Vyril wrote: » Enigmatic Sage wrote: » I'm not against skill shots and healing abilities. Side note... ranger+cleric (soulbow) life augments could do some minor healing or minimally apply precursor status effects to target for cleric procedurals. Oh yeah I wasn't even thinking like that either. Cleric using a bow, and having actual skill shots that come from the Ranger augments. I can get behind some ultra ranged skill shot healing.
Enigmatic Sage wrote: » I'm not against skill shots and healing abilities. Side note... ranger+cleric (soulbow) life augments could do some minor healing or minimally apply precursor status effects to target for cleric procedurals.
Voeltz wrote: » They're leaning tab heavily. I prefer action combat much more but I don't expect them to pivot from one extreme to the other. They should go the route of League of Legends at this point. Roughly 50/50 on auto target and skill shots with a wide variety. Ground target AOEs, frontal cones, linear aoes, and projectile based skill shots. All of which have various effects, damage, healing, CCs, buffs, and debuffs.
Enigmatic Sage wrote: » The action aiming mode is essentially just soft tab targeting based on where your crosshair is/near unless you choose to hard target. World of Warcraft has the same option called Action Targeting. Saves some time but is still essentially tab targeting. AoC does feel more like a tab target combat game even with the "action" soft targeting regardless of these "skill" shots, being able to do abilities without a target and holding a shield especially with the RNG passive defensives in play as we saw with the tank passively blocking. Seems as if about every MMORPG with "tab-target" combat has action aiming/soft targeting and some action combat elements such as dodging, active blocking etc. Quite difficult to call it a unique system when most games are doing it now. Not that this is a bad thing per se, it's just been currently given too much credit for innovation in my opinion.
Vyril wrote: » Enigmatic Sage wrote: » The action aiming mode is essentially just soft tab targeting based on where your crosshair is/near unless you choose to hard target. World of Warcraft has the same option called Action Targeting. Saves some time but is still essentially tab targeting. AoC does feel more like a tab target combat game even with the "action" soft targeting regardless of these "skill" shots, being able to do abilities without a target and holding a shield especially with the RNG passive defensives in play as we saw with the tank passively blocking. Seems as if about every MMORPG with "tab-target" combat has action aiming/soft targeting and some action combat elements such as dodging, active blocking etc. Quite difficult to call it a unique system when most games are doing it now. Not that this is a bad thing per se, it's just been currently given too much credit for innovation in my opinion. Skill Shots/Template AoE are not using soft-targeting. It's free aim.
Mag7spy wrote: » its not really one or other its both based on what players want to do with some leaning more towards action or tab. If you use action all tab skills work based on who you are targeting. They just have not shown it as much since things are being developed.
Liniker wrote: » yea... nah, big pass for me, can't think of a single MMO that had skill shot healing, not even full action games like new world, they added target locking for a reason, it sucks
Xeeg wrote: » Liniker wrote: » yea... nah, big pass for me, can't think of a single MMO that had skill shot healing, not even full action games like new world, they added target locking for a reason, it sucks Don't the WOW Dracthyr healers have "skill shots"? At least at the same level as Scatter Shot was shown on stream.
Voeltz wrote: » Mag7spy wrote: » its not really one or other its both based on what players want to do with some leaning more towards action or tab. If you use action all tab skills work based on who you are targeting. They just have not shown it as much since things are being developed. IT IS one or the other. The design of the ability is what determines how it is used, not the combat mode. Both have a lock on function regardless. 3 out of the 20 or so skills that were showcased needed to be aimed, that's barely anything and obviously tab focused combat.
dkslater_ wrote: » Liniker wrote: » why tf would a cleric need skill shots? Don't ground targeted AoEs also count as skillshots?
Liniker wrote: » why tf would a cleric need skill shots?
Treefrog wrote: » dkslater_ wrote: » Liniker wrote: » why tf would a cleric need skill shots? Don't ground targeted AoEs also count as skillshots? The game really does need more thin lined templates imo, especially if they're actually wanting a hybrid approach, and particularly on precision based moves.
Vyril wrote: » We need MORE of these for all ARCHTYPE / CLASSES It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera.
Diamaht wrote: » Vyril wrote: » We need MORE of these for all ARCHTYPE / CLASSES It's the blend of "action combat" that could really allow for more dynamic combat, with the use of the action camera. Abilities that can be manipulated to suit the situation, definitely. If that's what you mean, like the example above, then absolutely. Loved that showcase. If you mean more power because you used shooter like skills and its a reward for handicaping yourself, then I would say no.