Solvryn wrote: » Person who’s never employed strategy a day in their life, “Just trust me bro”.Facepalms in military veteran. First step: Stop confusing strategy with tactics and vice versa.
Depraved wrote: » Solvryn wrote: » Person who’s never employed strategy a day in their life, “Just trust me bro”.Facepalms in military veteran. First step: Stop confusing strategy with tactics and vice versa. whats the difference OwO
P0GG0 wrote: » they are plenty of popular game with barely any healing. using the space around you to find opportunities is way more fun than clumping up until you out heal all the burst and then counter push. try and be creative, mentioning you're last wow clone is not an argument.
Dryadez wrote: » Honestly guild wars 2 did healing right... it was more of a side thing every class could do for themselves except water elementalists which could heal a bit but they weren't game breaking. Usually every class has one heal with a long cd and MAYBE some abilities that restore some of their health. If having a healer is a make it or break it deal and they can't be killed then the balance was done improperly. I imagine a bard will likely be the bane of healers with debuffs and things of the such.
P0GG0 wrote: » the game is in alpha now is the time to think the core issues with combat, also wtf is you're obessesion with getting insta killed ? if all you do is press W then you deserve to die. giving players out of combat regen allows you to disengage and find a better opportunity. open world pvp should not feel like an arena or a static pve raid. you keep vomiting information with out even understanding my premiss. heals are fine if they dont have the same healing value in pve raids and pvp? dont you see the problem ?
Solvryn wrote: » Hard to think about the core issues with combat when the classes arent even fleshed out yet, it'll be during A2 is when balance passes will be made.
Depraved wrote: » Dryadez wrote: » Honestly guild wars 2 did healing right... it was more of a side thing every class could do for themselves except water elementalists which could heal a bit but they weren't game breaking. Usually every class has one heal with a long cd and MAYBE some abilities that restore some of their health. If having a healer is a make it or break it deal and they can't be killed then the balance was done improperly. I imagine a bard will likely be the bane of healers with debuffs and things of the such. i think gw did healing wrong. basically fight, then run away, hide, heal then try to fight again until you or the other dude get a lucky crit or something. its almost like running away, hiding, using a potion and waiting for cd then back in. fights turn into whoever hides the most / has more potions.
P0GG0 wrote: » Solvryn wrote: » Hard to think about the core issues with combat when the classes arent even fleshed out yet, it'll be during A2 is when balance passes will be made. yes, i was hoping to reach the devs just from the thread title and be done with it. got triggered by the lack of vision people have these days.
Depraved wrote: » P0GG0 wrote: » the game is in alpha now is the time to think the core issues with combat, also wtf is you're obessesion with getting insta killed ? if all you do is press W then you deserve to die. giving players out of combat regen allows you to disengage and find a better opportunity. open world pvp should not feel like an arena or a static pve raid. you keep vomiting information with out even understanding my premiss. heals are fine if they dont have the same healing value in pve raids and pvp? dont you see the problem ? no, you are the one lacking vision and creativity. you are saying "this is a problem, and the only solution is this". there are multiple solutions to one problem, and seeing them is creativity. you are only thinking how you want the game to be, and basically it sounds like you want a solo mmorpg, where you can do everything on your own in pvp, when the game is based around grouping, therefore, the solution should incentivize grouping...not soloing and playing whatever, even though sometimes it can be a bit annoying waiting for someone to log in or join your party so you can go out and do stuff, but there are ways to fix that withotu having to remove the requirement for a healer or supports for party stuff. giving players out of combat regen...see this is another point you make that makes it seem that you want a solo mmorpg. ive played those and combat is quite boring actually. every fight turns into abusing los to heal back to full, then trying again until someone runs out of potions, or someone makes a huge mistake. or cc run away heal, then try again. it makes combat uninteresting and not engaging, and it doesnt matter what you do, or your skills, if your mistakes are forgiven by escaping and healing. no one gonna die lol. imagine you attack someone then you realize you have no chance of winning, you run away, heal then turn green again. the other person most likely wont pk you. mistakes forgiven. all risk gone. and no, i dont mean pressing w (see you look like you come from wow or something lol) but at some point you have to attack, unles you dont. the options are attack and die to the other party targetting you because they just have a bunch of dps, no support, no strategy (which is what you are suggesting but you cant se it, maybe you lack vision or havent played many mmorpg, which is fine), or you know that is gonna happen and then dont attack and just stay behind waiting for an opportunity that will never come (or make people unkillable through gear or potion spamming which is probably worse lol). a lot of people wanna play support, and they want their classes to be useful in pvp as well, not just pve. why play healer if your heals are pointless in pvp? but thats what you arent seeing and then you say its other people fault for not agreeing with you.
Solvryn wrote: » Depraved wrote: » P0GG0 wrote: » the game is in alpha now is the time to think the core issues with combat, also wtf is you're obessesion with getting insta killed ? if all you do is press W then you deserve to die. giving players out of combat regen allows you to disengage and find a better opportunity. open world pvp should not feel like an arena or a static pve raid. you keep vomiting information with out even understanding my premiss. heals are fine if they dont have the same healing value in pve raids and pvp? dont you see the problem ? no, you are the one lacking vision and creativity. you are saying "this is a problem, and the only solution is this". there are multiple solutions to one problem, and seeing them is creativity. you are only thinking how you want the game to be, and basically it sounds like you want a solo mmorpg, where you can do everything on your own in pvp, when the game is based around grouping, therefore, the solution should incentivize grouping...not soloing and playing whatever, even though sometimes it can be a bit annoying waiting for someone to log in or join your party so you can go out and do stuff, but there are ways to fix that withotu having to remove the requirement for a healer or supports for party stuff. giving players out of combat regen...see this is another point you make that makes it seem that you want a solo mmorpg. ive played those and combat is quite boring actually. every fight turns into abusing los to heal back to full, then trying again until someone runs out of potions, or someone makes a huge mistake. or cc run away heal, then try again. it makes combat uninteresting and not engaging, and it doesnt matter what you do, or your skills, if your mistakes are forgiven by escaping and healing. no one gonna die lol. imagine you attack someone then you realize you have no chance of winning, you run away, heal then turn green again. the other person most likely wont pk you. mistakes forgiven. all risk gone. and no, i dont mean pressing w (see you look like you come from wow or something lol) but at some point you have to attack, unles you dont. the options are attack and die to the other party targetting you because they just have a bunch of dps, no support, no strategy (which is what you are suggesting but you cant se it, maybe you lack vision or havent played many mmorpg, which is fine), or you know that is gonna happen and then dont attack and just stay behind waiting for an opportunity that will never come (or make people unkillable through gear or potion spamming which is probably worse lol). a lot of people wanna play support, and they want their classes to be useful in pvp as well, not just pve. why play healer if your heals are pointless in pvp? but thats what you arent seeing and then you say its other people fault for not agreeing with you. It’s not even a big deal really. Even if they give classes in combat recoup/rejuv (which is fine), they still won’t be near the combat effectiveness as healing. And there is going to be anti-healing and healing reduction, there’s really no worries to be had. It seems to me the OP only thinks there’s only skill in playing a DPS character in PvP, which is just an opinion.
Depraved wrote: » make some friends
daveywavey wrote: » Depraved wrote: » make some friends I get the feeling that's going to be the main problem for the OP.
Liniker wrote: » P0GG0 wrote: » i dont mind the trinity to easily balance a ton of PvE activities , i just dont want my open world PvP to become a PvE raid? so don't play ashes of creation, this is a game that follows a classic trinity system, I am a PvP player, ever since DaoC, through WoW, Warhammer online, Revelation, Archeage, Tera, and now AoC, what I love the most about PvP in MMOs is comp formation and tactics with tanks doing the engage front line and CCing, healers and buffers on the back being protected and DPS melting down enemies with AoE and flank groups going for the enemy healers, this is what MMORPG PvP should be and I'm glad that ashes is following that same path, if you don't like it, and want a 1v1 fighting game like BDO where everyone is just a different flavor of assassin, this is not the game
P0GG0 wrote: » i dont mind the trinity to easily balance a ton of PvE activities , i just dont want my open world PvP to become a PvE raid?