SnowElf wrote: » So many combinations.. And with how daunting the leveling system can be (which I'm in favor of), I'm really stuck on what I all want to try out. Overall, Battlemage, spellstone, Archwizard and shadowcaster. If I can be a mage tank and still be given insanely awesome elemental spells, chances are I'm going to want to do that. I'm REALLY hoping that it's not -too- costly for players to swap their secondary archetype. Being able to go from a Mage/mage to a Mage/tank offers an incredibly powerful boost in versatility.
Chonkers wrote: » Fighter/Cleric A well armored warrior with life steal, sacrifice, and healing effects
willsummon wrote: » As an altiholic, I am interested in all the archetypes of classes. I am interested in a few more than others. Such as the Necromancer, Shadowmancer, Shadow Lord, Charlatan, Trickster, Warlock and Keeper.
MDS wrote: » I'm excited about the Spellsword or Highsword. Simply understanding the full affect secondary archetypes have on the primary arch is exciting enough! But... Anyone else have concerns AOC won't be able to manage or deliver on all of these different class combinations? This list is quite staggering and expectations are high. Believe me, I want it to be successful it just seems like an incredible endeavor on top of all the already huge workload.
nanfoodle wrote: » MDS wrote: » I'm excited about the Spellsword or Highsword. Simply understanding the full affect secondary archetypes have on the primary arch is exciting enough! But... Anyone else have concerns AOC won't be able to manage or deliver on all of these different class combinations? This list is quite staggering and expectations are high. Believe me, I want it to be successful it just seems like an incredible endeavor on top of all the already huge workload. I don't think all sub classes need to be in at launch. If they had 40% and launched a few every few months. Or a number of them at every major update. I would be more then happy with that. So not worried.
Mag7spy wrote: » nanfoodle wrote: » MDS wrote: » I'm excited about the Spellsword or Highsword. Simply understanding the full affect secondary archetypes have on the primary arch is exciting enough! But... Anyone else have concerns AOC won't be able to manage or deliver on all of these different class combinations? This list is quite staggering and expectations are high. Believe me, I want it to be successful it just seems like an incredible endeavor on top of all the already huge workload. I don't think all sub classes need to be in at launch. If they had 40% and launched a few every few months. Or a number of them at every major update. I would be more then happy with that. So not worried. I'd rather have all full classes, and them given more augmentations choices overtime people can pick and choose from added in. If we are talking about the devs not being able to do what they said fully. Again this is a repeated conversation with people thinking things are more complex than they realize. In niagara is very modular in how you make effects in UE4+5. With the warrior charge as an example with two augmentation being teleport and charge with fire. You can take the wizard blink ability effect and use it on the warrior with some minor adjustments to make it feel slightly different. That does not take that along to do the effects were already made the moment you created the wizard blink effect to begin with. Fire charge there is going to be fire particle effects made for multiple reasons. You can take the effect from one of the wizard spells and you can apply it on the rig of the character to follow him (legs, feet) as well as leave a fire trail or take the affect effect of another fire spell made that leaves a burning look or ash on the ground. A lot of the heavy work is done so in terms of just making the effect it isn't that intensive as they aren't making unique abilities but modifying current ones. If we look at a more challenging example with a stronger ability change with blade summoner. Instead of a hammer falling down it could be multiple swords that fall down in front of them. Perhaps a slightly different animation would have to be used for the character. But the effect would be the same with a change to its color maybe being blue, and instead of a hammer it is like 6 swords. Those swords already having been modelled so its just apply the tweaked material effect where you use a sword instead of the hammer." These are not that difficult to do and can be done pretty quickly if you are talking about a first phase without polish. Also the idea of every skill being augmented most likely shouldn't be thought of that will be happening. Expectations should be kept in check.