Liniker wrote: » why tf would a cleric need skill shots?
NiKr wrote: » Liniker wrote: » why tf would a cleric need skill shots? High value low cost healing that requires very good teamwork during hectic gameplay. Obviously the pve would have to be reaaaal difficult to counterbalance the OP potential of such a heal, but still.
NiKr wrote: » High value low cost healing that requires very good teamwork during hectic gameplay. Obviously the pve would have to be reaaaal difficult to counterbalance the OP potential of such a heal, but still.
Vyril wrote: » We need MORE of these for all ARCHTYPE / CLASSES It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.
Liniker wrote: » NiKr wrote: » High value low cost healing that requires very good teamwork during hectic gameplay. Obviously the pve would have to be reaaaal difficult to counterbalance the OP potential of such a heal, but still. yea... nah, big pass for me, can't think of a single MMO that had skill shot healing, not even full action games like new world, they added target locking for a reason, it sucks
dkslater_ wrote: » Don't ground targeted AoEs also count as skillshots?
Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit.
Vyril wrote: » Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit. AOE ground template abilities are not soft locked, and they shouldn't be. There is no reason you can't expand it more like they have with the Ranger. Skills shots, also don't equal headshot type game play.
Mag7spy wrote: » Vyril wrote: » Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit. AOE ground template abilities are not soft locked, and they shouldn't be. There is no reason you can't expand it more like they have with the Ranger. Skills shots, also don't equal headshot type game play. Did not say skill shots are exclusive to headshot, that was used as an example and extends to any kind of precision shots body, arm, leg, head, etc.
Vyril wrote: » Mag7spy wrote: » Vyril wrote: » Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit. AOE ground template abilities are not soft locked, and they shouldn't be. There is no reason you can't expand it more like they have with the Ranger. Skills shots, also don't equal headshot type game play. Did not say skill shots are exclusive to headshot, that was used as an example and extends to any kind of precision shots body, arm, leg, head, etc. Gotcha, that's not what this request is aimed at.
Depraved wrote: » Vyril wrote: » Mag7spy wrote: » Vyril wrote: » Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit. AOE ground template abilities are not soft locked, and they shouldn't be. There is no reason you can't expand it more like they have with the Ranger. Skills shots, also don't equal headshot type game play. Did not say skill shots are exclusive to headshot, that was used as an example and extends to any kind of precision shots body, arm, leg, head, etc. Gotcha, that's not what this request is aimed at. knowing when to press your buttons, not just pressing them, makes you a good player as well.
Vyril wrote: » Depraved wrote: » Vyril wrote: » Mag7spy wrote: » Vyril wrote: » Mag7spy wrote: » People are tooo obsessed with skill shots imo and I'm super pro action combat. All there needs to be is soft lock and for the amount of soft lock to be gauged based on whatever design reasons. No one is looking for headshots, etc or its a very small crowd. Just needs to be so people can move in and out to dodge attacks or block vision on projectiles or use skills to avoid being hit. AOE ground template abilities are not soft locked, and they shouldn't be. There is no reason you can't expand it more like they have with the Ranger. Skills shots, also don't equal headshot type game play. Did not say skill shots are exclusive to headshot, that was used as an example and extends to any kind of precision shots body, arm, leg, head, etc. Gotcha, that's not what this request is aimed at. knowing when to press your buttons, not just pressing them, makes you a good player as well. Very much agree. Example of a game a lot of players played that can probably relate would be the Mage and Cone of Cold. A simple ability for a "skill shot" but requires timing, and positioning. I'm just interested in seeing more mechanics to abilities like they have done with Scatter Shot, and the additional timing of the ability to make it multi faceted.
Enigmatic Sage wrote: » I'm not against skill shots and healing abilities. Side note... ranger+cleric (soulbow) life augments could do some minor healing or minimally apply precursor status effects to target for cleric procedurals.