Orgagriffith wrote: » Spiders occupy webs waiting for prey. Wolves roam hunt in packs. Goblins and brigands hide and target lone travelers. zombies emerge from the earth in mass burial grounds. Organized militias post a few watchers while the rest are sleeping/drinking/working. etc. One thing that turns me off about classic MMO mob AI is that the aggro mechanic is uninspiring and boring. It feels real bad to see a bunch of random mobs populate and patrol a plot of land as health bars waiting to be depleted for loot and xp. Is there not a better alternative for this? Is proximity the only aggro factor and is a spawn point the only reason a mob exists?
Orgagriffith wrote: » One thing that turns me off about classic MMO mob AI is that the aggro mechanic is uninspiring and boring.
Orgagriffith wrote: »
Aszkalon wrote: » Orgagriffith wrote: » I noticed in a few Showcase/Presentations ... ... ... ... there are some Wolves out in the Wilderness. But they are - "alone". While i know, that literal "Lone Wolves" do in fact exist, i think this is very odd, because it was also RIGHT NEAR the Node Sir Steven and his fellow Developers emerged from. Wild Animals like Wolves would either need to be extremely desperate to go near a Human Settlement, or they would usually only approach it in a pack. It hardly makes any Sense that they split up like Scouts of a great Army of Humanoids and wander through the Landscape alone.
Depraved wrote: » wolves arent hunting 24/7, they do other wolf stuff too.
Orgagriffith wrote: » Depraved wrote: » wolves arent hunting 24/7, they do other wolf stuff too. This here is exactly what im talking about. In the latest (2/29) livestream there were minotaurs and mycelium just like, standing around doing nothing. This maybe makes sense for the mycelium because they were soaking up the rain but the minotaurs would have noticed you in their territory well-before you even poked your head around the canyon wall. Is everything you find in this game deaf and blind? and once you run away 30 yeards they lose all interest and run back to the exact spot they were standing in as fast as they can?
Nerror wrote: » I honestly don't think Ashes will revolutionise this aspect of MMOs. At release we are going to have supposedly intelligent mobs standing spread out, ignoring their buddies being butchered 30 meters away, and leashing mechanics. If those Minotaurs were to behave even remotely like they would if they were real, we'd have ambushes and roving bands of them ganking any and all adventurers that set foot in the area, giving them zero chance to survive unless they came in equal numbers. Great idea for some areas, and I hope we see it for 8+ group content areas, but not so great for areas designed to be partly soloable or done in small groups.
Grimmsley wrote: » Probably addressed already but, I wanna take a mob to the guard and for the guard to actually care like he's being paid well to guard T_T