Voxtrium wrote: » This kind of mechanic that would be awesome IMO Thoughts?
NiKr wrote: » All citizens are defenders so TPing them all to the node would be not only potentially abusable (though barely) but also disruptive to their gameplay, if they weren't planning to go defend the node. I think it'd be fine to have a ventrilo-like "allchat" where the mayor can shout to everyone within the node's city limits. Though that should be opt-outable as well.
Voxtrium wrote: » @Raven016 exactly! You get a moment to hype the crowd up, you can have fun with an impromptu speech or an ai one or anything in between.
Mag7spy wrote: » This would just be done in discord.
Voxtrium wrote: » Mag7spy wrote: » This would just be done in discord. There is something to be said for it being an in game mechanic. Plus in terms of a node siege, it will likely consist of 15+ clans not 1 or 2
Tyranthraxus wrote: » Mag7spy wrote: » This would just be done in discord. We are to have in-game voice chat, supported by the game, itself. It was a *great* feature, the last few years of (live)SWG. Really did more to bring the guild together than any other in-game feature yours truly has seen, since. If anything, there may be a larger-spread, temporary voice chat that exists for sieges.
Mag7spy wrote: » This won't be happening, I'm wondering how many people have actually done large scale pvp in recent years. That would just be a mess of voices that people would have pre muted. Discord already works and what people will be using, while almost all people that are in the discord are automatically muted so they can't talk. Even more so when you are talking about a war with 100+ people. If they add in game voice chat for parties sure that is fine. But asking them to make all these special rule sets for certain events that happen once in awhile would be a waste of resources. There are different departments of staff and you are talking about a department that is most likely flooded with hundreds of other issues they need to deal with. So again you can do this in discord, no need to throw limited resources for something that exist already that players do on rare occasions.
Noaani wrote: » While I have no particular issue with third party applications, the thing to keep in mind with Discord is that it has literally always been the business model to cash out at some point. Some of the early developers of the platform had a percentage of the eventual sale written in to their contract in lieu of an average salary. As such, any game developer MUST assume that Discord will eventually be sold or put up for an IPO. As we have seen from the likes of Twitch and Twitter, this sale is absolutely going to change said platform, and many people will leave. A game that is reliant on Discord will see their comunity in a state of disarray at the very least when this inevitability does indeed happen. I wouldn't actually be surprised to see this happen before Ashes goes live. TL:DR, the concept of "people will just use Discord" is not something a good game developer should ever consider, nor is it something a good community should ever utter. As to the OP's suggestion, I have every expectation that there will be an in game voice chat channel for each side in a siege. I wouldn't be surprised to see it be a part of caravans as well.
Mag7spy wrote: » Noaani wrote: » While I have no particular issue with third party applications, the thing to keep in mind with Discord is that it has literally always been the business model to cash out at some point. Some of the early developers of the platform had a percentage of the eventual sale written in to their contract in lieu of an average salary. As such, any game developer MUST assume that Discord will eventually be sold or put up for an IPO. As we have seen from the likes of Twitch and Twitter, this sale is absolutely going to change said platform, and many people will leave. A game that is reliant on Discord will see their comunity in a state of disarray at the very least when this inevitability does indeed happen. I wouldn't actually be surprised to see this happen before Ashes goes live. TL:DR, the concept of "people will just use Discord" is not something a good game developer should ever consider, nor is it something a good community should ever utter. As to the OP's suggestion, I have every expectation that there will be an in game voice chat channel for each side in a siege. I wouldn't be surprised to see it be a part of caravans as well. There is a difference between in game voice chats for parties and wanting voice chat to do certain elements during certain times, with certain restrictions, under very few instances. Point about this is not voice chat, its about the way it was suggested. And discord is not going anywhere, and by chance even if it did. People would use team speak, or other apps until a new one was made.
Voxtrium wrote: » Mag7spy wrote: » Noaani wrote: » While I have no particular issue with third party applications, the thing to keep in mind with Discord is that it has literally always been the business model to cash out at some point. Some of the early developers of the platform had a percentage of the eventual sale written in to their contract in lieu of an average salary. As such, any game developer MUST assume that Discord will eventually be sold or put up for an IPO. As we have seen from the likes of Twitch and Twitter, this sale is absolutely going to change said platform, and many people will leave. A game that is reliant on Discord will see their comunity in a state of disarray at the very least when this inevitability does indeed happen. I wouldn't actually be surprised to see this happen before Ashes goes live. TL:DR, the concept of "people will just use Discord" is not something a good game developer should ever consider, nor is it something a good community should ever utter. As to the OP's suggestion, I have every expectation that there will be an in game voice chat channel for each side in a siege. I wouldn't be surprised to see it be a part of caravans as well. There is a difference between in game voice chats for parties and wanting voice chat to do certain elements during certain times, with certain restrictions, under very few instances. Point about this is not voice chat, its about the way it was suggested. And discord is not going anywhere, and by chance even if it did. People would use team speak, or other apps until a new one was made. A major caveat to the suggestion was if VOIP was already going to be integrated than this would be a relatively easy immersive addition. This was not a suggestion to create the entire feature solely for this purpose. Perhaps use some creative intuition to imagine when this kind of thing would be implemented. Or instead of just being like NO anggy face discord exist! instead say something like, "Well if VOIP was inherent to the game then adding this feature might be fun, otherwise it would definitely be feature bloat"
Voxtrium wrote: » NiKr wrote: » All citizens are defenders so TPing them all to the node would be not only potentially abusable (though barely) but also disruptive to their gameplay, if they weren't planning to go defend the node. I think it'd be fine to have a ventrilo-like "allchat" where the mayor can shout to everyone within the node's city limits. Though that should be opt-outable as well. Sorry I was assuming in my head it was just the defenders inside of the actual node so the abuse factor wouldn’t exist. Additionally the player has the option to decline so it wouldn’t really matter in terms of disruption, if they are doing something they deem more important they’ll just decline. Only addition is I’d give a 5 minute warning for the speech so players have the ability to finish what they are doing so they aren’t disrupted!