Hello everyone,
I couldn't find a recent post about pvp and corruption, so I'm reopening the subject.
L2 is my reference mmo, and I've done several "open pvp" mmo looking for its replacement, without success.
The A2 "approaching"

I'm updating, the pvp being an important point for me, I "discovered" the malus of being pk (killed under corruption).
To start the exchange, I'll simply say that if the pk is too restrictive, players will switch to the T mode, T for Train....
And the T system, in view of the death panalty even on non-combatants, will turn into alt char that will be made solely to train players... because the nice players won't be able to pk it and if they do there might be the train master nearby waiting for the pk...
In short, pk is both a problem that needs to be "controlled" and a means of protection.
And in general, the malus on skills in the event of death will make the game slower and less reactive.