Azherae wrote: » Otr wrote: » Dracmire wrote: » Then if they are smart, use a second account to kill this one corrupted and get everything for free. You assume death is balanced like in other games. In AoC death causes gear to lose durability. We do not know how it will be balanced. Can be done so that a highly corrupted player will lose more durability on death than a light corrupted player. Repairing epic gear can be expensive. You don't even need an Alpha 2 test to figure out the balance ratios, to prevent such simple tricks. The only reason to ask a friend to kill and clean corruption should be to deny enemy to do that. And in special cases should be a valid solution. But if a player can kill many with common gear and get corruption, then those greens are either passive and have no place in the game or do not cooperate. The corrupted player cannot CC greens and gets weaker and weaker. And greens remain green while fighting the corrupted player. To be clear, would we actually want 'going red' to be strongly disincentivized because your gear gets shredded? Also, who would PK in good gear even now? The entire point of PK is that you are killing someone who doesn't even check if they could kill you.
Otr wrote: » Dracmire wrote: » Then if they are smart, use a second account to kill this one corrupted and get everything for free. You assume death is balanced like in other games. In AoC death causes gear to lose durability. We do not know how it will be balanced. Can be done so that a highly corrupted player will lose more durability on death than a light corrupted player. Repairing epic gear can be expensive. You don't even need an Alpha 2 test to figure out the balance ratios, to prevent such simple tricks. The only reason to ask a friend to kill and clean corruption should be to deny enemy to do that. And in special cases should be a valid solution. But if a player can kill many with common gear and get corruption, then those greens are either passive and have no place in the game or do not cooperate. The corrupted player cannot CC greens and gets weaker and weaker. And greens remain green while fighting the corrupted player.
Dracmire wrote: » Then if they are smart, use a second account to kill this one corrupted and get everything for free.
Otr wrote: » Azherae wrote: » Otr wrote: » Dracmire wrote: » Then if they are smart, use a second account to kill this one corrupted and get everything for free. You assume death is balanced like in other games. In AoC death causes gear to lose durability. We do not know how it will be balanced. Can be done so that a highly corrupted player will lose more durability on death than a light corrupted player. Repairing epic gear can be expensive. You don't even need an Alpha 2 test to figure out the balance ratios, to prevent such simple tricks. The only reason to ask a friend to kill and clean corruption should be to deny enemy to do that. And in special cases should be a valid solution. But if a player can kill many with common gear and get corruption, then those greens are either passive and have no place in the game or do not cooperate. The corrupted player cannot CC greens and gets weaker and weaker. And greens remain green while fighting the corrupted player. To be clear, would we actually want 'going red' to be strongly disincentivized because your gear gets shredded? Also, who would PK in good gear even now? The entire point of PK is that you are killing someone who doesn't even check if they could kill you. I can imagine different situations with different players and objectives. Cases where anger and revenge is involved or where they witness valuable resources being gathered which worth sacrificing the gear durability for them. Cases where mistakes happen, like one hit too much because some other interference... Just because the game has the mechanic to become red, does not mean it will happen often unless is intended via benefits acquired in military nodes. Players will have to learn to recognize other's guild and citizenship.
Azherae wrote: » Otr wrote: » Azherae wrote: » Otr wrote: » Dracmire wrote: » Then if they are smart, use a second account to kill this one corrupted and get everything for free. You assume death is balanced like in other games. In AoC death causes gear to lose durability. We do not know how it will be balanced. Can be done so that a highly corrupted player will lose more durability on death than a light corrupted player. Repairing epic gear can be expensive. You don't even need an Alpha 2 test to figure out the balance ratios, to prevent such simple tricks. The only reason to ask a friend to kill and clean corruption should be to deny enemy to do that. And in special cases should be a valid solution. But if a player can kill many with common gear and get corruption, then those greens are either passive and have no place in the game or do not cooperate. The corrupted player cannot CC greens and gets weaker and weaker. And greens remain green while fighting the corrupted player. To be clear, would we actually want 'going red' to be strongly disincentivized because your gear gets shredded? Also, who would PK in good gear even now? The entire point of PK is that you are killing someone who doesn't even check if they could kill you. I can imagine different situations with different players and objectives. Cases where anger and revenge is involved or where they witness valuable resources being gathered which worth sacrificing the gear durability for them. Cases where mistakes happen, like one hit too much because some other interference... Just because the game has the mechanic to become red, does not mean it will happen often unless is intended via benefits acquired in military nodes. Players will have to learn to recognize other's guild and citizenship. I've noticed that generally, the response of many L2 players and remaining vocal players on these forums (the Venn Diagram is moving closer to a circle!) is 'well there won't be a lot of going red anyway!' Which is a problem for the PvP-hopefuls I have mentioned in some other thread (they're all blurring together now honestly). I'm just asking so I can categorize you, honestly, but I'll drop it, since at this point I can't track if it even matters to anything.
Azherae wrote: » I've noticed that generally, the response of many L2 players and remaining vocal players on these forums (the Venn Diagram is moving closer to a circle!) is 'well there won't be a lot of going red anyway!' Which is a problem for the PvP-hopefuls I have mentioned in some other thread (they're all blurring together now honestly).
Noaani wrote: » CROW3 wrote: » nanfoodle wrote: » Azherae wrote: » nanfoodle wrote: » I'm not sure how people still don't know what flavour of MMO this is? I can't count the number of people that are confused about Ashes being PvX. I definitely have the tools to count them, so just point me at them and I'll do it. I generally only hang around here, when it comes to Ashes, so I don't see them. I'm on other gaming forums and people are often shocked when I start talking about what ever update, how it applies to PvX. Often leading to people being shocked or arguing that Ashes is a PvE game with optional PvP. Is that consistent across game type boards or are you getting different responses depending on the game? For instance, I’d imagine MO2 boards seeing Ashes as a PvE game, while more PvE boards seeing Ashes as a PvP game. From my perspective, the general concensus in most other games is that this game will be shit, but for different reasons. People I know in EQ and EQ2 say the game doesn't appeal to them because of the constant conflict inherent to basically every aspect of the game. People I know from back when I played EVE say the game will be shit because it wants to try and compete with EVE's economy, yet can't find a developer with anything close to the right skillset to realize that. People I know in Archeage say the game isn't for them because the rigid class structure (as opposed to Archeages) will lead to players being left out of organized PvP if their primary archetype is deemed less useful than other archetypes. People I know that still play Rift think Ashes will fail because of the reliance they see the game having on events and other open world set pieces, and how quickly they have seen populations get bored with such content. I don't know anyone from when I played BDO, so can't speak to what they think of the game. The above all said, that is still a select group of people from each of these games, not necessarily the entire population of the game. Perhaps my point here is - none of the people I know currently playing an MMORPG are looking at Ashes favorably.
CROW3 wrote: » nanfoodle wrote: » Azherae wrote: » nanfoodle wrote: » I'm not sure how people still don't know what flavour of MMO this is? I can't count the number of people that are confused about Ashes being PvX. I definitely have the tools to count them, so just point me at them and I'll do it. I generally only hang around here, when it comes to Ashes, so I don't see them. I'm on other gaming forums and people are often shocked when I start talking about what ever update, how it applies to PvX. Often leading to people being shocked or arguing that Ashes is a PvE game with optional PvP. Is that consistent across game type boards or are you getting different responses depending on the game? For instance, I’d imagine MO2 boards seeing Ashes as a PvE game, while more PvE boards seeing Ashes as a PvP game.
nanfoodle wrote: » Azherae wrote: » nanfoodle wrote: » I'm not sure how people still don't know what flavour of MMO this is? I can't count the number of people that are confused about Ashes being PvX. I definitely have the tools to count them, so just point me at them and I'll do it. I generally only hang around here, when it comes to Ashes, so I don't see them. I'm on other gaming forums and people are often shocked when I start talking about what ever update, how it applies to PvX. Often leading to people being shocked or arguing that Ashes is a PvE game with optional PvP.
Azherae wrote: » nanfoodle wrote: » I'm not sure how people still don't know what flavour of MMO this is? I can't count the number of people that are confused about Ashes being PvX. I definitely have the tools to count them, so just point me at them and I'll do it. I generally only hang around here, when it comes to Ashes, so I don't see them.
nanfoodle wrote: » I'm not sure how people still don't know what flavour of MMO this is? I can't count the number of people that are confused about Ashes being PvX.
Liniker wrote: » Dolyem wrote: »
Dolyem wrote: »
AOC is NOT a PVP game.
Dracmire wrote: » So you have a game where you can be griefed, you will drop a percentage of the things you have collected in the short time you have to play. That person has done nothing really to get it, and can keep doing it just building up corruption. Then if they are smart, use a second account to kill this one corrupted and get everything for free. But lets be clear, the game requires the casual player doing PVE, so many of the game mechanics can be completed. So tell me why do you think they should play? If you say it's not a casual game, then you better hope all the PVE based mechanics are really easy to complete. Always PVP game will be full of griefers everyone knows it, they won't care about the corruption, as they know they will kill some people easily, especially as many will not even fight back! So you have PVP mechanics that mean there is no real reason not to grief A game is not social because you need protection, a game is social because people want to play together. PVP'ers don't want to play with PVE'ers, they want easy kills, well at least some do (and that's enough to stop PVE'ers Playing). So a game that could be great, may well be limited by it's low population of PVP'ers.
Fiddlez wrote: » We both know we will find people who do and don't want to play Ashes in every game out there. So what was all yammering about?
Ull wrote: » i heard this is a pvp game that sounds like a dong swinging contest with a lot of work ill stick to pve, i dont feel the need to prove my dong is bigger than anyone elses because i already know it is, etc etc haha pve good anyways hopefully i can place bets on which dong swingers will win fights somehow, i would like to turn the pvpers into animalian behavers that create entertainment for the masses via a colosseum, sort of like modern day football players or people trapped inside a human sized aquarium for alien entertainment…maybe the pvpers could make teams and then we pvers could have “fantasy pvp” in game where we all choose our favorite pvpers and decide who will win while the pvpers act uncivilized and go animal-kingdom on eachother
Dracmire wrote: » So you have a game where you can be griefed, you will drop a percentage of the things you have collected in the short time you have to play. That person has done nothing really to get it, and can keep doing it just building up corruption. Then if they are smart, use a second account to kill this one corrupted and get everything for free.
Dracmire wrote: » So tell me why do you think they should play?
Dracmire wrote: » PVP'ers don't want to play with PVE'ers, they want easy kills, well at least some do (and that's enough to stop PVE'ers Playing).
Dygz wrote: » Because +98% of Ashes players will be gamers who enjoy PvP-centric MMORPGs, like Lineage II, ArcheAge and EvE (and ShadowBane). You don't actually drop more loot than dying from pure PvE if you are Green. You drop less loot than dying from pure PvE if you are Purple.
Fiddlez wrote: » I also figured out after everyone foretold WoWs failure that people generally don't have a clue.
blat wrote: » This has got to be a troll. If B is less than A, then A is more than B, isn't it? (Mods: can I request a "derp" emoji?) Also, these ultra strong assertions "98% blah" about PvP which have already been shown to be total rubbish, will only put people off the game. Is that what you're trying to do?
NiKr wrote: » blat wrote: » This has got to be a troll. If B is less than A, then A is more than B, isn't it? (Mods: can I request a "derp" emoji?) Also, these ultra strong assertions "98% blah" about PvP which have already been shown to be total rubbish, will only put people off the game. Is that what you're trying to do? Neither a troll nor a "I'm gonna make everyone not play". Dygz is just a highly opinionated person with very dug in opinions and preferences