Voxtrium wrote: » In the showcase a few weeks ago we saw the caravan utilize a speed, repulsor and heal ability. I would really like to see a visual representation on the caravan for each of those abilities. For example if a caravan has a heal ability, perhaps it has a flower on the top of the caravan that blooms when the heal is activated.
Aszkalon wrote: » Voxtrium wrote: » In the showcase a few weeks ago we saw the caravan utilize a speed, repulsor and heal ability. I would really like to see a visual representation on the caravan for each of those abilities. For example if a caravan has a heal ability, perhaps it has a flower on the top of the caravan that blooms when the heal is activated. And same as important -> an " OPTION " Please to activate or de-activate this visual Effect for any single Player. That the Players can decide, whetever they want to see this happen - or not. Because i am completely honest with You -> i don't. Please don't. Please don't ruin my Taste of Immersion for me, by putting a h~uuuge Icon-Flower like from an 8bit-Mobile Game or so, above the Wagon. Please don't. My Eyes start to bleed at even the Thought. ARG !!! Curses. Is it the Ancient Ones and The Others again, trying to throw our World into Chaos ?
Voxtrium wrote: » Y'all are getting caught up on the idea of it being specifically a flower?
Voxtrium wrote: » What it is has absolutely no bearing on the fact it an ability is being represented visually instead of merely happening.
Voxtrium wrote: » In fact it would be no different than the Barbarian using the great sword. except instead of a swing to indicate the damage... the damage is instead just applied, no animation whatsoever.
Voxtrium wrote: » Everything else has an animation tied to it, the wand casts a pattern for auto attacks, similarly the ice storm has an animation, running has an animation... why does casting an ability on a caravan have no representation.
daveywavey wrote: » As someone who is interested in attacking caravans, I'd rather have no indicators at all. Let me come across what I come across, and deal with it at the time. Make me think. Make me adapt. Make me communicate with my group. Make me learn.
Aszkalon wrote: » daveywavey wrote: » As someone who is interested in attacking caravans, I'd rather have no indicators at all. Let me come across what I come across, and deal with it at the time. Make me think. Make me adapt. Make me communicate with my group. Make me learn. Best Comment here. * hands over small Gigachad Medal * This is my take on this, as well. It will also make a PvP Assault on a Caravan more challenging and hence, cool. I think Voxtrium's Concerns might be completely unfounded or to negative. I don't think it will be "to hard" to for Example attack or defend a Caravan. I am only concerned for the Case, that it might be to easy. When i am an Attacker, i don't want to destroy a whole Caravan Wagon as easily like finishing of a smaller to medium-sized Mob. And when i am a Defender, with enough Team Mates and Preparation, Arrangement and Team-Work, i want to have the Impression that i can actually "DEFEND" the Caravan - instead of being just nearby, helplessly looking like it is cracked open like a Fortune Cookie.
My topic has nothing to do with the ability for attackers to assess a caravans capabilities. I don't mind if the attackers can't see it till cast, all I care about is that something happens when he ability is cast similarly to a person casting a spell. Something happening is all that I want, instead of what currently is in place where the ability just happens there is no "cast"
Vaknar wrote: » It might be helpful to try to reiterate your idea, or what you're asking for! Perhaps if you can come up with an additional 1 or 2 examples of what you're talking about (similar to the flower = healing idea), with some arguments as to why these ideas would be nice to see, you might start some new thoughts or discussions in the thread!