Atash wrote: » Noaani wrote: » Atash wrote: » i posted it a few hours ago You posted it on April 29th last year. the second part i ment which i posted it in Q/A
Noaani wrote: » Atash wrote: » i posted it a few hours ago You posted it on April 29th last year.
Atash wrote: » i posted it a few hours ago
patrick68794 wrote: » Song_Warden wrote: » I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution. A lot of newer games on PC use upscaling and dynamic resolution scaling as well and not all console games use either technique. There are plenty of native 4K games on console. Regardless you're not arguing against the actual point because you can't. There is no technical reason this game shouldn't be able to run on the current gen consoles.
Song_Warden wrote: » I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution.
Song_Warden wrote: » patrick68794 wrote: » Song_Warden wrote: » I'm not debating a console can play with upscaling. I've stated upscaling is not as good as native. Furthermore, I don't doubt consoles will be brought into the fold at some point except the fact that a pc exclusive game can have much better textures. All consoles use dynamic resolution scaling which means it not true 4k at all. It's exactly the same when I get 144fps on a game without dlss and 2567fps with dlss. All those thousands of fps more are not true resolution, they are amalgamated upscaled resolution. A lot of newer games on PC use upscaling and dynamic resolution scaling as well and not all console games use either technique. There are plenty of native 4K games on console. Regardless you're not arguing against the actual point because you can't. There is no technical reason this game shouldn't be able to run on the current gen consoles. I'm not saying it can't run on consoles. Hell, most people will run the game at 1080p. My point was the top end will not be the highest grade possible if it is ported to consoles. My stance does not change at all and you will understand what I mean in the next generation of consoles.
Enigmatic Sage wrote: » @Atash To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often.
VexXes wrote: » Enigmatic Sage wrote: » @Atash To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often. This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games. Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family
patrick68794 wrote: » VexXes wrote: » Enigmatic Sage wrote: » @Atash To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often. This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games. Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress
VexXes wrote: » patrick68794 wrote: » VexXes wrote: » Enigmatic Sage wrote: » @Atash To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often. This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games. Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress It kinda is.. most people don't even know the differences between graphics and art style. If they push the boundaries of the graphics to max alot won't even be able to play the game, where if they create a style that suites most of the players a game wil last longer. Les chance of it looking out dated 2 years after launch.
Noaani wrote: » patrick68794 wrote: » VexXes wrote: » Enigmatic Sage wrote: » @Atash To be honest, it all comes down to the art style and texture quality which I am assuming you mean by graphics since graphics is such a broad term misused to describe things quite often. This is so true.. if graphics where that big of a deal for "most people" how come some indie games that look like they where made in 1980 become top played games. Fun part is I played tons of games where the art style did not suite my needs but still game play was awesome. The beauty in an MMO is not the graphic.. its the way you can spend your time in game with friends and family Because things like preferring high quality graphics aren't black and white like that. I can want AAA studios to push fidelity as much as possible and still enjoy stuff like Stardew Valley or Dwarf Fortress Pushing graphics boundaries forward isn't the role of new independent game developers. You should be looking at Intrepid as being more like those indie game developers.
Yenn0war wrote: » Better or worse graphics doesn't matter to me. What this game lacks is a mood. Everything looks and feels the same. Saturated colors are almost always present. There is no overcast, strong winds and rain, mist, storms, floods, snowstorms etc. That purple haze that is present in almost all biomes in distance is so immersion breaking too. Everything is sunshine and rainbows.
patrick68794 wrote: » Intrepid is close to the size of a AAA studio.
Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team.
patrick68794 wrote: » Noaani wrote: » patrick68794 wrote: » Intrepid is close to the size of a AAA studio. AAA games have exponentially larger development teams than Ashes has. GTA5 had over a thousand people working on it. While Ashes isn't Dwarf Fortress sized in terms of development team, it is closer to that than it is to GTA5's development team. Rockstar games are an exception, not the norm. The only other games that come close that amount of manpower and resources are some Ubisoft games and Call of Duty. Most AAA games are made by studios less than half the size of Rockstar.