P0GG0 wrote: » trust me none if play's tank and spank games anymore. have you seen any boss fight in modern games? its just huge cleaves and coordinated movements. every body is taking potential hits. even if that was true then you got a silly imortal tank that can yolo threw any pvp fight util he get targeted last. yall keep talking strategy but this aint it.
P0GG0 wrote: » yall keep talking strategy but this aint it.
P0GG0 wrote: » i got a feeling none in this thread is actually a pvp fan. yall talk while never saying anything.
P0GG0 wrote: » all classes should be equally broken in their own way, its not that hard to make any combination of classes viable. its against the player's enjoyment to be forced into meta right away. its promotes lazy repetitive scenarios. no room for weird sett ups that require smarter choices rather than town hall preperation. its ok if fights look messy, the fun is figuring things out.
P0GG0 wrote: » simply put; they end up mandatory. a grp with a healer cannot lose in pvp againt a grp with out one. i'm active on new world and the current meta is anti heal proc on everything. it was true in dark age of camelot 20 years ago and it's still an issue today. love you, cant wait for the alpha.