Azherae wrote: » Maybe even 'try not to change your build too much unless you're hard stuck'.
Azherae wrote: » If you want a 2 hour log, though, lmk (it covers a single teamfight situation in Pred)
Azherae wrote: » If you want a complex game, you need it to be true that simplification can't consistently lead to succeeding. And in this type of game you need the statistics, and the statistics are low on the 'list of things you can see'.
Azherae wrote: » Also, before we go in any weird directions, remember two things. 2) It's not that absolutely no one can do it, it's that it's genetic lottery if you can do it or not, and trackers are the solution to this that is employed to even the playing field and foster camraderie. This is the 'danger' of not including them if you want a complex game.
Dygz wrote: » Azherae wrote: » If you want a complex game, you need it to be true that simplification can't consistently lead to succeeding. And in this type of game you need the statistics, and the statistics are low on the 'list of things you can see'. Azherae wrote: » Also, before we go in any weird directions, remember two things. 2) It's not that absolutely no one can do it, it's that it's genetic lottery if you can do it or not, and trackers are the solution to this that is employed to even the playing field and foster camraderie. This is the 'danger' of not including them if you want a complex game. Yes. And... I don't want MMORPGs to be so complex that players feel compelled to rely on combat trackers... Making them focused on Rollplay rather than Roleplay. Different builds should be able to defeat the same challenge. It should not require just one META to defeat even the toughest challenge. And it should be fine for different groups to defeat the same challenge at different speeds - might take some several tries and others just one attempt. And there should also be an expectation that strategies and tactics will need to be adjusted when a new person with a different build joins (or replaces someone in) the group.
NiKr wrote: » But I've watched a few EQ2 raids, and they don't match Noaani's explanations. Now, Noaani has stated before that the most difficult bosses weren't even recorded really, so maybe I've only seen the lvl of stuff that you just described
Azherae wrote: » And the fun part of MMOs (in terms of overcoming challenges) would be LARGER for you than for me. You would 'discuss with your teammates how to beat the challenge and what you observed when you didn't beat it', same as me, I just would do it faster. The problematic people are 'the people trying to keep up with me, who then decide that using a Tracker is the best option'....
Dygz wrote: » I'd prefer to have players killing bosses because that's what's best for the narrative of the server, rather than because that's what rewards players with BiS gear or rewards top player trophies. Now that I think about - it's probably why Steven's obsession with Risk v Reward (which seems to have kicked into high gear after Jeffrey Bard left) is also negative hype for me.
Shouldn't take a Combat Tracker to realize that it might be a great tactic to have the Scout enhance the Poison Damage of the Assassin.
Noaani wrote: » Again, you seem to be missing the point of diversity in an MMO. Even from an RP perspective, if you take a world of ten thousand or more players, there SHOULD be some out there that are going off doing what is most benefitial for them - not what is best for the story of that world.
Noaani wrote: » ...what is the made has taken Rogue as secondary, and so has many of their spells able to be augmented to deal poison damage? How much of an effect will that scouts enhance poison damage have on those spells? WIll it be more benefitial on that Shadowcaster, or on the Assassin?
Dygz wrote: » Noaani wrote: » Again, you seem to be missing the point of diversity in an MMO. Even from an RP perspective, if you take a world of ten thousand or more players, there SHOULD be some out there that are going off doing what is most benefitial for them - not what is best for the story of that world. Again, you are paraphrasing what I actually wrote and then arguing a strawman of what I did not write. From a Roleplaying perspective, some player characters will likely be doing what is best for themselves rather than what is best for the world - and can do so while focused on the narrative rather than the numerical, (OOC) META. It cannot be that from a Roleplaying perspective some characters are striving to focus on the data from Combat Trackers.
Doesn't really matter if it's "more effective" on the Shadowcaster or the Assassin. What matters is that it can be significantly effective to synergize with either or both. If both are in the same Party as a Scout. And we shouldn't have to rely on a Combat Tracker to realize that those synergies will be effective.
Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross.
rikardp98 wrote: » Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross. Why is your RP better than someone else's RP? What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS)
rikardp98 wrote: » What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS)
Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross. Why is your RP better than someone else's RP? What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS) This sounds like children saying they are rping while holding the monster manual and listing everything off about every encounter and what they are weak to.
Noaani wrote: » Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross. Why is your RP better than someone else's RP? What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS) This sounds like children saying they are rping while holding the monster manual and listing everything off about every encounter and what they are weak to. To me, that just sounds like RP'ing a professional. As I said earlier, if I was my character, in that world, and I was an adventurer, you had better believe that is what I would do. I mean, that is what I do with my real profession, and my previous profession, so why would I not do that if my profession was life or death? It is the notion that this CAN'T be good RP that is just blatantly wrong. Not all RP needs to consist of bumbling idiots - sometimes our characters can be competent at what they do.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross. Why is your RP better than someone else's RP? What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS) This sounds like children saying they are rping while holding the monster manual and listing everything off about every encounter and what they are weak to. To me, that just sounds like RP'ing a professional. As I said earlier, if I was my character, in that world, and I was an adventurer, you had better believe that is what I would do. I mean, that is what I do with my real profession, and my previous profession, so why would I not do that if my profession was life or death? It is the notion that this CAN'T be good RP that is just blatantly wrong. Not all RP needs to consist of bumbling idiots - sometimes our characters can be competent at what they do. This isn't a isekai though you aren't going to get that kind of op power. If you are roleplaying that character you are going to be normal and not knowing all information you are going to have to figure things out as you go through it. And if you die its the end.
It has nothing to do with being bumbling idiots, its about you are exploring a world and encountering things for the first time. So you have that kind of alien feeling to the world and sense of danger.
Noaani wrote: » Otr wrote: » The model would work for all competitive games. The link Mag7Spy posted was about LoL Yes, the MSI monitor was showcasing it's AI ability in LoL. However, the notion of players needing to get up, out of their house, across town to some specific location to just play an MMORPG is going to kill MMORPG's. It works in South Korea, but that is because that has been the culture there for generations (in MMO terms). The reason people care about LoL is because millions of peope play it every day. Millions of people are not going to play it if they need to go to psecific, certified places to do so. At least not in the west.
Otr wrote: » The model would work for all competitive games. The link Mag7Spy posted was about LoL
Depraved wrote: » Noaani wrote: » Otr wrote: » The model would work for all competitive games. The link Mag7Spy posted was about LoL Yes, the MSI monitor was showcasing it's AI ability in LoL. However, the notion of players needing to get up, out of their house, across town to some specific location to just play an MMORPG is going to kill MMORPG's. It works in South Korea, but that is because that has been the culture there for generations (in MMO terms). The reason people care about LoL is because millions of peope play it every day. Millions of people are not going to play it if they need to go to psecific, certified places to do so. At least not in the west. well, back in the day, people played ragnarok online at cybercafes in latinamerica. this was very common. also in the phillipines. i know people who still play games in cyber cafes, and some of those games are mmorpg (although they arent as popular as before). hell, i even know people who dont own a computer (they have phones and consoles though, and some dont even have those). id say that it wouldnt work in usa, but it would in latin america (thats part of the west, and we have more people than usa). some people even go to cyber cafes and play not because they cant play at home, but because they can hang out with friends while playing. its a social activity. with that being said, i dont want games to be limited to cyber cafes only, i wanna be able to play at home.
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » rikardp98 wrote: » Mag7spy wrote: » I fully understand where Dygz is coming from a rp perspective, meanwhile noaani is trying to make a statement if your character had god powers they would use it RP wise .A statement that is missing the actual soul of rp. No soul = no fun. Looking at tracking numbers to figure out what you need to do to beat an encounter is not engaging. Having more information obviously will make things easier, but trying to make a point about the game design needs to be people using trackers to figure things out to make "hard" content is gross. Why is your RP better than someone else's RP? What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS) This sounds like children saying they are rping while holding the monster manual and listing everything off about every encounter and what they are weak to. To me, that just sounds like RP'ing a professional. As I said earlier, if I was my character, in that world, and I was an adventurer, you had better believe that is what I would do. I mean, that is what I do with my real profession, and my previous profession, so why would I not do that if my profession was life or death? It is the notion that this CAN'T be good RP that is just blatantly wrong. Not all RP needs to consist of bumbling idiots - sometimes our characters can be competent at what they do. This isn't a isekai though you aren't going to get that kind of op power. If you are roleplaying that character you are going to be normal and not knowing all information you are going to have to figure things out as you go through it. And if you die its the end. It has nothing to do with being bumbling idiots, its about you are exploring a world and encountering things for the first time. So you have that kind of alien feeling to the world and sense of danger.
Dygz wrote: » rikardp98 wrote: » What if someone thinks that looking at numbers to figure something out is really engaging. Why do you have the right to say that they are wrong? (If its not against the TOS) It really has nothing to do with whether or not Noaani's preferred playstyle is "wrong". What matters is whether it fits with the goals of the Ashes game design. "Ashes is not made for everyone."