Hasil wrote: » I have been following Ashes for a long time and watching the updates, but I would not consider myself an expert on all that has been said and all of the design principles and goals. That having been said, it seems like the Castle siege content is aimed solely toward larger guilds. Is there PvP content geared toward smaller guilds? Has there been thought put into how to prevent massive zergs from dominating PvP and allowing for smaller groups to skirmish? What instanced content is planned, and has there been discussion of gear-based / skill-based / class-based matchmaking, role queues, etc.? Thanks in advance!
George_Black wrote: » Lots of mechanics Name one
George_Black wrote: » Only 2 will work.
George_Black wrote: » Only 2 will work. A raid of more than 8 people should receive a speed reduction. An army moves slower than an elite unit. I am in agreement and perhaps I will make another thread about compating big guilds. Less tools for guild management, speed debuffs for raids (ships as well), FH access capped at family instead of guild members.
Arya_Yeshe wrote: » George_Black wrote: » Only 2 will work. A raid of more than 8 people should receive a speed reduction. An army moves slower than an elite unit. I am in agreement and perhaps I will make another thread about compating big guilds. Less tools for guild management, speed debuffs for raids (ships as well), FH access capped at family instead of guild members. No. Less tools? What? You are hating on big guilds too much Speed debuff? In AoC people won't be teleporting all the time, you will just make people feel misereable if they travel slowly at all times Debuffs for big groups should be on healing and buffs... let the big guilds come with all their people, all their damage and speed, but they should not be able to overtank their party with buffs and healing. Let them come, fight and die