Solvryn wrote: » Sathrago wrote: » Solvryn wrote: » I’ll see how Intrepid implements it before I comment. the point of them giving us a list of the systems and mechanics isnt just so that a group of yes men can wait until the game is almost finished before they start critiquing it. The op's point is valid imo. You dont need to test this to know its going to cause the above problems. There’s not enough data worth formulating an opinion on.
Sathrago wrote: » Solvryn wrote: » I’ll see how Intrepid implements it before I comment. the point of them giving us a list of the systems and mechanics isnt just so that a group of yes men can wait until the game is almost finished before they start critiquing it. The op's point is valid imo. You dont need to test this to know its going to cause the above problems.
Solvryn wrote: » I’ll see how Intrepid implements it before I comment.
Sathrago wrote: » Solvryn wrote: » Sathrago wrote: » Solvryn wrote: » I’ll see how Intrepid implements it before I comment. the point of them giving us a list of the systems and mechanics isnt just so that a group of yes men can wait until the game is almost finished before they start critiquing it. The op's point is valid imo. You dont need to test this to know its going to cause the above problems. There’s not enough data worth formulating an opinion on. So why are you even reading the forums? Theres not enough here for you to have any sort of opinion since the game doesnt exist yet.
JC31 wrote: » Lore wise, If you're not a magic user, you shall not teleport yourself or others. End of story. You don't get to teleport your family just because you're a family. You would have to be the right class first of all. A warrior is not going to teleport anyone any where, ever.
Dryadez wrote: » JC31 wrote: » Lore wise, If you're not a magic user, you shall not teleport yourself or others. End of story. You don't get to teleport your family just because you're a family. You would have to be the right class first of all. A warrior is not going to teleport anyone any where, ever. I wouldn't mind summoning being something that like a mage whos partially specced into it and it takes valuable resources for the spell. Summoning someone who is on the other side of the world I'd assume is more difficult than shooting a few bolts of lightning. Summoning should not be a casual thing in any game. When WoW had mass summon/ressurections for guilds it decimated pvp.
JC31 wrote: » If they are going to make all 64 classes and archetypes viable they need to get their terms straight and quit goofing with pansy ass "FAMILY SUMMONS". Oh my, we forgot to make a class that can teleport or summon people oh noes!!! We also forgot to make a class that can enchant people's equipment!! CRAP WE NAMED A CLASS ENCHANTER AND DIDN"T GIVE IT THE POWER TO ENCHANT GEAR WE EFFED UP!!
Korela wrote: » Absolutely right. I implemented something similar in L2 through accounts with summoners located at key points on the map. I even almost stopped using regular fast travel. Multiboxing (or just alts in some games) allows you to gain an advantage. Summon is an example of a mechanic that scales with the number of accounts (to be fair, in this case there is a limitation in the form of family size and cooldown). AoC is P2W. It cannot be otherwise in a classic MMORPG. If you want to "win", you will have to "pay" thousands of dollars for computers and hundreds of dollars monthly for accounts (probably even for Internet providers, VPNs, etc).Yes, yes, of course, I know that AoC is so dynamic that every tick of the server will be accompanied by the flight of all game objects through a black hole and their further reassembly into completely unique configurations which makes multiboxing absolutely useless copium
Dryadez wrote: » I'm so tired of games these days giving everybody handicaps. I remember one of the best parts about WoW was me and my friends having completely different experiences as different races. If we wanted to quest together.. guess what.. GET HIKING AND CATCH THE BOAT you got an adventure ahead of you, assuming you know where your going. It gave each race a unique feel and an attachment to your homeland... imagine starting out as an elf in the snowy mountain with dwarves, yeah makes alot of sense. As you can tell I'm not even a fan of each race being able to use any divine gateway they want. Tulnar as an exception. Don't listen to streamers who say things and support things like summoning people. They just want a quick way to 0-100 through the game for their streams. Ignore them for the most part they will always want it to be easier. No teleporting, no fast traveling all over STOP IT. Stop making the game EASIER we dont want EASIER if we wanted quick and easy we would not be playing MMORPG's. These types of games are suppose to test your patience, your resolve and your wits. Stop dumbing it down to mobile game level IQ friendly. I will not have much time to play, a few hours most days at best. Guess what? I don't mind traveling the long way around, I don't mind having to go through lengths to meetup with friends. It makes the world feel bigger, it makes it more alive. If i spend an hour of my playtime on traveling through the elements to get to a specific destination, that was an hour well spent. Not "Oh yeah summon pls"
Depraved wrote: » 4- read 1. still have to walk to where you want to summon and do a normal travel. if this is an issue, why u dont complain about scientific nodes teleporting ability? thats probably more op.
pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on.
Sathrago wrote: » pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on. while this is nice for this specific use, family summoning creates an extremely toxic meta for guilds/alliances. Id rather not have it be a standard that guilds require you to join their chosen family to be in the guild.
Depraved wrote: » Sathrago wrote: » pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on. while this is nice for this specific use, family summoning creates an extremely toxic meta for guilds/alliances. Id rather not have it be a standard that guilds require you to join their chosen family to be in the guild. just join the guild with your family ?_?
Sathrago wrote: » Depraved wrote: » Sathrago wrote: » pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on. while this is nice for this specific use, family summoning creates an extremely toxic meta for guilds/alliances. Id rather not have it be a standard that guilds require you to join their chosen family to be in the guild. just join the guild with your family ?_? ? you do realize that if guilds are organizing families, they are going to require you to play specific setups. 2 tank 2 heal 1 sup 5 dps for example. They are not gonna just slap people together, there will be a meta "family comp" that people will start enforcing. Or we could just not have this mechanic and reduce the toxic meta that it will bring.
Depraved wrote: » Sathrago wrote: » Depraved wrote: » Sathrago wrote: » pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on. while this is nice for this specific use, family summoning creates an extremely toxic meta for guilds/alliances. Id rather not have it be a standard that guilds require you to join their chosen family to be in the guild. just join the guild with your family ?_? ? you do realize that if guilds are organizing families, they are going to require you to play specific setups. 2 tank 2 heal 1 sup 5 dps for example. They are not gonna just slap people together, there will be a meta "family comp" that people will start enforcing. Or we could just not have this mechanic and reduce the toxic meta that it will bring. this is no different from playing in a CP also whats wrong with a guild asking for specific classes? they dont have to recruit everybody. and not all guilds are like that. if a guild has 1 cleric and 50 rogues for example, they can say "hey we dont want more rogues, we want more clerics" whats wrong with that? if thats somehow bad to you, because they are excluding people, or saying "play this or you arent welcome", then what about dwarf only guilds or orc only guilds, or crafter only guilds, etc, etc. i dont see you criticizing them.
Sathrago wrote: » Depraved wrote: » Sathrago wrote: » Depraved wrote: » Sathrago wrote: » pyreal wrote: » I like the idea of Family Summons. If I know my friend is logging in sometime after 6:00, I can freely adventure when I log in at 4:30. I don't need to hobble myself to an area so we're close by when he does get on. while this is nice for this specific use, family summoning creates an extremely toxic meta for guilds/alliances. Id rather not have it be a standard that guilds require you to join their chosen family to be in the guild. just join the guild with your family ?_? ? you do realize that if guilds are organizing families, they are going to require you to play specific setups. 2 tank 2 heal 1 sup 5 dps for example. They are not gonna just slap people together, there will be a meta "family comp" that people will start enforcing. Or we could just not have this mechanic and reduce the toxic meta that it will bring. this is no different from playing in a CP also whats wrong with a guild asking for specific classes? they dont have to recruit everybody. and not all guilds are like that. if a guild has 1 cleric and 50 rogues for example, they can say "hey we dont want more rogues, we want more clerics" whats wrong with that? if thats somehow bad to you, because they are excluding people, or saying "play this or you arent welcome", then what about dwarf only guilds or orc only guilds, or crafter only guilds, etc, etc. i dont see you criticizing them. My problem isnt specific case or my choices or anything like that. Its what a system like this does to the mind of players who want to be "serious" about the game. I see this system creating the exact same type of toxic meta as dps meters did in various other games. There are going to be plenty of different ways to transport your character across the world, and maybe you should slow down a bit if you really want to play with your friends.
Depraved wrote: » why u dont complain about scientific nodes teleporting ability? thats probably more op.