I've watched most of the class spotlights so far at the moment I have seen a lack of movement that somewhat worries me.
For context my largest backgrounds in MMOs is Guild Wars 2 and Black Desert.
Getting it out of the way I firmly believe that Black Desert's combat doesn't work in an MASSIVELY multiplayer setting, at all. It's too fast and too dashy to be anything more than a bomb-fest in large-scale content (I'm of course dramatically summarising BDO's game state but whatever) - I don't want BDO v2 in Ashes.
However, Guild Wars 2 has a similar combat system, toggleable action targeting for example, but alongside also has a plethora of movement even at early levels. I mention early levels as I take what has been show so far as skills acquired on the journey to level 30 (I recall hearing this is alpha 2 cap?) I can recall 3 that have stuck with me:
- Fighter's Charge
- Mage's Blink
- Rangers Jumpy Jump Thing (YEP)
Which put's us at like 3 for 60+ skills and that worries me. Please let me know if I missed any.
I'll happily accept the 'focus on core identity skills of XYZ for now' and the 'We'll get to it' mindset but I didn't see anything focusing on this particular thought with a quick search (I was lazy...)
I very much hope that sometime soon I am proved wrong as at the moment It's coming a bit too close to a medieval war sim than a fantasy MMO in this particular context.