chibibree wrote: » My point is that, by it being non instanced, it is more-so PvX when many of the PvP things are instanced. I know that there will be super hard, but will they be super hard because they are actually super hard or are they super hard because it's really just a little harder but also this group of PvP-ers are also now attacking you, splitting your attention.
ILLPeonU wrote: » chibibree wrote: » My point is that, by it being non instanced, it is more-so PvX when many of the PvP things are instanced. I know that there will be super hard, but will they be super hard because they are actually super hard or are they super hard because it's really just a little harder but also this group of PvP-ers are also now attacking you, splitting your attention. It just is going to add another element you aren't familiar with atm, but with the right group I believe you will find enjoyable. Doing a hard encounter, while keeping your head on a swivel is even more rewarding and enjoyable when you finish it!
chibibree wrote: » My point is that, by it being non instanced, it is more-so PvX when many of the PvP things are instanced.
chibibree wrote: » I know that there will be super hard, but will they be super hard because they are actually super hard or are they super hard because it's really just a little harder but also this group of PvP-ers are also now attacking you, splitting your attention.
chibibree wrote: » I actually made an image for where things stand in my mind:
chibibree wrote: » Basis: I prefer PvE over PvP so, in my mind, I'd like to see more balance between the systems. Is this a fantasy, yes. I know logically that PvX for Ashes consists of a blend, a mixture if you will, of both elements. Therefore, I think that when some of us say "Ashes isn't really PvX", what we mean is that it isn't what we would think PvX would be (Equal measure of both in my opinion). Do I want PvE only servers? No. I enjoy the risks that come with the PvP Systems in mind. Will I need a group of friends to play with because (even though I'm complimented for living in the Caravan stream) I'm a big scaredy cat when it comes to PvP? Absolutely! All in all, I'm just trying to say that I think PvX can be considered more of a spectrum where some of us like the (in my opinion) PvP heavy version of PvX and I'm sure there are some that prefer a more PvE heavy version of PvX. I plan to play Ashes all the same, but I had seen this topic floating around and wanted to discuss it, or share my thoughts.
Aszkalon wrote: » chibibree wrote: » I actually made an image for where things stand in my mind: While my chronic Concentration Disorder hurts my Head when i look at a few Parts of this, well done. I don't imagine things there, right ? " Killing the Gatherer " ? ^.^ So People actually no Problem to admit that most PvP-Action " WILL " be the Role of the classic Highwaymen. Or of a Pirate. >;-)
Cadac wrote: » No one will be better served by PVP Progression than an innocent gatherer like me.
Fantmx wrote: » The question I an eager to see answer during alpha, beta and release, is what balance of each type of person does Ashes need to succeed long term.
chibibree wrote: » Do I want PvE only servers? No. I enjoy the risks that come with the PvP Systems in mind. Will I need a group of friends to play with because (even though I'm complimented for living in the Caravan stream) I'm a big scaredy cat when it comes to PvP? Absolutely!
Azherae wrote: » Behold! My PvX. https://www.youtube.com/watch?v=qWQ_aer93t8 Now with more Equality.
Nerror wrote: » Azherae wrote: » Behold! My PvX. https://www.youtube.com/watch?v=qWQ_aer93t8 Now with more Equality. Ok, so a fairly standard raid boss fight with two competing raids. I have questions! In T&L is it the raid group with 50%+ damage that gets the boss kill? Are the members of the other raid group not enemies until they engage inside that circle? It looks somewhat like what I envision we'll see in Ashes, except for all the teleporting. For dungeon bosses I hope there are chokepoints where you can have friendly groups preventing others from even entering, at least if they are flagged as combatants somehow, until they are strong enough to overcome the blocking force. For worldbosses out on the open that may be difficult.