Liniker wrote: » the dev misspoke during the stream, steven later corrected, we've known for years that highest mobility is Fighter, Ranger being the second highest mobility class which is what he meant, Rogue has low mobility and its the highest Control class,
Dezmerizing wrote: » I personally feel like having fighters as top damage dealers is .... Odd.
Enigmatic Sage wrote: » @Dezmerizing when you say defence, are you referring to ability options? actual defence rating/armour type? Hit Points and stat allocation? (since character stats are based on class not race). It's very common to understand mages being the glass cannons which I would personally assume summoners would also fall under. Last stream they even stated that the ranger is a bit of a glass cannon. Most range classes are commonly designed as glass cannons, especially ones that have "nukes" in their rotation. Heavy armour types may be more situational for the range classes such as if someone wants to make a classic battle mage with a weapon and cladded in heavy armour. Having fighter/rogue contradict each other makes little sense to me. The biggest disadvantage of melee classes is the opposite advantage range classes have... range with distance closers and distance creators. Perceptively a rogue is a fighter with acrobatic abilities and surprise attacks from stealth. Rogue generally apply dots such as poisons ands bleeds. I've played rogues but I find them absolutely boring. I would rather player a fighter if I had to choose between the two regardless of game. Hopefully Intrepid doesn't put too much emphasis on burst systems to compensate for "balance" as that never ends well as history within the industry has shown us.
Dezmerizing wrote: » Enigmatic Sage wrote: » @Dezmerizing when you say defence, are you referring to ability options? actual defence rating/armour type? Hit Points and stat allocation? (since character stats are based on class not race). It's very common to understand mages being the glass cannons which I would personally assume summoners would also fall under. Last stream they even stated that the ranger is a bit of a glass cannon. Most range classes are commonly designed as glass cannons, especially ones that have "nukes" in their rotation. Heavy armour types may be more situational for the range classes such as if someone wants to make a classic battle mage with a weapon and cladded in heavy armour. Having fighter/rogue contradict each other makes little sense to me. The biggest disadvantage of melee classes is the opposite advantage range classes have... range with distance closers and distance creators. Perceptively a rogue is a fighter with acrobatic abilities and surprise attacks from stealth. Rogue generally apply dots such as poisons ands bleeds. I've played rogues but I find them absolutely boring. I would rather player a fighter if I had to choose between the two regardless of game. Hopefully Intrepid doesn't put too much emphasis on burst systems to compensate for "balance" as that never ends well as history within the industry has shown us. Regarding defense, all of the above. I chose to mix any type of defense into one category, be it natural tankiness through hp and armor or abilities like evasion-esque abilities. Regarding glass Canons - that is one of the things that excited me about ashes! I look forward to see more battle mage fantasies and a mix of glass canon archers and tankier brusier rangers! Regarding rogues and fighters - I see them as very different melee fantasies, but far from opposites of each others. In my opinion, giving the fighter mobility instead of the rogue is a .... Very interesting take on their traditional fantasies by Intrepid, and I very much look forward to seeing this live during A2. Regarding burst - this remains to be seen but I do believe you'll have your wish. Of course, high bursts in a game made for bigger PvP battles would probably just be a huge mess, and I remain hopeful that if bursts will "be a thing" that tanks and/or bards will bring massive defensive buffs and auras that will even things out in bigger PvP battles. Anyways, all remains to be seen! Intrepid are gamers themselves and I have full faith that they will manage to balance things out in the end!
Dezmerizing wrote: » I personally feel like having fighters as top damage dealers is .... Odd. And if I'd make a statement based on the list then I feel like mages would just be ranger but worse. :] Personally, I doubt fighter will be the highest damage dealers if it is true that they are supposed to be the most mobile class... Especially if they are going to be third in defense - there is no way it'd be okay to be top DPS, top mobility and third best defense; second only to cleric and tank. I'd rather bet on mages being the top DPS, or ranger, according to this statement I guess, but since I feel like ranger will have much higher control than stated in OP, I'd expect their damage to be adjusted accordingly.
Enigmatic Sage wrote: » @Dezmerizing doesn't look like the post is coming. TLDR: Rogues and Fighters are essentially the same thing just different primary stats. The secondary stats depict the balancing of the abilities/augments. Weapons and armour class don't really signify the class as they can use the same weapons and armour Rogues are just more acrobatic and attack from the shadows They both have mobility options such as distance closures. Rogues usually have have opens, combo's, surprise attacks and dots(bleeds, poisons, both archetypes can have these) It just comes down to archetype abilities in this games design. Some augments can turn a charge into a blink to resemble a shadow step.
Depraved wrote: » warrior, a super tanky character with the highest mobility and also the highest damage..pretty bad idea imo xD
Chonkers wrote: » Depraved wrote: » warrior, a super tanky character with the highest mobility and also the highest damage..pretty bad idea imo xD Why is that a bad idea? Why bring a fighter to a competitive group if Fighters do not deal great damage?
Liniker wrote: » Rogue has low mobility and its the highest Control class,
Depraved wrote: » Chonkers wrote: » Depraved wrote: » warrior, a super tanky character with the highest mobility and also the highest damage..pretty bad idea imo xD Why is that a bad idea? Why bring a fighter to a competitive group if Fighters do not deal great damage? because you have a character that can do everything...
Chonkers wrote: » Depraved wrote: » Chonkers wrote: » Depraved wrote: » warrior, a super tanky character with the highest mobility and also the highest damage..pretty bad idea imo xD Why is that a bad idea? Why bring a fighter to a competitive group if Fighters do not deal great damage? because you have a character that can do everything... so . . . nothing
Depraved wrote: » ...really? you have a character that does the highest damage, plus is tankier than everything else, plus it has more mobility than everything else. you really cant see how thats a bad idea? and its probably the easiest to play as well, since warrior type classes are usually the easiest in games. if a character is tanky and can do damage, but has no mobility, thats fine. if a character has mobility and can do damage, but its squishy, then there is balance. and if the character has high tankiness and mobility but low damage, then thats fine as well. but not all 3, unless you take somethign else out, like super low cooldowns or something. on top of that, weve already seen the warrior has cc and aoe... i guess now we know what class you wanna play xd