Voeltz wrote: » WoW would have to be on the throne to begin with, which it hasn't been for a long time. WoW is a 90 year old man too weak to get out of bed and is close to it's deathbed. Ashes is apart of a new generation of MMOs including Pax Dei, Chronos Odyssey, Archeage 2, Throne and Liberty and the Riot MMO. Those are it's competitors. WoW is irrelevant in many people's minds, including mine.
Enigmatic Sage wrote: » Voeltz wrote: » WoW would have to be on the throne to begin with, which it hasn't been for a long time. WoW is a 90 year old man too weak to get out of bed and is close to it's deathbed. Ashes is apart of a new generation of MMOs including Pax Dei, Chronos Odyssey, Archeage 2, Throne and Liberty and the Riot MMO. Those are it's competitors. WoW is irrelevant in many people's minds, including mine. There's a lot more mmorpg's in development than that currently lol.
Enigmatic Sage wrote: » There's a lot more mmorpg's in development than that currently lol.
Neurath wrote: » Enigmatic Sage wrote: » Voeltz wrote: » WoW would have to be on the throne to begin with, which it hasn't been for a long time. WoW is a 90 year old man too weak to get out of bed and is close to it's deathbed. Ashes is apart of a new generation of MMOs including Pax Dei, Chronos Odyssey, Archeage 2, Throne and Liberty and the Riot MMO. Those are it's competitors. WoW is irrelevant in many people's minds, including mine. There's a lot more mmorpg's in development than that currently lol. The market will become saturated again. The player bases will be thinned out.
Neurath wrote: » The problem is new players are difficult to entice. Most of the current MMOs are old guards and even then old guard move to new MMOs in an ever shrinking pool of players.
Voeltz wrote: » Enigmatic Sage wrote: » There's a lot more mmorpg's in development than that currently lol. Obviously
Enigmatic Sage wrote: » Neurath wrote: » The problem is new players are difficult to entice. Most of the current MMOs are old guards and even then old guard move to new MMOs in an ever shrinking pool of players. That's due to demographics and marketing around game design. Trying to make a game for everyone is why most games "fail". The time that many games were developed during also have technological issues to stay relevant or modern. Every game will have its diehard, loyalists, old guards etc.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » The problem is new players are difficult to entice. Most of the current MMOs are old guards and even then old guard move to new MMOs in an ever shrinking pool of players. That's due to demographics and marketing around game design. Trying to make a game for everyone is why most games "fail". The time that many games were developed during also have technological issues to stay relevant or modern. Every game will have its diehard, loyalists, old guards etc. There's also a new definition of Hardcore Gamer. Long gone are the days where hardcore meant long, arduous repetitive tasks although top tier raiding is still known as hardcore. Hardcore these days means fast and loose with the ruleset and pushing the limits of instant gratification. That's why the younger generations are not so attracted to MMOs. There's not much instant gratification.
Enigmatic Sage wrote: » then any MMORPG within the genre is potentially competition regardless of being in development or retail lol
Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion.
Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers. I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth.
Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers. I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth. Earning those victories is an integral part of a gamers progression. Saw one streamer whom was not good at games, took them like 800 tries to kill Ornstein and Smough. The were so excited and proud when they accomplished it and so was I for them. They didn't give up. These days, most players rely on guides, how-to videos, GPS markers and overlay maps instead of just using your brain and eyes to find it yourself. EDIT: Many gamers play the UI and Addons instead of the game.
Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers. I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth. Earning those victories is an integral part of a gamers progression. Saw one streamer whom was not good at games, took them like 800 tries to kill Ornstein and Smough. The were so excited and proud when they accomplished it and so was I for them. They didn't give up. These days, most players rely on guides, how-to videos, GPS markers and overlay maps instead of just using your brain and eyes to find it yourself. EDIT: Many gamers play the UI and Addons instead of the game. Yeah, many people do play the UI and Addons instead of the game. I look forward to no addons in Ashes. Just myself, my skill and my team. Pushing the limits and exploring the world. Never gets old for me. I'm all for Steven's vision even if some implementations could still use a lot of work.
Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers. I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth. Earning those victories is an integral part of a gamers progression. Saw one streamer whom was not good at games, took them like 800 tries to kill Ornstein and Smough. The were so excited and proud when they accomplished it and so was I for them. They didn't give up. These days, most players rely on guides, how-to videos, GPS markers and overlay maps instead of just using your brain and eyes to find it yourself. EDIT: Many gamers play the UI and Addons instead of the game. Yeah, many people do play the UI and Addons instead of the game. I look forward to no addons in Ashes. Just myself, my skill and my team. Pushing the limits and exploring the world. Never gets old for me. I'm all for Steven's vision even if some implementations could still use a lot of work. Don't get me wrong, certain visual/audio queues are great and all and we could/should expect to see some of them in ashes especially for procedurals and status effects. I agree with Stevens vision to some degree. There's many things in the game I definitely don't like or agree with.
Song_Warden wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » Enigmatic Sage wrote: » Neurath wrote: » I think it also comes down to entry experience. If the tutorial area or the starting area is too dull then younger players won't stick through it. If Runescape launched today it would not become one of the greats in my opinion. It's almost a primitive mindset for things that appeal to them. Shiny visuals and a feeling of superiority all while minimal effort to obtain such status. Main stream gaming ruined gamers. I think a world boss should plague levels 1 to 5 in ashes. With all the new players having to team up to defeat the world boss. Would be an epic fight even if the skills were limited. Some of my best memories were facing opponents by the skin of my teeth. Earning those victories is an integral part of a gamers progression. Saw one streamer whom was not good at games, took them like 800 tries to kill Ornstein and Smough. The were so excited and proud when they accomplished it and so was I for them. They didn't give up. These days, most players rely on guides, how-to videos, GPS markers and overlay maps instead of just using your brain and eyes to find it yourself. EDIT: Many gamers play the UI and Addons instead of the game. Yeah, many people do play the UI and Addons instead of the game. I look forward to no addons in Ashes. Just myself, my skill and my team. Pushing the limits and exploring the world. Never gets old for me. I'm all for Steven's vision even if some implementations could still use a lot of work. Don't get me wrong, certain visual/audio queues are great and all and we could/should expect to see some of them in ashes especially for procedurals and status effects. I agree with Stevens vision to some degree. There's many things in the game I definitely don't like or agree with. What sort of things don't you like? There's not much I don't feel comfortable to get used to. Most of my bugbears are semantics at best like decisions on designated names etc. There's still plenty of changes to occur so i'm not too attached to outcomes right now.