Solvryn wrote: » Neurath wrote: » Forced PvP doesn't exist on a PvP server. You sign up for the PvP when you make a toon. We know that
Neurath wrote: » Forced PvP doesn't exist on a PvP server. You sign up for the PvP when you make a toon.
Neurath wrote: » Solvryn wrote: » Neurath wrote: » Forced PvP doesn't exist on a PvP server. You sign up for the PvP when you make a toon. We know that I'm just amazed that the ideation has been labelled 'toxic' by others elsewhere. Some people are too soft.
NoxVost wrote: » Enigmatic Sage wrote: » The flagging system Sure I know about flagging system, and it won't work as described in Wiki. First of all, if I do not react on assault (== not flagging myself) I have larger chance to drop items from inventory Second, and most important - the level of "redness" is some kind of honor level for such PvPers - the more red they are, the better.
Enigmatic Sage wrote: » The flagging system
Neurath wrote: » Define forced pvp.
Dygz wrote: » Neurath wrote: » Define forced pvp. Killing Non-Combatants.
Sathrago wrote: » I just gotta ask these anti-pvp people something.
Sathrago wrote: » Why do you feel like you are forced to pvp? You bought the game, agreed to the ToS, and started playing. Its not like you get the game and dont understand what the worlds going to have in it when its this open with it's features. When you start to play one of these games, you gave consent to pvp because thats how the game works. Regardless of how terrible a death you get, you are signing up for this when you buy the game.
Sathrago wrote: » And here in ashes you even have the luxury of being completely immune to cc when you are not fighting back, the greatest non-pvp friendly mechanic of any game with a similar flagging system.
Neurath wrote: » Dygz wrote: » Neurath wrote: » If the devs didn't want forced pvp the devs would've added a pvp toggle. Not corruption. Forced pvp is a viable tactic to stop other players from griefing. Corruption is there to stop pvp players from griefing. PvP players fighting for an area of farming or resource area is perfectly valid. Who said the devs did not want forced PVP? In Ashes, forced PvP is punished by Corruption. If the devs wanted to prevent forced PvP - they probably would have implemented a toggle. Corruption is not designed to prevent forced PvP. Rather, Corruption is designed to deter forced PvP via significant penalties. Except on the Open Seas. Corruption does not prevent PvP players from griefing. Prevent is not the exact same thing as deter. Define forced pvp.
Dygz wrote: » Neurath wrote: » If the devs didn't want forced pvp the devs would've added a pvp toggle. Not corruption. Forced pvp is a viable tactic to stop other players from griefing. Corruption is there to stop pvp players from griefing. PvP players fighting for an area of farming or resource area is perfectly valid. Who said the devs did not want forced PVP? In Ashes, forced PvP is punished by Corruption. If the devs wanted to prevent forced PvP - they probably would have implemented a toggle. Corruption is not designed to prevent forced PvP. Rather, Corruption is designed to deter forced PvP via significant penalties. Except on the Open Seas. Corruption does not prevent PvP players from griefing. Prevent is not the exact same thing as deter.
Neurath wrote: » If the devs didn't want forced pvp the devs would've added a pvp toggle. Not corruption. Forced pvp is a viable tactic to stop other players from griefing. Corruption is there to stop pvp players from griefing. PvP players fighting for an area of farming or resource area is perfectly valid.
Raven016 wrote: » Neurath wrote: » Dygz wrote: » Neurath wrote: » If the devs didn't want forced pvp the devs would've added a pvp toggle. Not corruption. Forced pvp is a viable tactic to stop other players from griefing. Corruption is there to stop pvp players from griefing. PvP players fighting for an area of farming or resource area is perfectly valid. Who said the devs did not want forced PVP? In Ashes, forced PvP is punished by Corruption. If the devs wanted to prevent forced PvP - they probably would have implemented a toggle. Corruption is not designed to prevent forced PvP. Rather, Corruption is designed to deter forced PvP via significant penalties. Except on the Open Seas. Corruption does not prevent PvP players from griefing. Prevent is not the exact same thing as deter. Define forced pvp. It's like when you are in a corner, surrounded, nowhere to run and they tell you to take off your cosmetics or PvP. You have no choice.
Enigmatic Sage wrote: » it's all part of the handicap by flagging non-combatant.https://ashesofcreation.wiki/Definition:Forced_attackhttps://ashesofcreation.wiki/Player_flagging
Dygz wrote: » Enigmatic Sage wrote: » it's all part of the handicap by flagging non-combatant.https://ashesofcreation.wiki/Definition:Forced_attackhttps://ashesofcreation.wiki/Player_flagging We are flagged Non-Combatant by default. There is no handicap as a Non-Combatant. It’s just normal death penalties upon death. Same as dying from a mob. CC is irrelevant when a Non-Combantant is opting to punish their assailant with Corruption.
Enigmatic Sage wrote: » There technically is a handicap with the forced attack, immune to cc and aoe. Combatants have half the rate for penalties of non-combatans upon death. It's all on the wiki man
Dygz wrote: » Enigmatic Sage wrote: » There technically is a handicap with the forced attack, immune to cc and aoe. Combatants have half the rate for penalties of non-combatans upon death. It's all on the wiki man It's not a handicap... it's just normal. Flagging as Combatant has the benefit of half normal death penalties. And CC remains irrelevant for Non-Combatants opting to punish their assailants with Corruption. We agree that's all in the wiki. Non-consensual PvP is punished by Corruption. Consensual PvP is when all participants are flagged Purple (or Red).
Enigmatic Sage wrote: » Yes, you get a "benefit" from flagging as a combatant in a pvx game. Non-combatant flagging provides a handicap. One could even say flagging as combatant is the normal way to flag and you get penalised for flagging as non-combatant. Literally a handicap for combat mechanics via cc and aoe with trade offs in death penalties, loot drop rates, losses upon death etc.
Dygz wrote: » Enigmatic Sage wrote: » Yes, you get a "benefit" from flagging as a combatant in a pvx game. Non-combatant flagging provides a handicap. One could even say flagging as combatant is the normal way to flag and you get penalised for flagging as non-combatant. Literally a handicap for combat mechanics via cc and aoe with trade offs in death penalties, loot drop rates, losses upon death etc. There are plenty PvX MMORPGs that do not provide a benefit for flagging PvP. You don't flag Non-Combatant. Non-Combatant is default. And there is no handicap and no penalty for remaining Non-Combatant. You can say anything you want, even when you are incorrect. Combat mechanics for CC and AOE are irrelevant when you are not fighting back. And, there is no trade-off in penalties because Non-Combatants have normal death penalties.