... and I am kinda here for it.
I know, it's not some new, ground-breaking revelation or anything, but the ranger showcase just brought it back in focus for me.
Pretty much all skills but the basic attacks require mana, and they all have spell effects. Sure, the ranger focuses most of their magic around the use of a bow, while the tank focuses it around their sword and shield, for example, but at the end of the day, their skills are all spells that enhance or modify the weapon attack.
The
archetypes are divided into Arcane and Martial I know, but that really just defines whether or not their magic use is mostly centered around a traditional weapon or not, and the damage type.
For example, the Rush skill of the fighter isn't just the fighter being really, really fast with superhuman speed, it's a magic skill that momentarily enhances their speed, and combines it with their martial skill and physique to damage and knock down the opponent. Without magic, the fighter simply wouldn't be able to do it.
My point here is mostly that remembering this fact helps me evaluate the different abilities the archetypes get, and not focus on whether or not an arrow can really curve as much as they can in Ashes. They can curve a little in RL too, but magic makes them curve much more in the game.