Ehrgeiz wrote: » Travelling starts to be fun when distance actually matters like in EVE or Archeage.
Yenn0war wrote: » Thats why I think they should add carriage type of caravan to carry you from one node to another. Assuming you found that other node and its not hostile to you. Something like carriages in Skyrim. Maybe not even run by players, but NPC's. That would give players a breather or a pause to get some snacks, use bathroom etc.
Xeeg wrote: » All I really mean Yenn0war wrote: » Thats why I think they should add carriage type of caravan to carry you from one node to another. Assuming you found that other node and its not hostile to you. Something like carriages in Skyrim. Maybe not even run by players, but NPC's. That would give players a breather or a pause to get some snacks, use bathroom etc. I could see something like this. It still fits into the "risk vs reward" if you have to pay for different tiers of protection. You want an NPC entourage that can defend a group of 4 max level chars while u afk? Gotta pay up. But if you get rolled up on by a group of 8 you are out of luck.
Azherae wrote: » The overworld map/level designers would have to spend a lot of time on special traversal mechanics that require or interact with mounts in a way beyond basic geometry.
Depraved wrote: » Azherae wrote: » The overworld map/level designers would have to spend a lot of time on special traversal mechanics that require or interact with mounts in a way beyond basic geometry. what do you mean by this? T_T
Xeeg wrote: » Ashes is going to have a very large map, with long travel times and very limited fast travel options. Apart from resource gathering, mob killing, pvping, and running caravans, a player may spend a large part of their "played time" actually just running. After someone has been somewhere a few times and knows the place, the "discovery" feeling wears off and its just holding W down for 10 minutes straight while adjusting the mouse a little. Is the travelling going to be fun at all? Any kind of cool mechanics? Watching the Ranger jump across a canyon with their ability definitely looks like a fun way to travel around the map. But as a primary ability, its purpose is more strategic than a mobility mechanic based around regular travel. And who knows what level we get this. Are we going to see things like gliders, or mount abilities that are fun to use and help get around difficult terrain? Maybe sliding down a hill and gaining speed like Apex legends. OR a grappling hook with rope that you can shoot across the canyon, or pull you to a location. The recent discussion around "Utility" skills might have a good crossover with fun travel. Are the fun ways of travelling only going to be allowed for higher levels or can there be some fun starting at level 1? I understand that speed and distance are part of the game strategy and core mechanics. We want it to take some time to get from point A to point B, I'm just hoping that the character control part during this time is fun even if we aren't PVPing or engaging with the other mechanics.
Azherae wrote: » I assume traveling will be at least somewhat fun, but admittedly I've mostly only seen the Riverlands which doesn't feel that 'good' yet, for travel, personally.