NiKr wrote: » Definitely a HUGE NO on any respawn that is not instantaneous. I do not want to literally log off the game as soon as I die. Losing the character completely in a hardcore challenge is a whole different thing because you know that you only have one life so you play with that in mind. Having a respawn that literally removes gameplay time from a PAID SUBSCRIPTION is a very very bad idea. And as you yourself mentioned - this is very p2w, because people who don't care about money can have enough character to never stop playing even if they die every damn minute. Good for Intrepid's pockets - bad for everyone else.
Depraved wrote: » depends on the mob. rare mobs or mobs with rare loot should have a higher respawn time. bosses can respawn after a few days, etc. that's fine its for balancing reasons. for players, well it depends. not too long to be honest...like I don't wanna not be able to play my character for an hour if i die...
Azherae wrote: » Isn't this resolved by having the respawn itself be distant from most places you would need to respawn? That's how I've always experienced this, before now. The delay isn't in getting back into the game, it's in getting back to 'exactly where you were and resuming what you were doing'.
itsRyanB wrote: » Now in terms of PvP death, I think this becomes more of a question. Do we allow people to resurrect instantly and come sprinting back into the fight with full mana and hp? I would like some sort of resurrection sickness or time-gated stat penalty when dying to players for like X amount of time, which would revert after the time is up. If two guilds are at war I don't think the team that has a closer respawn should have the reward of dying and coming right back into the fight. Personally it would remove that "thrill" of the fight. But I guess if you're camping outside of someones town with respawns you get what you deserve for being close. But I know respawn penalities are mostly hated so I know it will never happen.
kalkaz wrote: » I think that having to wait 20 min after death shouldn't make people rage.
kalkaz wrote: » I see everyone's points. There are other ways to make death impactful besides the delayed respawn. I don't like the idea of getting zerg'd in pvp. Or if you find a spot with resources that you want to gather, then get into a conflict with one or two people and you win. Now you know they're going to be heading straight back to you. I'd love to have meaningful conflict in whatever way Intrepid decides. I think that having to wait 20 min after death shouldn't make people rage. It shouldn't feel good and shouldn't that reinforce that dying should be avoided? I think it could give meaningful preparation and caution to the world. I see how this could be a negative with the idea of losing time on a game that you pay for monthly. It still might have some merit to consider...
Depraved wrote: » no merit to consider/ people wont pvp with 20 mins respawns. i guess you just dont want people attacking you when you are pveing or gathering for fear of dying. if thats what you want, just say it man, its ok you wont be zerged instantly that much anyways. and people will not be able to come back to your spot before you finish mining some rocks or whatever if you kill them. rememeber that there isnt instant teleport in ashes and it takes a few mins to go from 1 place to another one nearby plus potential mobs in the way that you would have to fight. your suggestion wont really prevent what you described, because as you (or someone) mentioned earlier, when people die, they would go into an alt. so whats preventing them to log into their alt and killing you instead of coming back with their main?
Raven016 wrote: » There are people who rage quit anyway when they die. So the timer would be for those who don't?
Depraved wrote: » i dont think death is too impactful in ashes so far, unless you are red. it is, however, more impactful than in other games, which is enough imo. red players still get heavily punished when they die...potentially losing weeks of progress, not just 20 mins.
kalkaz wrote: » Depraved wrote: » i dont think death is too impactful in ashes so far, unless you are red. it is, however, more impactful than in other games, which is enough imo. red players still get heavily punished when they die...potentially losing weeks of progress, not just 20 mins. In my uneducated perspective, I don't know if weeks of progress would be lost, maybe for a normal player if they had their best gear on and are leveling for raids. Red players are people who go after green players who aren't flagged for pvp. They probably don't care about 15% of their Xp and might not be wearing their best equipment. I could be very wrong on how impactful these penalties are, I can only speculate from the wiki. Also, if you take a group of bounty hunters to kill a group of red players, wouldn't it feel good knowing that they aren't immediately back in the game. I think it adds the 'feeling of death' to player deaths. Not just penalties.
kalkaz wrote: » I think that having to wait 20 min after death shouldn't make people rage. It shouldn't feel good and shouldn't that reinforce that dying should be avoided? I think it could give meaningful preparation and caution to the world. I see how this could be a negative with the idea of losing time on a game that you pay for monthly. It still might have some merit to consider...
kalkaz wrote: » Also, if you take a group of bounty hunters to kill a group of red players, wouldn't it feel good knowing that they aren't immediately back in the game. I think it adds the 'feeling of death' to player deaths. Not just penalties.
kalkaz wrote: » Raven016 wrote: » There are people who rage quit anyway when they die. So the timer would be for those who don't? ^You have a good point. Is taking some time (let's cut it down to 5 min) really that long for a game that your probably going to play for hours that day really that long? Wouldn't the amount of deaths you had that day stick out to you more this way, instead of just sailing past them like they didn't exist after you repair your gear, get a little exp back, and go regather the wood or stone you were mining?