Flanker wrote: » I hope that developers will increase the respawn rate of mobs in starting areas, especially during the initial influx of new players. Melee classes might still face some challenges, as they need to approach their targets closely, whereas players with ranged attacks can eliminate them from a distance.
ILLPeonU wrote: » Starting areas are located near one of the four divine gateways where players spawn into the world. The Tulnar have a starting area without a divine gateway. They have the same option of starting at any of the divine gateways as other races. Starting areas have some distance between them. Players may choose their starting gateway regardless of their choice of race. That's the direct information from the Wiki, now for the question. Do you think we need more starting locations for such a vast map? And do you plan on stopping at the closest node to start with? Personally, I think a few more starting locations would be a good idea, to help break up the population. I fear many people will just run to the first node they see. What does everyone think?
Fantmx wrote: » The fact that there is no fast travel also impacts this. There will be no trees for miles (is that the unit of measurement used in Verra?).
tautau wrote: » "Starting areas (starting zones) are located in the ruined cities of the four ancient races of Verra.[3] Starting areas are located near one of the four divine gateways where players spawn into the world.[3][4] The Tulnar have a starting area without a divine gateway.[5][6] They have the same option of starting at any of the divine gateways as other races.[7]" The above is from the wiki. It implies four divine gateways/starting areas and (if I understand correctly) a fifth starting area just for Tulnar. That one could be in the Under-realm, but that is just my speculation.@Fantmx In Alpha 1 the starting area was ruins that were just being mildly rehabilitated. As soon as you were out the gate, there were fields and forests, rivers, eventually plains and deserts and the ocean. So I do not understand why you say "there will be no trees for miles". They seem to use kilometers, as they have done when describing the size of the world (from the wiki): "World size 1,200 km2 (square kilometers) is the expected total world size of Verra at launch, including land (480 km2) and water/ocean (750 km2), but excluding the size of the Underrealm.[2] This has increased from the previously stated total size of 480 km2 including land and water/ocean[35][36][37]; but excluding an additional ~100 km2 of Underrealm.[38]"