even playing your character
Depraved wrote: » Neurath wrote: » Depraved wrote: » ok so how long it should it take for 100 people attacking a caravan to destroy it? I think the caravan can be destroyed in very few hits once the defenders are dealt with. I liked the old system. so the only way to destroy a vehicle should be after killing all the defenders? what if you kill half the defenders, then they come back to the fight because the respawns are close. how many times do you have to kill the same guy so that you can now destroy the caravan?
NiKr wrote: » Chicago wrote: » The nodes were almost next to eachother though, you could be at the other end of the map or in the middle of the ocean or on another continent, unless you are already leveling close to this node it doesnt make much sense I'm not quite sure what you're talking about here. That picture tells you how long it takes to travel between almost the farthest points on the map. And it takes the caravan more than half that time to move between neighboring nodes. Any longer transfer would take longer than it would take literally anyone at any point on the map to get to that caravan before it finishes its travel.