Zairoph wrote: » Preface (don't need to read tbh): I've been watching this game for several years, yet only recently made an official account and bought a pack. It's definitely had moments where it wavered between extreme hope and extreme despair when watching as AOC has evolved. Despite what I would call a fairly considerable knowledge of the game, I have been wondering something for a decent amount of time.Is it known whether there be magic specialization in Ashes? What I mean by this is it viable for a mage to specifically focus on a singular element, such as just earth, or is it required to use multiple elements due to the combo system. I really think that the development team should consider more specialization, as it would likely bring greater class identity to mage as well as make the class more distinctly Ashes of Creation, not just 'Generic Wizard #3'. Furthermore, wielding an element can be seen similar to a weapon, with it having its own replacement skill tree and abilities unlocked as experience with it grows. Obviously not a game developer or anything like that and I'm not stating that this is what must happen, I just thought it's an interesting idea. I would love to hear anybody else's thoughts on this are.
tautau wrote: » I am speculating here. Maybe it would work like this....different religions produce different enchants and maybe enchants types will be linked to elemental types. So, if you advance in one specific religion, you can use that type of enchant on your weapon and other gear. Also, it might be that crafters can specialize in one element or another somehow, or at least create items with an elemental power through ingredient choice and other crafting tactics. Possibly one race or another will be best at the use of each element. I expect that our choice of spells and paths might emphasize one or another element. Very Possibly elements will have other paths towards enhancement. So, in my uninformed speculation, rather than the simple choice of 'I am now a Frost Wizard' like many games, you would have a more complex path through a series of many choices and gameplay paths that would end up with you being a unique Frost Wizard.