So I realize IS is not focused on balancing damage or other stats at this stage. Having said that, they have made broad passes at the current damage numbers, and it was really interesting to observe the moment of organic pvp that erupted when Steven went corrupt during the Ranger stream.
Mark 31:10
https://youtube.com/watch?v=Sp4H9XdKHao
Firstly, I noticed that Steven's max HP did not decrease due to the corruption. It stayed at 301 hp.
But insomuch as I intend to roll a Shadow Disciple, I was mostly focused on the damage that the Cleric was putting out and the fact that the Cleric almost killed Steven. For context, earlier in the stream, the Ranger Snipe ability was described by the dev as being an "opener" that is intended to deliver "massive damage". We then saw Snipe hit for 132 damage, with a crit at 215.
Later when the Cleric attacked Steven, I believe he was using the Judgment ability, which immediately hit for 115 (94 + 21). This was followed by some type of volley ability that dropped Steven to 16 HP in just a couple seconds. I didn't take the time to figure out what abilities the Cleric used after Judgment, so I'm not sure what that was off the top of my head (an augmented version of Mend perhaps?).
I'm not totally sure what affect corruption was having on the encounter, but Steven had just killed 1 player, so I assume the corruption penalty wasn't too severe at that point. And again, I noted that Steven's HP remained at 301 after going corrupt.
Overall, as it stands now, I was pretty happy with the damage the Cleric was able to do. And although Steven prevailed, he had no cooldowns and the Cleric did not heal himself. I suspect the Cleric easily would have won that if he had healed or if Steven had cooldowns.
It was just a really interesting moment to see, a glimpse at pvp and at how well a Cleric might be able to lay down damage.
Would be interesting to hear other hot takes on this.