Enigmatic Sage wrote: » The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings ...
Raven016 wrote: » Enigmatic Sage wrote: » The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings ... In future we will be placed in chambers with sensors attached to our bodies and cheating will not be possible anymore.
Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era...
Dryadez wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era... Hi, Hello! How are you? Enjoy the like I gave you... yes. I greatly dislike that gamers these days are incapable of understanding something. They scream and cry for realisticness but then something like darker nights and physically debilitating weather effects are added (all great time to add nice racial adaptions) and they go "OMG UNPLAYABLE" and have to find ways to tweak and ruin or just altogether remove core parts of what adds flavor and difficulty to a game. If things got dark at night in such a way to hinder your vision or cloud your distant vision and you have to carry a torch or follow stars at night then that is part of the difficulty of the game. It gives you stories to tell and makes the world actually difficult. If you are a casual gamer, your 2 hours a day wasnt wasted because it takes you longer to travel. This is an MMORPG that is part of the world and the game and you should be enjoying every second of it.
Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era... Hi, Hello! How are you? Enjoy the like I gave you... yes. I greatly dislike that gamers these days are incapable of understanding something. They scream and cry for realisticness but then something like darker nights and physically debilitating weather effects are added (all great time to add nice racial adaptions) and they go "OMG UNPLAYABLE" and have to find ways to tweak and ruin or just altogether remove core parts of what adds flavor and difficulty to a game. If things got dark at night in such a way to hinder your vision or cloud your distant vision and you have to carry a torch or follow stars at night then that is part of the difficulty of the game. It gives you stories to tell and makes the world actually difficult. If you are a casual gamer, your 2 hours a day wasnt wasted because it takes you longer to travel. This is an MMORPG that is part of the world and the game and you should be enjoying every second of it. it's all part of the experience and adventure which is lost on many these days. So many reasons with only so many fingers to point within the industry. It's why a developer literally cannot make a game for everyone. They will just end up disappointing many until it becomes just another game. Many cannot even distinguish what an MMO is vs an RPG lol. They think MMO's are RPG's... Just another term misused for marketing purposes and lack of consumer understanding. Many genre's and hybrid genre's are entering the MMO status now. With advancements in the industry through engine capabilities, internet speeds and hardware, most features are relatively easier to implement now across the board. It really comes down to demographic appeal, world building, story and gameplay. The problem is most of the mainstream gamers all just want an improved version of their mainstream game such as wow gamers just looking for wow 2. Each new MMORPG just keeps adding in to the standardisation that mainstream games acquire. The node system in ashes is interesting but it's essentially the only thing we haven't really gotten in any MMORPG that I can currently think of. Other than that, AoC to me essentially checks most of the boxes for mainstream design. Players seem to think easier game = fun, less friction = more fun, but that's exactly how mainstream gamers think lol.
Dryadez wrote: » Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era... Hi, Hello! How are you? Enjoy the like I gave you... yes. I greatly dislike that gamers these days are incapable of understanding something. They scream and cry for realisticness but then something like darker nights and physically debilitating weather effects are added (all great time to add nice racial adaptions) and they go "OMG UNPLAYABLE" and have to find ways to tweak and ruin or just altogether remove core parts of what adds flavor and difficulty to a game. If things got dark at night in such a way to hinder your vision or cloud your distant vision and you have to carry a torch or follow stars at night then that is part of the difficulty of the game. It gives you stories to tell and makes the world actually difficult. If you are a casual gamer, your 2 hours a day wasnt wasted because it takes you longer to travel. This is an MMORPG that is part of the world and the game and you should be enjoying every second of it. it's all part of the experience and adventure which is lost on many these days. So many reasons with only so many fingers to point within the industry. It's why a developer literally cannot make a game for everyone. They will just end up disappointing many until it becomes just another game. Many cannot even distinguish what an MMO is vs an RPG lol. They think MMO's are RPG's... Just another term misused for marketing purposes and lack of consumer understanding. Many genre's and hybrid genre's are entering the MMO status now. With advancements in the industry through engine capabilities, internet speeds and hardware, most features are relatively easier to implement now across the board. It really comes down to demographic appeal, world building, story and gameplay. The problem is most of the mainstream gamers all just want an improved version of their mainstream game such as wow gamers just looking for wow 2. Each new MMORPG just keeps adding in to the standardisation that mainstream games acquire. The node system in ashes is interesting but it's essentially the only thing we haven't really gotten in any MMORPG that I can currently think of. Other than that, AoC to me essentially checks most of the boxes for mainstream design. Players seem to think easier game = fun, less friction = more fun, but that's exactly how mainstream gamers think lol. I actually hated a couple streamers saying things like "we need fast travel, we need to be able to play with our friends without any friction, we need pvp to never inconvenience us" They play 24/7 for a living, of course they want less friction and less things to stand in their way of streaming as they rush to explore everything for clicks and likes. Some of them just having a pov of someone who likes an entirely different type of game than AOC is trying to be and trying to pretend they speak for everybody or even the majority. I'm the average gamer with 4-8 hours a day to play at best, I've gamed for 24 years and spent more than half of that on mmorpgs, I want to be challenged. I want difficulty, I want dark nights, I want harsh weather effects, I don't even like the fact all races can start next to eachother (save Tulnar) I want racial supremacy in certain regions where it makes SENSE. Wanna play with your friends? Get running and rent a boat/blimp. If you don't want a treacherous journey and you just wanna be spoon fed everything then go play something else. I'm so tired of it, If i come home from work and its night time and theres a storm that slows my movement speed and encourages amphibious monsters to emerge and jump people on the roads and I need to spend 30 minutes just traveling to the next nearest node that is GREAT that is 30 minutes well spent!! Give me a reason to take potions and torches. Give me a reason to stick to the roads and not just auto run to my destination. If traveling is dangerous then that is part of the JOURNEY the JOURNEY is part of the game. Some people want Lord Of The Rings but fast travel to the gates of mordor version with boosts and summons for your friends. Go play something else please!
Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era... Hi, Hello! How are you? Enjoy the like I gave you... yes. I greatly dislike that gamers these days are incapable of understanding something. They scream and cry for realisticness but then something like darker nights and physically debilitating weather effects are added (all great time to add nice racial adaptions) and they go "OMG UNPLAYABLE" and have to find ways to tweak and ruin or just altogether remove core parts of what adds flavor and difficulty to a game. If things got dark at night in such a way to hinder your vision or cloud your distant vision and you have to carry a torch or follow stars at night then that is part of the difficulty of the game. It gives you stories to tell and makes the world actually difficult. If you are a casual gamer, your 2 hours a day wasnt wasted because it takes you longer to travel. This is an MMORPG that is part of the world and the game and you should be enjoying every second of it. it's all part of the experience and adventure which is lost on many these days. So many reasons with only so many fingers to point within the industry. It's why a developer literally cannot make a game for everyone. They will just end up disappointing many until it becomes just another game. Many cannot even distinguish what an MMO is vs an RPG lol. They think MMO's are RPG's... Just another term misused for marketing purposes and lack of consumer understanding. Many genre's and hybrid genre's are entering the MMO status now. With advancements in the industry through engine capabilities, internet speeds and hardware, most features are relatively easier to implement now across the board. It really comes down to demographic appeal, world building, story and gameplay. The problem is most of the mainstream gamers all just want an improved version of their mainstream game such as wow gamers just looking for wow 2. Each new MMORPG just keeps adding in to the standardisation that mainstream games acquire. The node system in ashes is interesting but it's essentially the only thing we haven't really gotten in any MMORPG that I can currently think of. Other than that, AoC to me essentially checks most of the boxes for mainstream design. Players seem to think easier game = fun, less friction = more fun, but that's exactly how mainstream gamers think lol. I actually hated a couple streamers saying things like "we need fast travel, we need to be able to play with our friends without any friction, we need pvp to never inconvenience us" They play 24/7 for a living, of course they want less friction and less things to stand in their way of streaming as they rush to explore everything for clicks and likes. Some of them just having a pov of someone who likes an entirely different type of game than AOC is trying to be and trying to pretend they speak for everybody or even the majority. I'm the average gamer with 4-8 hours a day to play at best, I've gamed for 24 years and spent more than half of that on mmorpgs, I want to be challenged. I want difficulty, I want dark nights, I want harsh weather effects, I don't even like the fact all races can start next to eachother (save Tulnar) I want racial supremacy in certain regions where it makes SENSE. Wanna play with your friends? Get running and rent a boat/blimp. If you don't want a treacherous journey and you just wanna be spoon fed everything then go play something else. I'm so tired of it, If i come home from work and its night time and theres a storm that slows my movement speed and encourages amphibious monsters to emerge and jump people on the roads and I need to spend 30 minutes just traveling to the next nearest node that is GREAT that is 30 minutes well spent!! Give me a reason to take potions and torches. Give me a reason to stick to the roads and not just auto run to my destination. If traveling is dangerous then that is part of the JOURNEY the JOURNEY is part of the game. Some people want Lord Of The Rings but fast travel to the gates of mordor version with boosts and summons for your friends. Go play something else please! Streamers are the worst for it. Agreed, they literally do it for content to maintain viewers for income as that is their job. Companies use them for promotions, shilling occurs, game gets catered to e-girls and what not. So many fingers to point lol. You knows what weird about streamers and content creators... You legally need a business licence/entrepreneur licence in order to retain money from subs, donations etc. Yet... they get away with verbal abuse to their viewers and what not. Last time I checked when I went to a business, they legally can not do that without risk of being sued... so how can streamers get away with it when it's technically a business regardless of partnership or not. It has nothing to do with freedom of speech.
Dryadez wrote: » Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » Dryadez wrote: » Enigmatic Sage wrote: » That's the problem with design and gamers these days. Take Escape From Tarkov as an example. The game is ideally supposed to be played a specific way visually and auditorily but now people are just tweaking the settings to make the game super vibrant and colourful so they can see easier, boost the contrast and brightness on the monitors settings, adding a cross hair to their screen that's not supposed to be there, turn the volume to 11 so they can hear the foot steps better at the risk of deafening yourself. Gamers are sad and lack integrity for immersive gameplay. Dont even get me started at games catering to aim assist passively coded into the game, macros and scripts, addons, abusing disability features for every day use until it becomes the norm. What an era... Hi, Hello! How are you? Enjoy the like I gave you... yes. I greatly dislike that gamers these days are incapable of understanding something. They scream and cry for realisticness but then something like darker nights and physically debilitating weather effects are added (all great time to add nice racial adaptions) and they go "OMG UNPLAYABLE" and have to find ways to tweak and ruin or just altogether remove core parts of what adds flavor and difficulty to a game. If things got dark at night in such a way to hinder your vision or cloud your distant vision and you have to carry a torch or follow stars at night then that is part of the difficulty of the game. It gives you stories to tell and makes the world actually difficult. If you are a casual gamer, your 2 hours a day wasnt wasted because it takes you longer to travel. This is an MMORPG that is part of the world and the game and you should be enjoying every second of it. it's all part of the experience and adventure which is lost on many these days. So many reasons with only so many fingers to point within the industry. It's why a developer literally cannot make a game for everyone. They will just end up disappointing many until it becomes just another game. Many cannot even distinguish what an MMO is vs an RPG lol. They think MMO's are RPG's... Just another term misused for marketing purposes and lack of consumer understanding. Many genre's and hybrid genre's are entering the MMO status now. With advancements in the industry through engine capabilities, internet speeds and hardware, most features are relatively easier to implement now across the board. It really comes down to demographic appeal, world building, story and gameplay. The problem is most of the mainstream gamers all just want an improved version of their mainstream game such as wow gamers just looking for wow 2. Each new MMORPG just keeps adding in to the standardisation that mainstream games acquire. The node system in ashes is interesting but it's essentially the only thing we haven't really gotten in any MMORPG that I can currently think of. Other than that, AoC to me essentially checks most of the boxes for mainstream design. Players seem to think easier game = fun, less friction = more fun, but that's exactly how mainstream gamers think lol. I actually hated a couple streamers saying things like "we need fast travel, we need to be able to play with our friends without any friction, we need pvp to never inconvenience us" They play 24/7 for a living, of course they want less friction and less things to stand in their way of streaming as they rush to explore everything for clicks and likes. Some of them just having a pov of someone who likes an entirely different type of game than AOC is trying to be and trying to pretend they speak for everybody or even the majority. I'm the average gamer with 4-8 hours a day to play at best, I've gamed for 24 years and spent more than half of that on mmorpgs, I want to be challenged. I want difficulty, I want dark nights, I want harsh weather effects, I don't even like the fact all races can start next to eachother (save Tulnar) I want racial supremacy in certain regions where it makes SENSE. Wanna play with your friends? Get running and rent a boat/blimp. If you don't want a treacherous journey and you just wanna be spoon fed everything then go play something else. I'm so tired of it, If i come home from work and its night time and theres a storm that slows my movement speed and encourages amphibious monsters to emerge and jump people on the roads and I need to spend 30 minutes just traveling to the next nearest node that is GREAT that is 30 minutes well spent!! Give me a reason to take potions and torches. Give me a reason to stick to the roads and not just auto run to my destination. If traveling is dangerous then that is part of the JOURNEY the JOURNEY is part of the game. Some people want Lord Of The Rings but fast travel to the gates of mordor version with boosts and summons for your friends. Go play something else please! Streamers are the worst for it. Agreed, they literally do it for content to maintain viewers for income as that is their job. Companies use them for promotions, shilling occurs, game gets catered to e-girls and what not. So many fingers to point lol. You knows what weird about streamers and content creators... You legally need a business licence/entrepreneur licence in order to retain money from subs, donations etc. Yet... they get away with verbal abuse to their viewers and what not. Last time I checked when I went to a business, they legally can not do that without risk of being sued... so how can streamers get away with it when it's technically a business regardless of partnership or not. It has nothing to do with freedom of speech. Games stopped being a form of escape, exploration and fantasy for them. It became entirely a paycheck. So they think "ugh god I can't just fast travel? This game will die." "What? my friends cant just teleport to me? Lame. Lame game not gonna spend the time to travel to go meetup with them" Because when you do something you love for a living, you tend to stop loving what originally made it so fun and just get desensitized to what made it great in the first place. Not true for everybody but in the mainstream gaming streamers they just want a PvE game that never inconveniences them and they suffer little to no consequences so they can get through it as quickly as possible and push videos. EDIT: and one, i wont say names was picking on his viewers for liking open PVP and would definitely berate them. I wish he would pick me to have a conversation with because the simple answer is this mmorpg is not for you. WoW has PVE servers, you will be nice and safe sitting in your que waiting for the next dungeon.
JC31 wrote: » @Dryadez and @Engimatic Sage Very well said, you may enjoy Embers Adrift. It's an entire $10, but it's a fun time. It's a very different game than Ashes of Creation. Ashes looks like a dream compared to Embers Adrift, but Ashes is not out yet and Embers Adrift is available for play.
daveywavey wrote: » Dark dark is just crap though, and totally unenjoyable. I want to be able to see what I'm doing and what I'm running into/off.