Depraved wrote: » consultant wrote: » Well for pvp even small changes to class has a huge impact. For example the cleric subclas could offer a ranger cleric a self heal, which hunters normally do not have so it could help rnagers over come a weakness so that is a plus. Think a more problematic issue is the wide range of items that players are going to have access to. Which is all of them. i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build
consultant wrote: » Well for pvp even small changes to class has a huge impact. For example the cleric subclas could offer a ranger cleric a self heal, which hunters normally do not have so it could help rnagers over come a weakness so that is a plus. Think a more problematic issue is the wide range of items that players are going to have access to. Which is all of them.
Azherae wrote: » Depraved wrote: » consultant wrote: » Well for pvp even small changes to class has a huge impact. For example the cleric subclas could offer a ranger cleric a self heal, which hunters normally do not have so it could help rnagers over come a weakness so that is a plus. Think a more problematic issue is the wide range of items that players are going to have access to. Which is all of them. i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build How can you 'disagree' with something like 'more variations makes it more problematic to balance? Your reasoning doesn't make any sense either. The idea is that because devs sometimes miss an interaction between items and build, balance becomes harder. The thing you said isn't wrong, it's just like... missing the point entirely.
Depraved wrote: » another example, the ranger could wear a magic wand or a staff, or even a shield, but then he would lose access to some of his abilities.
Noaani wrote: » Depraved wrote: » another example, the ranger could wear a magic wand or a staff, or even a shield, but then he would lose access to some of his abilities. I would actually expect many rangers to have a shield. Your bow is equipped in your ranged slot, where as your shield is in your offhand slot. As such, you can absolutely have one of each equipped at the same time. Now, you may not have access to the active abilities that require a bow or a shield if you do, but even the wiki says"Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[70][72]" Since we are likely to get at least some passive defense statistics from our shield, it would seem somewhat suboptimal for a ranger who is always using a bow to NOT equip a shield in their offhand.
Depraved wrote: » Noaani wrote: » Depraved wrote: » another example, the ranger could wear a magic wand or a staff, or even a shield, but then he would lose access to some of his abilities. I would actually expect many rangers to have a shield. Your bow is equipped in your ranged slot, where as your shield is in your offhand slot. As such, you can absolutely have one of each equipped at the same time. Now, you may not have access to the active abilities that require a bow or a shield if you do, but even the wiki says"Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[70][72]" Since we are likely to get at least some passive defense statistics from our shield, it would seem somewhat suboptimal for a ranger who is always using a bow to NOT equip a shield in their offhand. i should have clarified. i meant using it as a main weapon for your build. we might or might not get a benefit from using a shield as a ranger or another class, as opposed to a 2 handed melee weapon, for example. my point was not equipping a weapon that doesnt give you any benefits. another example would be equipping a robe that gives you magic damage when you have 0 magic damage on your kit and you want physical damage. you can equip it for sure, but it doesnt do anything for you, so the devs dont even have to think about balancing that.
Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build
Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved.
rikardp98 wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. Well that's not true, there will be damage meters.
Azherae wrote: » rikardp98 wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. Well that's not true, there will be damage meters. As long as no one acknowledges their existence it will be fine.
rikardp98 wrote: » Azherae wrote: » rikardp98 wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. Well that's not true, there will be damage meters. As long as no one acknowledges their existence it will be fine. Some people will acknowledge them and work and push their class go its limits thanks to damage meters, or more specifically combat logs But yeah, most people will likely not acknowledge them or care to much about them.
Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o
Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character.
Depraved wrote: » Xeeg wrote: » Depraved wrote: » Xeeg wrote: » Depraved wrote: » i disagree with this part. just because you can equip something, doesnt mean it will be effective on your character or build Yeah but you won't know that it is less effective because there are no damage meters. Problem solved. what?xD so if need casting speed and i wear something that gives me attack speed instead, i wont know its bad without a damage meter? or if im a mage and my weapon gives me physical damage i wont know its bad? o-o I doubt ashes is just going to have two modifiers “casting and attack/physical” there could be dozens. Oh, and you didn’t know that there is a hard cast speed cap at 30% and you already passed it? Turns out you actually need a bit more crit instead. Guess there was no way to know that, and there is no way to tell if an item actually improved your character. those were just examples...im not gonna type every single item effect there is xD also, no hard caps, already confirmed.