Taerrik wrote: » What I wear is part of my identity. Also, I get the feeling from reading comments from some people that they expect RPers to be in character 100% of the time, which maybe a portion of them do, but I dont. I only RP with a handful of people at a time in story campaigns of our own making. I very rarely do walk up open world spontaneous RP, can be fun, and many people like that, but its my character, my story, I do what I want. When I pvp, I pvp When I pve grind, I pve grind When I want to RP, I RP And in each case, I want to look like however I want to look like, and quite honestly that doesnt have to be the concern of anyone else if they dont want it to be. I've used mods for my own look and even spell animations in games for years, and the only people I am concerned with seeing me how I see myself, are the people I play with. The same will hold true with cosmetics in ashes, which I will use until a stable moding community grows here. (To be fair, the spell effects I've seen from Intrepid in these monthly showcases are pretty badass, I doubt I will want to mod them) However I picture my character in whatever he is doing, is how I will make him look. I could care less how someone else sees me if they dont want to see what I see.
Myosotys wrote: » In this case, a video game being a virtual world, it's all illusion and appearance, and nothing is relevant. But rather than imagining ourselves evolving in nothingness, we can take AOC's parallel reality into consideration and present our point of view.
Myosotys wrote: » Here I don't get you, because your RP char is already the orignal one without cosmetics. Cosmetics is kind of RP in the RP. No ?
Dygz wrote: » Myosotys wrote: » Here I don't get you, because your RP char is already the orignal one without cosmetics. Cosmetics is kind of RP in the RP. No ? Nope. RP in the RP would be pointing to a chair where there is clearly no dress nearby and claiming that a dress exists on the chair which everyone can actually see. And then when people say it must be invisible, the claim is that it is very clearly viable on the chair. Then someone claims to have donned that dress, even though other players cannot actually see a dress. Cosmetics can be seen by other players. Effectively they are visible, supernatural illusions that mask natural appearances. That’s not RP in the RP. That’s pretty mush the baseline functionality of that High Magic Fantasy setting.
daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'?
Myosotys wrote: » daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'? Not « easier », simply « fair ».
daveywavey wrote: » Myosotys wrote: » daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'? Not « easier », simply « fair ». How is it fairer? Everyone can use cosmetics, since there will be in-game ones too. Everyone's in the same boat.
Myosotys wrote: » daveywavey wrote: » Myosotys wrote: » daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'? Not « easier », simply « fair ». How is it fairer? Everyone can use cosmetics, since there will be in-game ones too. Everyone's in the same boat. The use of transmog is a matter of choice and serves aesthetic purposes. Transmog is not a skill for optimizing your character in PvP, like camouflage or illusion. So it's not fair if the transmog user has a PvP advantage over the non-user, as the transmorg is diverted from its main purpose. So a small button to deactivate the transmorg would be ideal.
Raven016 wrote: » Myosotys wrote: » daveywavey wrote: » Myosotys wrote: » daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'? Not « easier », simply « fair ». How is it fairer? Everyone can use cosmetics, since there will be in-game ones too. Everyone's in the same boat. The use of transmog is a matter of choice and serves aesthetic purposes. Transmog is not a skill for optimizing your character in PvP, like camouflage or illusion. So it's not fair if the transmog user has a PvP advantage over the non-user, as the transmorg is diverted from its main purpose. So a small button to deactivate the transmorg would be ideal. Makes sense. But I doubt Steven will do that. He will rather increase the font size to help players read relevant info about the opponent.
Kilion wrote: » Raven016 wrote: » Myosotys wrote: » daveywavey wrote: » Myosotys wrote: » daveywavey wrote: » Is there any in-game reason to want this change, other than 'making it easier for me to kill people/choose who to kill'? Not « easier », simply « fair ». How is it fairer? Everyone can use cosmetics, since there will be in-game ones too. Everyone's in the same boat. The use of transmog is a matter of choice and serves aesthetic purposes. Transmog is not a skill for optimizing your character in PvP, like camouflage or illusion. So it's not fair if the transmog user has a PvP advantage over the non-user, as the transmorg is diverted from its main purpose. So a small button to deactivate the transmorg would be ideal. Makes sense. But I doubt Steven will do that. He will rather increase the font size to help players read relevant info about the opponent. I have hope that changes will be made depending on the magnitude of influence cosmetics will have on PvP during Alpha 2. For that, I might suggest a couple of tests:organize a few dedicated PvP events and collect data on individals performance while cosmetics are disabled. Select a few individuals who have participated and shown a fairly stable performance. It does not matter whether or not the performance is good or bad as long as it is consistent. Initiate a second round of PvP where the selected player are not allowed to use cosmetics & skins and collect their performance data again. In the third and final round everyone gets costmetics and once again the perfomance data is being collected. By the end of the process Intrepid should be able to tell with some reasonable certainty how cosmetics influences the perfomance of someone in PvP. This is obviously a tedious process but I don't see how else Intrepid should be able to assess the influence otherwise. And Alpha 2 is being held exactly for such purposes and from all I heard exactly that kind of process made Baldurs Gate 3 the epic game it is now, too. So maybe the best we can do at this stage is voice our concerns and find ways for Intrepid to test the validity of these concerns.
Myosotys wrote: » The real problem is transmog, not cosmetics, because I'm sure Intrepid isn't going to do just anything by skinning swords into daggers or armor into dresses. If transmog allows you to transform yourself into anything, then it needs to become a game skill with a precise framework and precise rules.
tautau wrote: » Ya know, if you want to start a fight with someone in 'real life', you really don't know if they have a black belt in martial arts, are a fat lazy accountant, used to box professionally, or have no idea how to fight. Right? So, I think it is just fine in-game to not be able to see what kind of armor they are wearing if they have a fancy costume on their toon. Risk and reward, be careful who you start a fight with, you just never know....
Kilion wrote: » If you don't mind, let's go through a few things with quick Yes/No answers. Should there be (in your opinion):