Atash wrote: » Hello, will the game graphic be better at launch or it will be the same as we see on your preview vods? if this game graphic is not as good as for example new world or hogwarts legacy it will be a big disappointment for most of us include me since we are in 2023 and we spend money on our pcs to exprince the games with high graphic and get a better look, no deny this game and what you made is amazing and look promising But i just want to know how much better graphic will be compared to what we see in recent vods and how much better the world will look like? Please answer. thanks
Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff.
Song_Warden wrote: » Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff. What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points.
Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff. What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points. What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic. Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish. Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling. If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot. You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point. People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished)
Azherae wrote: » Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff. What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points. What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic. Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish. Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling. If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot. You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point. People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished) Readers added some context: Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay.
Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff. What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points. What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic. Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish. Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling. If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot. You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point. People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished) Readers added some context: Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay. Level of character has absolutely nothing to do with the environment from the textures, the level of detail in the trees, the detail in the lighting, etc. Also point is not a beauty shot its a generic shot. I get you are just here to try to disagree with anything i say just cause but you are making a point they have not updated BDO enough as a point against a game in Alpha development???
Azherae wrote: » Mag7spy wrote: » Azherae wrote: » Mag7spy wrote: » Song_Warden wrote: » Mag7spy wrote: » BDO is one of the most generic looking mmorpgs and their textures being from textures.com reflect that. All BDO does is ramp up the post process. Their shaders and textures are not that good, or atleast reflect a company that has a ton of money and could hand make their own stuff. What do you expect from a 2014 game? The current gen of consoles wasn't even out in 2014. Thus, textures will be rubbish compared to current textures. BDO still looks better than the current iteration of ashes though. All thanks to the most recent upgrade to the engine which is what I referred to with regards to graphical overhauls at later points. What do i expect? I expect the same quality as the other mmorpgs and other games that don't look generic. Beauty shot of AoC vrs a beauty shot of BDO. AoC would win with perfect angle, bdo looks generic and boring from textures to bushes and trees you can only try to argue it is somewhat close do to less polish. Now to make things more even remove Post process of BDO and compare it to AoC, BDO looks like an extremely ugly game as it gives off a even more generic feeling. If we take a genric screenshot from both games on the normal day to day look that is not a beauty shot. You can clearly the level of detail is clearly higher in AoC in all elements of the art on a base level. And this is in alpha mind you, once they do polish and start to work and finish their really epic scenes it won't even be a question at that point. People out here need to give more credit to artist than be picking certain angles in a game that in currently being developed and using that as an argument why its bad /worse and not just saying (unfinished) Readers added some context: Mag7 has used a generic shot of a low level character in an area in BDO released with the game's launch that has not been updated since in details, with the lighting set to the old values, to compare with semi-recent Ashes gameplay. Level of character has absolutely nothing to do with the environment from the textures, the level of detail in the trees, the detail in the lighting, etc. Also point is not a beauty shot its a generic shot. I get you are just here to try to disagree with anything i say just cause but you are making a point they have not updated BDO enough as a point against a game in Alpha development??? Anyone who somehow thinks that I'm 'persecuting' Mag here can search 'Land of the Morning Light' for BDO and decide if my comment was worthwhile.
Song_Warden wrote: » Enigmatic Sage wrote: » @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design. You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc.
Enigmatic Sage wrote: » @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design.
patrick68794 wrote: » Song_Warden wrote: » Enigmatic Sage wrote: » @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design. You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc. Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost. Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles.
Song_Warden wrote: » patrick68794 wrote: » Song_Warden wrote: » Enigmatic Sage wrote: » @Song_Warden considering that consoles have a more direct purpose compared to pc's, they can ideally perform just as well in most categories for MMORPG'S. If you can play ashes on a 30XX RTX with decent frame rate, you can probably play it on the current generation of consoles with decent frame rate. That said, with the next generation of consoles coming out in 2028, many developers could be ideally aiming for console launches as well for their MMORPG's. There are already several MMORPG'S and LITE-MMORPG'S on console now. Fun fact, with the right drivers, we've been able to connect keyboard and mice to them for years assuming players choose to use those peripherals. The biggest hurdle is the networking and servers which can be an easy fix in the next generation. Consoles are essentially pc's with a direct purpose opposed to pc's multi-purpose design. You need to check the facts. Console 4k is not the same as pc 4k. That's why xbox can offer 8k resolution. There are many tricks used for console games much akin to CryEngine's software based Ray tracing. The truth remains that cross platform titles are downgraded for pc. We can discuss the next generation of consoles in theory, but the truth is the consoles are designed with hardware immediately available after the previous release. Thus, the consoles will always be less powerful than an up to date pc. Consoles don't have to be as powerful as the most current high end hardware. The Series X has a GPU that is roughly equivalent to a 3060ti or 6700XT and a CPU that's essentially a mildly underclocked Ryzen 3700x and the PS5's hardware is nearly as powerful. Both would be more than capable of running this game at 1440p or even 4K at 30fps. MMOs basically never push technological/graphical boundaries and AoC will be no different. Like pretty much every other MMO it will be highly scalable and should easily run on even lower end PCs. Also, "console 4K vs PC 4K" isn't a real thing. There are plenty of native 4K games on the current consoles and to be honest, they could probably play just about any game out at native 4K 30fps with settings equivalent to low/medium settings on PC if that's what the developers wanted to target. There is little reason to focus on native 4K though when temporal upscaling solutions give 90% of the image quality for 70% of the performance cost. Also, the current gen console GPUs are RDNA2 based (of which the first desktop GPU released roughly two weeks before the Xbox Series X, not "immediately available after the previous release" which was in 2013) and actually have hardware acceleration for ray tracing, since you mentioned the software based solution used in CryEngine. That solution was developed primarily for lower end/older PC GPUs (which is why Crytek initially showed it running on a Vega 56) and the last gen "premium" consoles. The consoles are rated to be 6700xt only in terms of terraflops. The actual performance rating is 2070, 2070 super and 2080 area which in 3rd gen is rtx 3060. Hence the Ray tracing capabilities. Furthermore, who wants to play at 30fps in a MMORPG where frame drops can happen at any given location.
Song_Warden wrote: » Yeah that's my point entirely. Consoles can run a game at 4k but the pc equivalent can't even run the same game at 1440p. If you think the console is better then you clearly don't understand my position on true 4k and console 4k.
Noaani wrote: » Atash wrote: » i posted it a few hours ago You posted it on April 29th last year.
Atash wrote: » i posted it a few hours ago
Song_Warden wrote: » I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.