Song_Warden wrote: » Its a falsified disposition to be classified as Non Combatant. Is a Green a Non-Combatant when fighting a Red?
Dygz wrote: » Song_Warden wrote: » Its a falsified disposition to be classified as Non Combatant. Is a Green a Non-Combatant when fighting a Red? Reds are basically mobs/monsters, so yes... Greens are Non-Combatants when attacking Reds same as they are when attacking mobs/monsters.
Arya_Yeshe wrote: » Ganking won't be a thing in AoC, there's barely any loot and there are debuffs on the character The PvE griefing will be very there at all times, specially flower pickers, miners and lumberjacks stealing all the lumber... and if you touch them then hell will be unleashed on you... you will be judged as a bad person and all kinds of sociopaths will bring about their tendencies on you, which is comical since you were just trying to save the local's fauna and flora Gatheres should have corruption too for over harvestng, they are pretty much gutting Verra's life force!!! :'(
Dygz wrote: » Enigmatic Sage wrote: » Yes, you get a "benefit" from flagging as a combatant in a pvx game. Non-combatant flagging provides a handicap. One could even say flagging as combatant is the normal way to flag and you get penalised for flagging as non-combatant. Literally a handicap for combat mechanics via cc and aoe with trade offs in death penalties, loot drop rates, losses upon death etc. There are plenty PvX MMORPGs that do not provide a benefit for flagging PvP. In Ashes, you don't flag Non-Combatant. Everyone is a Non-Combatant is default. And there is no handicap and no penalty for remaining Non-Combatant. You can say anything you want, even when you are incorrect. Combat mechanics for CC and AOE are irrelevant when you are not fighting back. And, there is no trade-off in penalties because Non-Combatants have normal death penalties. Remaining Non-Combatant does not change the death penalties for dying as a Non-Combatant. Dying while Green has the same death penalties for dying from a player as dying from a mob.
Enigmatic Sage wrote: » Yes, you get a "benefit" from flagging as a combatant in a pvx game. Non-combatant flagging provides a handicap. One could even say flagging as combatant is the normal way to flag and you get penalised for flagging as non-combatant. Literally a handicap for combat mechanics via cc and aoe with trade offs in death penalties, loot drop rates, losses upon death etc.
Dygz wrote: » You don't know the meaning of handicap.
Enigmatic Sage wrote: » Dygz wrote: » You don't know the meaning of handicap. You're definitely familiar with it Seems to be more like a PvE game with a default non-combatant flagging status which players have to "force" attack to be flagged as combatant for 90 seconds creating a soft option for open world PvP with opt-in pvp for events like sieges and caravans. Siege declarations gated behind several weeks of grace periods with expensive sinks Going to see a lot of greens(non-combatants) running around not hurting each other unless they "force" attack.. This game is going to attract many pvp enthusiasts... or more like PvE enthusiasts who like a little pvp risk. Wouldn't say there is a big risk vs reward factor in the design as many claim.
Raven016 wrote: » . Enigmatic Sage wrote: » Dygz wrote: » You don't know the meaning of handicap. You're definitely familiar with it Seems to be more like a PvE game with a default non-combatant flagging status which players have to "force" attack to be flagged as combatant for 90 seconds creating a soft option for open world PvP with opt-in pvp for events like sieges and caravans. Siege declarations gated behind several weeks of grace periods with expensive sinks Going to see a lot of greens(non-combatants) running around not hurting each other unless they "force" attack.. This game is going to attract many pvp enthusiasts... or more like PvE enthusiasts who like a little pvp risk. Wouldn't say there is a big risk vs reward factor in the design as many claim. At least those those PvX players will have a place in the game. Not in the deep ocean.
Enigmatic Sage wrote: » Raven016 wrote: » . Enigmatic Sage wrote: » Dygz wrote: » You don't know the meaning of handicap. You're definitely familiar with it Seems to be more like a PvE game with a default non-combatant flagging status which players have to "force" attack to be flagged as combatant for 90 seconds creating a soft option for open world PvP with opt-in pvp for events like sieges and caravans. Siege declarations gated behind several weeks of grace periods with expensive sinks Going to see a lot of greens(non-combatants) running around not hurting each other unless they "force" attack.. This game is going to attract many pvp enthusiasts... or more like PvE enthusiasts who like a little pvp risk. Wouldn't say there is a big risk vs reward factor in the design as many claim. At least those those PvX players will have a place in the game. Not in the deep ocean. It depends if that sea biomes features are engaging enough outside of the no flagging system to call to PvP enthusiasts enough. Could be "scary" for those PvE enthusiasts... Doesn't really affect how boring the rest of the game could potentially be for them. We don't even know how expensive it will be to create ships, upkeep and durability. I imagine it wont be cheap or the seas could be over run by fleets and barricades. Had similar discussions with whom used to be known as "neurath" now @Song_Warden
Raven016 wrote: » Enigmatic Sage wrote: » Raven016 wrote: » . Enigmatic Sage wrote: » Dygz wrote: » You don't know the meaning of handicap. You're definitely familiar with it Seems to be more like a PvE game with a default non-combatant flagging status which players have to "force" attack to be flagged as combatant for 90 seconds creating a soft option for open world PvP with opt-in pvp for events like sieges and caravans. Siege declarations gated behind several weeks of grace periods with expensive sinks Going to see a lot of greens(non-combatants) running around not hurting each other unless they "force" attack.. This game is going to attract many pvp enthusiasts... or more like PvE enthusiasts who like a little pvp risk. Wouldn't say there is a big risk vs reward factor in the design as many claim. At least those those PvX players will have a place in the game. Not in the deep ocean. It depends if that sea biomes features are engaging enough outside of the no flagging system to call to PvP enthusiasts enough. Could be "scary" for those PvE enthusiasts... Doesn't really affect how boring the rest of the game could potentially be for them. We don't even know how expensive it will be to create ships, upkeep and durability. I imagine it wont be cheap or the seas could be over run by fleets and barricades. Had similar discussions with whom used to be known as "neurath" now @Song_Warden There will always be some players who will hunt others in the ocean. But I agree it can be boring to only do that.
NoxVost wrote: » Enigmatic Sage wrote: » The flagging system Sure I know about flagging system, and it won't work as described in Wiki. First of all, if I do not react on assault (== not flagging myself) I have larger chance to drop items from inventory
Enigmatic Sage wrote: » The flagging system
Second, and most important - the level of "redness" is some kind of honor level for such PvPers - the more red they are, the better.
Song_Warden wrote: » Then I propose green's fighting red players are not classified as non-combatants, therefore, CCs should work and no further corruption should be gained by killing said greens.
Song_Warden wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back.
Enigmatic Sage wrote: » Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game. you forgot option 4.... mass complain at launch or during alpha 2 with like minded people and use the excuse you're a patron until you get what you want lol Obviously a joke but in reality it's what happens. Once you implement something, you cant go backwards with it, usually forwards. The drama on the forums of similar discussions and results prove this is definitely plausible. Just read the threads about flagging, freehold looting, player looting, AC vs TT, floaty combat. It's all there haha Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back. I still cant believe the studio made this huge promise about anti-botting and what not then go around and say they'll allow multi boxing... blew my mind when they announced it. I guess multi-boxing guarantees more active subscriptions.
Solvryn wrote: » NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live. Acceptance. Accept the fact that someone’s going to kill you and you either learn to just die, fight back, or quit the game.
NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Neurath wrote: » There was a lot of bots and griefers in L2. The company that made L2 never replicated the corruption system in later games and Ashes won't just replicate the system, the system will be harsher. Thankfully, bots shouldn't be enabled in ashes too much (though multi-boxing is allowed) and the open sea doesn't have corruption. Also, sanctified PvP doesn't have corruption. One would hope most PvP players use the sanctified PvP events and the open sea to do the kills rather than gank people who don't fight back.