Noaani wrote: » Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation. You keep saying these things as if they mean something. Once again, players and developers have no means of defferentiating between one person playing two accounts, and two people each playing their own account. Please explain to me how you would know I am multi-boxing if you and I are grouped together, and I am off on my other character occasionally crafting. I'm just running the same content as you, as one character, and during downtime I am pressing a few bottons on the computer beside me, potentially performing an action in an entire different region (ie, NA on one, EU on the other - a fairly common thing to do in Archeage). If you want to say that developers should rely on players reporting others, explain to me what possible reason you would have for reporting that. Words do have meanings. Yours don't seem to, quite honestly. You keep saying you think Intrepid should do a thing that isn't possible. You say people should report things they can't even see. When you start saying things like this, your words do indeed cease to have meaning.
Enigmatic Sage wrote: » Noaani wrote: » Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation. You keep saying these things as if they mean something. Once again, players and developers have no means of defferentiating between one person playing two accounts, and two people each playing their own account. Please explain to me how you would know I am multi-boxing if you and I are grouped together, and I am off on my other character occasionally crafting. I'm just running the same content as you, as one character, and during downtime I am pressing a few bottons on the computer beside me, potentially performing an action in an entire different region (ie, NA on one, EU on the other - a fairly common thing to do in Archeage). If you want to say that developers should rely on players reporting others, explain to me what possible reason you would have for reporting that. Words do have meanings.
Noaani wrote: » Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation. You keep saying these things as if they mean something. Once again, players and developers have no means of defferentiating between one person playing two accounts, and two people each playing their own account. Please explain to me how you would know I am multi-boxing if you and I are grouped together, and I am off on my other character occasionally crafting. I'm just running the same content as you, as one character, and during downtime I am pressing a few bottons on the computer beside me, potentially performing an action in an entire different region (ie, NA on one, EU on the other - a fairly common thing to do in Archeage). If you want to say that developers should rely on players reporting others, explain to me what possible reason you would have for reporting that.
Enigmatic Sage wrote: » In-game Report, trackers, inspect logs, analyse, detect, evaluate, conclusion and if concise, penalisation.
NoxVost wrote: » Hi dear community, I have the question about known so far game mechanics related to PvP. People are different, and making their fun on different stuff. Killing another players is some kind of fun for them. What can stop an organised group of top PvP players from ganking everything around and thus ruining game experience for everybody around? They are good in PvP, they are seasoned and organised - so no single/casual player or ad-hoc groups can do anything to them. For sure GMs won't babysitting casual players, so there must be some kind of game mechanic which stop group asocial behaviour. Needless to say that casual players are the base for every MMO game - they are many, they pay subscription to devs and they make the game live.
Vaknar wrote: » Let's get this thread back on track. If we can't, it'll be closed Here's the OP, so we can focus on that:
Song_Warden wrote: » Forced PvP doesn't exist on a PvP server. You sign up for the PvP when you make a toon.
Enigmatic Sage wrote: » @Raven016 the combatant flagging can potentially create more volatility depending on death ratio. PvP creates a demand while reducing a supply especially economically vs personal.
Raven016 wrote: » Enigmatic Sage wrote: » @Raven016 the combatant flagging can potentially create more volatility depending on death ratio. PvP creates a demand while reducing a supply especially economically vs personal. I think player behavior, if will flag or not will depend on where they are, why they are there and what they carry. Those who harvest common resources probably will be safe unless there is a war. Those who seek to obtain rare resources will fight more often. I am curious how players will transport materials from freeholds to nodes, if mules are still in game, if they will prefer doing multiple trips with mules or one with a caravan... The commodities we buy from NPCs seem to exist to separate the caravan system and the related risk from the gathering and resource production flow.