Important factor for AoC not to die at launch
Nowadays, one of the big problems of the MMORPG sector (apart from the fact that they are not really MMO's, that is to say, they are not massive) is that when they are launched, most of the content of the game is already known.
You know the meta of all the aspects, leveling, builds, professions, how to do the raids, bosses.
Besides the ITEM LVL (that Ashes of Creation should never implement), because in the end the player feels that progressing 1 point is an advance, instead of improving items by stats, achievements in the game, professions, that is, going step by step involves much more than just raising one point your itemization.
That's why it is very important to avoid any DATA MINING, besides that during the Alpha 2, Beta 1 and Beta 2 the content is very cut, I know that Steven already said that they would be short Betas and with less content, even so it should be analyzed very well what can be done and what not.
I say all this being a hardcore player in a hardcore guild, and being a content creator, and although it is information that we are going to use anyway, I think it is not good for the game that pre-release we have all these tools.
MMORPGs are worlds to discover, to explore, and the important thing is not the goal, but the path, if we lose that essence, so many years of work will be useless.