NiKr wrote: » Mag7spy wrote: » Sounds like you want a korean grinding mmorpg. I can say most western people do not want these types of things. Riiight, which is exactly why sitting down and regening seems to be what Steven likes as well and has done in previous streams Mag7spy wrote: » I don't see how you compare sitting and not moving is the same as ruining around a world that should be dynamic enough to make that experience of exploring even better. Because if I want to explore - that's my goal and I can do that. If I want to farm something - I'd prefer if I could do that in one place. These are 2 different goals, which go against each other, unless you're fine with wasting your time not doing one or the other. Anti-pvpers like to bring up the argument of "pvp prevents me from doing what I enjoy, because I don't enjoy pvp". To me, having "exploration" (not really, because it's just running) and mob farming both in one activity is the same as having pvp and pve to anti-pvpers - it's bad counterintuitive design. And on the topic of westerners not like this, isn't instanced dungeons literally the same shit? Or are people so simpleminded that moving around a few rooms of a dungeon is "travelling enough" to not seem like farming the same place? Because to me grinding an instanced dungeon is the same as sitting in one room, and iirc even in WoW classic the optimal thing to do was to simply run the same dungeon over and over, if you wanted to progress optimally. And what is WoW classic if not the westernest mmo out there.
Mag7spy wrote: » Sounds like you want a korean grinding mmorpg. I can say most western people do not want these types of things.
Mag7spy wrote: » I don't see how you compare sitting and not moving is the same as ruining around a world that should be dynamic enough to make that experience of exploring even better.
Just pointless running around the place. And this is exactly why I prefer mob grind in a singular location.
Mag7spy wrote: » You don't realize but half the time you are actually advocating for bad style gameplay to try to have a linage clone. There is already one out there though called T&L and even they moved away from some elements of L2.
NiKr wrote: » Mag7spy wrote: » You don't realize but half the time you are actually advocating for bad style gameplay to try to have a linage clone. There is already one out there though called T&L and even they moved away from some elements of L2. I'm advocating for what I prefer, just as you do
Mag7spy wrote: » for no reason
Endowed wrote: » Mag7spy wrote: » for no reason Other than resource management. And making those choices count and be meaningful.
tautau wrote: » ....but was there resource management before you had to sit?
Mag7spy wrote: » Endowed wrote: » Mag7spy wrote: » for no reason Other than resource management. And making those choices count and be meaningful. There is no resource management involved sitting outside of combat doing nothing and waiting...
Endowed wrote: » Mag7spy wrote: » Endowed wrote: » Mag7spy wrote: » for no reason Other than resource management. And making those choices count and be meaningful. There is no resource management involved sitting outside of combat doing nothing and waiting... Yes there is. Your power/abilities are gated. You have to make meaningful choices how you apply them.
Please explain now sitting outside of combat to recover hp/ mana / CDS where you don't use abilities or fight has anything to do with meaningful choice....I'l wait...
Endowed wrote: » Please explain now sitting outside of combat to recover hp/ mana / CDS where you don't use abilities or fight has anything to do with meaningful choice....I'l wait... In that very video. Steven was fighting a minotaur and popped a blink when already sub 50%, wasting his mana (and time as he was now low mana waiting for in-combat regen after just 1 more spell) and assuring his longer recovery period. His decision mattered to his continued hunting. Its no different than having a hard time gate... like lay-on-hands or bloodlust. Making resource decisions to speed up or slow down the process. Sitting being faster than standing and being faster than running is all sound design to resource management and resource recovery. Much like minimal recovery in-combat.
Endowed wrote: » No. Him casting spells affected how long he had to rest/recover. Regardless when he cast them. *He could have done it while crafting or sitting in an inn. He still had additional resource recovery time. I just chose to use the video this entire conversation spawned from... since everyone can see it.
Endowed wrote: » "" assuring his longer recovery period. His decision mattered to his continued hunting.""