Saabynator wrote: » It you did not have to rest up at all, there would almost be no insentive to group. Besides that, it would probably go too fast. They would have to lower XP for mobs and probably a ton of other stuff I dont know. If any classes have regen in anything, that would haveto be scrapped etc. Bad idea all around,.
Mag7spy wrote: » Saabynator wrote: » It you did not have to rest up at all, there would almost be no insentive to group. Besides that, it would probably go too fast. They would have to lower XP for mobs and probably a ton of other stuff I dont know. If any classes have regen in anything, that would haveto be scrapped etc. Bad idea all around,. No one said 0 resting....People are saying extended rest times are not needed.
Diamaht wrote: » Mag7spy wrote: » Saabynator wrote: » It you did not have to rest up at all, there would almost be no insentive to group. Besides that, it would probably go too fast. They would have to lower XP for mobs and probably a ton of other stuff I dont know. If any classes have regen in anything, that would haveto be scrapped etc. Bad idea all around,. No one said 0 resting....People are saying extended rest times are not needed. This I would say is what Im basically saying as well. Make the game challenging enough that it will drain you naturally on its own. That way, the rest and recover time happens naturally because the game is great. No artificial injection of rest needed. If we can hit cruise control and coast through. Dial it up so we can't.
Mag7spy wrote: » Diamaht wrote: » Mag7spy wrote: » Saabynator wrote: » It you did not have to rest up at all, there would almost be no insentive to group. Besides that, it would probably go too fast. They would have to lower XP for mobs and probably a ton of other stuff I dont know. If any classes have regen in anything, that would haveto be scrapped etc. Bad idea all around,. No one said 0 resting....People are saying extended rest times are not needed. This I would say is what Im basically saying as well. Make the game challenging enough that it will drain you naturally on its own. That way, the rest and recover time happens naturally because the game is great. No artificial injection of rest needed. If we can hit cruise control and coast through. Dial it up so we can't. Remember the point of discussion is the amount of time you are resting. People that say 20+ seconds + it being constant is not what i agree on..
AidanKD wrote: » - Versatility of the food buffs. I like the idea of people having a "well fed" buff... - Economy. Naturally more gold sinks is better for moving money around the economy... - Inventory space ...will determine how much food you need to carry, ... I think that I don't mind resting for regen as long as it doesn't interfere with the gameplay too much. And I suppose food serving its purpose can diminish that downtime.
Orym wrote: » Just trying to understand the other side of the argument more in detail.
Orym wrote: » @Xeeg Why are you against regening quick out of combat? I genuinly don't understand what you mean. If you ran away AKA succesfully fled, why do you need a period of sitting before engaging again?