unknownsystemerror wrote: » xmix wrote: » If I could get a meaningful answer to these from someone who is actually a developer or admin, then it could be closed. The admin responded 1 time, I was not satisfied with his answer. The hubris and entitlement this answer reeks of is what is wrong with modern gaming. That you feel you are entitled to even a single response from a developer, much less the one you already received from a community manager employed by the company, shows that you are that special type that won't be satisfied with the answers they have already given multiple times over development, that are reflected in easy to find sections of the wiki, and will not be changed because "I think they should do this....." You shot your shot, you got a response, it wasn't what you wanted, now evolve or die.
xmix wrote: » If I could get a meaningful answer to these from someone who is actually a developer or admin, then it could be closed. The admin responded 1 time, I was not satisfied with his answer.
Noaani wrote: » I hate to break this to you my dude, but WoW is still going.
Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. 😁 . 😈 Wait when Ashes of Creation comes out and maybe takes One Million or Two Million Players from WoW. Oh, delicious, delicious Lizzard-Tears. I hope i will live to see it happen. 😁👍 I am well aware -> no other MMO Game can ever truly be a "WoW-Killer". There are to many People drained of Sanity, Joy and Reason who refuse to let their eternal Dealer go and not get one Shot after Shot after Shot ... ... ... ... of their Addiction. But the true Problem is the lack of good Opponents and Competition. We need more good MMO's. And Ashes will be apparently just that. A good MMO.
Diamaht wrote: » I'm not convinced WoW and Ashes serve the same audience.
Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet.
Azherae wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
xmix wrote: » Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase. What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters.
Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds.
xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions.
Noaani wrote: » Aszkalon wrote: » Noaani wrote: » I hate to break this to you my dude, but WoW is still going. But only so well because Ashes is not out yet. I mean, this is as untrue a prediction/statement as I have ever seen. If anything, I can see Ashes release causing a slight temporary increase in WoW subscribers three months later. To be clear, slight temporary increase.
xmix wrote: » What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more.
Azherae wrote: » xmix wrote: » What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more. You don't have to do missions, it can be 'whatever you do in the area'. There's no 'cooldown' in that sense. Again, you just haven't played a game like this (that is understandable, they're rare, and not what most people want from an MMO). You shouldn't make assumptions about things like this. Ask someone who actually knows at least a similar game, when you don't know how or why Intrepid plans to do something. I'm assuming that this is actually your feedback on Commissions, but even if it wasn't, this answer is still correct enough.
xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing)
Vargos wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) To reduce the number of alts, simply allowing players the option to change their primary class could be effective. I see no downsides to this. It could be restricted so that changes can only be made in cities, but giving players the ability to switch their main class without losing progress could significantly improve player satisfaction. Additionally, it often happens that players abandon the game out of disappointment with their chosen class, as the prospect of leveling up from scratch is neither appealing nor feasible for many. This change could potentially retain players by offering them a way to explore different gameplay styles without the need to invest an excessive amount of time in new characters.
Otr wrote: » xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing) What if players get bored? We might pay the subscription for one year in advance. Having more characters is better as it adds variation. All characters will have the same citizenship so having more professions is not an issue. Forcing one character / account will encourage some players to own multiple accounts which is worse than having more alts.
xmix wrote: » Azherae wrote: » xmix wrote: » What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more. You don't have to do missions, it can be 'whatever you do in the area'. There's no 'cooldown' in that sense. Again, you just haven't played a game like this (that is understandable, they're rare, and not what most people want from an MMO). You shouldn't make assumptions about things like this. Ask someone who actually knows at least a similar game, when you don't know how or why Intrepid plans to do something. I'm assuming that this is actually your feedback on Commissions, but even if it wasn't, this answer is still correct enough. It was just announced in the monthly stream New World was such a mission system. If the wording were more precise, we wouldn't get involved and we wouldn't have to think in assumptions.
Azherae wrote: » xmix wrote: » Azherae wrote: » xmix wrote: » What a surprising turn of events to change the foundations as well. So it won't be that whatever you do in the area, the area gets a part of it, but you have to do missions. But if they put a multi-hour CD on it or a daily CD for the missions. In fact, the problem with the alts arises even more. You don't have to do missions, it can be 'whatever you do in the area'. There's no 'cooldown' in that sense. Again, you just haven't played a game like this (that is understandable, they're rare, and not what most people want from an MMO). You shouldn't make assumptions about things like this. Ask someone who actually knows at least a similar game, when you don't know how or why Intrepid plans to do something. I'm assuming that this is actually your feedback on Commissions, but even if it wasn't, this answer is still correct enough. It was just announced in the monthly stream New World was such a mission system. If the wording were more precise, we wouldn't get involved and we wouldn't have to think in assumptions. This (Com)mission system is not necessarily the same as New World's. If you defeat minotaurs, without a Commission, you are probably getting a benefit for your Node anyway. I agree that with the 'sharing' system there might be a good reason to have some alts, but if you didn't notice it, the missions don't really have a 'cooldown', the board refreshes every 30 minutes. You could still try to make sure to have alts to get extra benefit from not having to run back to town if you think you could clear the same mission multiple times within the 30 minute window. Maybe you're right and Intrepid won't balance the mission difficulty correctly, but this isn't the case in most other games with similar systems and a short cooldown. How exactly do alts benefit players taking missions in New World?
Vargos wrote: » To reduce the number of alts, simply allowing players the option to change their primary class could be effective. I see no downsides to this. It could be restricted so that changes can only be made in cities, but giving players the ability to switch their main class without losing progress could significantly improve player satisfaction. Additionally, it often happens that players abandon the game out of disappointment with their chosen class, as the prospect of leveling up from scratch is neither appealing nor feasible for many. This change could potentially retain players by offering them a way to explore different gameplay styles without the need to invest an excessive amount of time in new characters.
Azherae wrote: » How exactly do alts benefit players taking missions in New World?
Dygz wrote: » Azherae wrote: » How exactly do alts benefit players taking missions in New World? In New World, completing Missions upgrades the Crafting Stations and also upgrades the Town. So alts can definitely help with that. But... altaholics are going to alt in any case - especially in an RPG. Because a foundational aspect of RPGs is roleplaying different characters.