willsummon wrote: » lockpicking is fun in-game, but pickpocketing for stealth rogues would be great.
Scarctic wrote: » Yenn0war wrote: » Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it. As long as its present, I am happy. Node guards reaction to break-ins would be a must too. I thought more of a PoI or Dungeon kinda setting where you can find secret treasures behind locked doors and chests.
Yenn0war wrote: » Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it. As long as its present, I am happy. Node guards reaction to break-ins would be a must too.
Scarctic wrote: » Make a minigame out of it, you need to be ranked in a thieves' guild to be able to do it, and tools, maybe you need Rogue/Mage utility to find the lock before. Why not, I would like it.
Raven016 wrote: » A few days later my posts appeared, all at the same time.
Vyril wrote: » Ultima Online has a whole skill dedicated to picking locked chests for loot. And the tools required are crafted. Would be pretty awesome imo.
Azherae wrote: » Vyril wrote: » Ultima Online has a whole skill dedicated to picking locked chests for loot. And the tools required are crafted. Would be pretty awesome imo. I generally enjoy this in FFXI as well, though for me it's usually about rescuing captured NPCs so they can go home to the town.
Yenn0war wrote: » Is lockpicking (doors) present in the game? If its not-Would you want it?
Enigmatic Sage wrote: » @Aszkalon in a way, it's just solving a puzzle to unlock it. Doesn't even have to be mechanical. Seen lots of "magic" locks that required a puzzle to be solved in order to unlock. They'd probably have to set the bar quite low so the plebians do not get discouraged... lol