Azherae wrote: » Monster Hunter endgame-style slots/sockets.
NiKr wrote: » Azherae wrote: » Monster Hunter endgame-style slots/sockets. Steven mentioned some sockets. Don't think I heard that before?
Azherae wrote: » And just to be clear, this thread isn't supposed to cover 'Enhancing' right? We don't have to have yet another huge OE discussion?
darthaden wrote: » I like the system they featured in the crafting livestream today. certain materials are required for a craft and adding others changes the rarity and/or the secondary effects of the item.
NiKr wrote: » L2
Kilion wrote: » I'd hope there nothing like gatcha and destruction mechanics associated with it. To me that never really made sense - an artisan might experiment with a cheap, mass produced piece of gear and risk its destruction, but lets say with this staff made with the crystal of some high end boss? No way. To be forced to repeat the same process of over and over again to rebuild a destroyed item or to get a lucky roll on an enchantment just screams "pointless timesink" to me, because that hides the stupidly high material costs. If something is supposed to be hard to get, then do it through hard to get materials and blueprints or through a difficult crafting setting (e.g. making it to the Starforge atop this Lich infested tower at night, bring moonwood to fire the embers up there and combine to very exclusive materials there), but lucky rolls? No thank you, gathering and not getting the rare drops from that is already frustrating enough, don't need to lose all previous efforts to a destruction chance prog at the end of the process.