Azherae wrote: » Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » NiKr xD Eh, that can be said about a lot of programs. I used a cheat of sorts to make finding an npc easier. That same program had potion autousage and enemy autotarget, but I never used those functions. Same could be said about people using act. Some will use it to its full cheating potential and some will just use basic functionality. It also depends on what those plugins can gain from AoC's network traffic, right? Maybe Intrepid can somehow limit that shit to a minimum. I feel its interesting since more info is coming about what it can do and have combat assistance, like I mentioned ages ago that the goal post would be moved once you start allowing some stuff. This is just information that you specifically didn't know, though. There are no goalposts here, you know... programmers can do pretty much whatever they want. The difference between a 'plugin/mod' and a 'crack' is entirely how much the people who make the thing expose its functions. So, before this gets stupid and basically 'us killing an Add that spawned from the DPS Meter thread', @Taerrik is KINDA wrong. It's like saying that Ashes Forum software allows sentiment tracking or user analysis just because I can run those on posts. Ashes Forum software has an 'input' and an 'output' function that must be accessible for it to work, and as long as my code can interact with those in any way, I can create 'forum software plugins'. If a thing takes its input as a Text File and then does its function from there, anything anyone calls a 'plugin' could just be 'a thing that generates a Text File in a specific way'. And to you, NiKr, since you haven't much played too many 'stronger PvE' games... it's pointless. You shouldn't be caring about what information people get from the network traffic. Your usual perspective is the better one. 'Make everything really transparent and design around that'. Don't drop your class change now, man! We need you on DPS!
Mag7spy wrote: » NiKr wrote: » Mag7spy wrote: » NiKr xD Eh, that can be said about a lot of programs. I used a cheat of sorts to make finding an npc easier. That same program had potion autousage and enemy autotarget, but I never used those functions. Same could be said about people using act. Some will use it to its full cheating potential and some will just use basic functionality. It also depends on what those plugins can gain from AoC's network traffic, right? Maybe Intrepid can somehow limit that shit to a minimum. I feel its interesting since more info is coming about what it can do and have combat assistance, like I mentioned ages ago that the goal post would be moved once you start allowing some stuff.
NiKr wrote: » Mag7spy wrote: » NiKr xD Eh, that can be said about a lot of programs. I used a cheat of sorts to make finding an npc easier. That same program had potion autousage and enemy autotarget, but I never used those functions. Same could be said about people using act. Some will use it to its full cheating potential and some will just use basic functionality. It also depends on what those plugins can gain from AoC's network traffic, right? Maybe Intrepid can somehow limit that shit to a minimum.
Mag7spy wrote: » NiKr xD
Azherae wrote: » This is just information that you specifically didn't know, though. There are no goalposts here, you know... programmers can do pretty much whatever they want. The difference between a 'plugin/mod' and a 'crack' is entirely how much the people who make the thing expose its functions. So, before this gets stupid and basically 'us killing an Add that spawned from the DPS Meter thread', @Taerrik is KINDA wrong. It's like saying that Ashes Forum software allows sentiment tracking or user analysis just because I can run those on posts. Ashes Forum software has an 'input' and an 'output' function that must be accessible for it to work, and as long as my code can interact with those in any way, I can create 'forum software plugins'. If a thing takes its input as a Text File and then does its function from there, anything anyone calls a 'plugin' could just be 'a thing that generates a Text File in a specific way'. And to you, NiKr, since you haven't much played too many 'stronger PvE' games... it's pointless. You shouldn't be caring about what information people get from the network traffic. Your usual perspective is the better one. 'Make everything really transparent and design around that'. Don't drop your class change now, man! We need you on DPS!
Taerrik wrote: » Azherae wrote: » This is just information that you specifically didn't know, though. There are no goalposts here, you know... programmers can do pretty much whatever they want. The difference between a 'plugin/mod' and a 'crack' is entirely how much the people who make the thing expose its functions. So, before this gets stupid and basically 'us killing an Add that spawned from the DPS Meter thread', @Taerrik is KINDA wrong. It's like saying that Ashes Forum software allows sentiment tracking or user analysis just because I can run those on posts. Ashes Forum software has an 'input' and an 'output' function that must be accessible for it to work, and as long as my code can interact with those in any way, I can create 'forum software plugins'. If a thing takes its input as a Text File and then does its function from there, anything anyone calls a 'plugin' could just be 'a thing that generates a Text File in a specific way'. And to you, NiKr, since you haven't much played too many 'stronger PvE' games... it's pointless. You shouldn't be caring about what information people get from the network traffic. Your usual perspective is the better one. 'Make everything really transparent and design around that'. Don't drop your class change now, man! We need you on DPS! I'm not afraid to have stupid opinions and then later change my mind if I am shown to be wrong. I view ACT the way I do because it is the go to program to run combat assistance style plugins, which I think is cheaty. Do I still use ACT? Yes, because it also has the dps parser plugin for that game, and the gamestyle I have is very numbers focused. I don't use the cheater plugins, but that doesnt mean I dont feel any less dirty about needing to use an app that contains cheats. As Vaknar pointed out, hopefully the in game options for things will be good enough that everything we want is sufficient in the game. I don't think it is possible to reach that goal, however actually having a dev team passionate enough about their game to want to give us all of that goes a long way.
Azherae wrote: » Yeah that's kinda my bad for pulling you into another 'Mag7 fact check'. From my data though, you're an intermediate coder, so I wanted to head off any misconceptions that might happen as a result of your perceptions. Just a habit from my position in life. I spend at least half my time 'making sure developers from different disciplines listen to each other properly'. I don't think I'm likely to stop having this reaction type on forums soon.
Taerrik wrote: » I view ACT the way I do because it is the go to program to run combat assistance style plugins, which I think is cheaty.
Vyril wrote: » @Noaani how are you affiliated with ACT? Considering your pfp is their logo.
Vyril wrote: » Noaani how are you affiliated with ACT? Considering your pfp is their logo.
Noaani wrote: » Vyril wrote: » Noaani how are you affiliated with ACT? Considering your pfp is their logo. No affiliation at all, other than that I always use the application, and have done for around 15 years.
Depraved wrote: » Noaani wrote: » Vyril wrote: » Noaani how are you affiliated with ACT? Considering your pfp is their logo. No affiliation at all, other than that I always use the application, and have done for around 15 years. sureeeee, thats what the owner of act would say.
Caww wrote: » Fear not.... the wiki speaks.. Addons, DPS meters, and threat meters will not be supported.
Lithxd wrote: » If no addons are going to be supported is there going to be Combat Logging for reviews or Customizable/Movable Default UI settings? Damage Meters and Logging bring a more competitive scene to MMORPGs.