nanfoodle wrote: » Nerfing builds over balancing builds.
Enigmatic Sage wrote: » nanfoodle wrote: » Nerfing builds over balancing builds. Few ways to look at this. Hypothetically if combat is on a scale of 1 to 5 with 5 being the highest output... If the goal is to keep the average damage class output around 3/5 and a certain class is 4/5.. you would want to tune it down to a 3/5. Not bring bring everyone other class up to a 4/5. Some people would consider tuning down a 4/5 to 3/5 nerfing it which is a bad term to use in my opinion. Some games do rotational meta's where a few builds will be 4/5 but they'll also want to keep the progressive climb because some gamers get nerd boners when they see big numbers. that then leads them to making them all 4/5 but eventually changing the scale ratio until they have to stat squish. Eventually it would be a 3/5, 4/5, 4/6, 5/7. But I get what you mean
nanfoodle wrote: » Enigmatic Sage wrote: » nanfoodle wrote: » Nerfing builds over balancing builds. Few ways to look at this. Hypothetically if combat is on a scale of 1 to 5 with 5 being the highest output... If the goal is to keep the average damage class output around 3/5 and a certain class is 4/5.. you would want to tune it down to a 3/5. Not bring bring everyone other class up to a 4/5. Some people would consider tuning down a 4/5 to 3/5 nerfing it which is a bad term to use in my opinion. Some games do rotational meta's where a few builds will be 4/5 but they'll also want to keep the progressive climb because some gamers get nerd boners when they see big numbers. that then leads them to making them all 4/5 but eventually changing the scale ratio until they have to stat squish. Eventually it would be a 3/5, 4/5, 4/6, 5/7. But I get what you mean Balance is more then DPS and how it scales like in WoW a Mage damage can be a 10/5 but for a min or so. Mana dumping was awesome when things got hairy but when the mana was gone, Mages DPS was reduced to their wand attacks. What I mean is when developers knee jurk nerf a class without looking at the big picture first. Take a moment and ask questions like. Can we have other classes have a counter to what's OP build by adjusting their skills, armor sets or other means? Sometimes the answer is to adjust the OP build in some way but don't make that the only move in the deck.