blat wrote: » chibibree wrote: » Do I want PvE only servers? No. I enjoy the risks that come with the PvP Systems in mind. Will I need a group of friends to play with because (even though I'm complimented for living in the Caravan stream) I'm a big scaredy cat when it comes to PvP? Absolutely! All in all, I'm just trying to say that I think PvX can be considered more of a spectrum... Love to see this. IMO this is exactly what PvX is all about, and people being all absolutist about their position (pvp vs pve) doesn't serve this game, or any of us, at all. Personally I'm much further on the pvp side of the spectrum, but an MMO is all about being part of a broad, multi-faceted world, and I like the fact that our different motives + objectives serve as a natural basis for a functioning economy. That's proper PvX.
chibibree wrote: » Do I want PvE only servers? No. I enjoy the risks that come with the PvP Systems in mind. Will I need a group of friends to play with because (even though I'm complimented for living in the Caravan stream) I'm a big scaredy cat when it comes to PvP? Absolutely! All in all, I'm just trying to say that I think PvX can be considered more of a spectrum...
Ace1234 wrote: » I think the main thing ashes needs to do is to have enough content for each type of playstyle to rival alternative games that appeal to each type of player, so they have a reason to play Ashes instead of another game.
Ace1234 wrote: » Yeah, I think the problem is that players perceive it as a problem when there is any content not specifically designed around them, regardless of whether or not it actually affects the amount of content they will have available to them for how they play.
I don't think this is the case at all. The reason being - this game is trying to mostly appeal to existing MMORPG players, and existing MMORPG players are used to the fact that every MMORPG has content that isn't going to be for them. The people this game is aimed at are used to looking at what the game does have for them, not what the game does have that is not for them.
The difference is - in most MMORPG's, you can simply ignore the content that isn't for you, and run the content that is. Ashes doesn't seem to be giving players quite the same ability to do this as other games in the genre, and so players are being forced to look at the game as a whole, rather than just looking at the content that is for them. This is less a "toxic attitude", and more a direct result of the game design Intrepid are going for. In a game like WoW or ESO, if PvP isn't your thing, you can just not do it. In Ashes, if you play, you need to fully understand the corruption system, have at least a basic idea of the RPS notion in regards to classes and remain aware that PvP potential is always there. You can not just ignore all of that like you can in WoW or ESO. In WoW, if crafting isn't your thing, you can just ignore it completely. In Ashes, you will at least need to be familiar enough with crafting to know what crafter you are looking for to make the item you want, and will need to have a basic understanding of the. You can't just ignore crafting - even if you do not directly participate yourself. This also applies to PvP players - they need to be able to PvE in Ashes, they can't just ignore it like they can in many other games (Archeage, for example).
Ace1234 wrote: » I hear what your saying but I don't really agree. Theoretically you could just ignore all that stuff right away if you want and only engage with lower level content where that knowledge would be less of a requirement
Noaani wrote: » The game will force PvP on to everyone. We all know this. In order to succeed at anything in the game, you need to have a working knowledge of PvP, and need to work at getting better at it
Noaani wrote: » The suggestion is unrealistic, and as such imo shouldn't have been made in the first place.
Dygz wrote: » PvX is meaningless hype. Ashes is a PvP-centric MMORPG. Like Lineage II, ArcheAge and EvE. It's basically playing on a PvP server in EQ/EQ2/WoW.
Azherae wrote: » Behold! My PvX. https://www.youtube.com/watch?v=qWQ_aer93t8
blat wrote: » Dygz wrote: » PvX is meaningless hype. Ashes is a PvP-centric MMORPG. Like Lineage II, ArcheAge and EvE. It's basically playing on a PvP server in EQ/EQ2/WoW. You sound pretty certain about it. Comments like this will put people off the game, even when they happen to be total rubbish.
Cadac wrote: » @Aszkalon As we don't yet know anything about what attributes PVP Progression may provide, I'm assuming + PVP defense would be available. This simple bonus could give you the sustain you need to contest resources where you are unwelcome, or time to flee for your life. I believe high value resources, will be contested, even objects of Node Wars. Also believe everyone should seek PVP Progression as part of our gameplay, and who would it serve better day to day than gatherers?
We have no reason to assume crafting and PvP won't be factors at level 5.
Even if we did, are you seriously expdcting someone to leave their current MMO to only engage in lower level content in Ashes? The suggestion is unrealistic, and as such imo shouldn't have been made in the first place.
I think you misunderstood what I was saying about knowledge of PvP. The game will force PvP on to everyone. We all know this. In order to succeed at anything in the game, you need to have a working knowledge of PvP, and need to work at getting better at it This is as opposed to a game like WoW or ESO where players that don't like PvP can ignore it completely. The knowledge aspect of what I was talking about in relation to PvP is in always needing to know what is happening, always knowing the meta, knowing the popular builds etc - you can't play Ashes in any way that would see a player pick Ashes over any other game. That last part is the key here. People have other games they can play - and is most cases are playing. Ashes needs to appeal to people MORE than other games.
blat wrote: » This is a forum, for people excited about an upcoming game set in a high fantasy setting. Let's relax and not shut people down. I want to see more threads here not less!
The corruption system is clearly intended to give us the best of all worlds.
PvX is not spin, they've clearly thought long and hard about this.
We don't "all know" anything. The game, quite literally, doesn't exist! It's a totally subjective viewpoint. Even if it was absolute fact (it isn't); we're all just curious, optimistic and here to discuss, learn etc.
Ace1234 wrote: » @Noaani We have no reason to assume crafting and PvP won't be factors at level 5. Thats why I said theoretically, we also have no reason to assume it will be necessary at this point (to my knowledge at least). And since i'm not the one pointing out flaws in the current design I think the burden is on those who are complaining to not make that assumption.
Even if we did, are you seriously expdcting someone to leave their current MMO to only engage in lower level content in Ashes? The suggestion is unrealistic, and as such imo shouldn't have been made in the first place. I mean it sounds silly, but it really does just depend on how much stuff there is to do in Ashes. There could end up being more lower level content than another entire game has. Either way, its not really relevant to my point that if there was enough content for those kinds of players then it would be a valid suggestion, especially in a non-static environment that should help things feel fresh (part of the competitive advantage over alternatives).
I think you misunderstood what I was saying about knowledge of PvP. The game will force PvP on to everyone. We all know this. In order to succeed at anything in the game, you need to have a working knowledge of PvP, and need to work at getting better at it This is as opposed to a game like WoW or ESO where players that don't like PvP can ignore it completely. The knowledge aspect of what I was talking about in relation to PvP is in always needing to know what is happening, always knowing the meta, knowing the popular builds etc - you can't play Ashes in any way that would see a player pick Ashes over any other game. That last part is the key here. People have other games they can play - and is most cases are playing. Ashes needs to appeal to people MORE than other games. The point was that there should be plenty of content for the situations where pvp isn't forced (or at least heavily discouraged)
If you are suggesting that gear via crafting and the existance of PvP will not be factors at low levels, then it is you that has the burden of proof here. You are the one suggesting the games first few levels will play as a totally different game to the rest of the leveling process, as well as the end game.
When discussing the game in a manner where we are talking about how the game is likely to be, saying things like "There could end up being more lower level content than another entire game has." isn't helpful.
The chances of this happening are near zero - near enough to be completely ignored. If Intrepid planned on having that much content for those levels, then they would have talked about that already, as that would be a MAJOR part of the game. However, since we are talking about pulling MMORPG players from other games, this whole thing of yours still isn't going to work. MMORPG players are not going to leave one game they are already playing and have social connections in for another game that has 50 levels, but only 5 levels worth of content they want to play. Such people will always stay in the game they are already in.
The thing there is once again the context of what we are talking about. If we are talking about convincing players from other games to come to Ashes, then they won't be content with running the lesser content here. They will want to run the better content - more challenge, more fun, more rewards. The more challenge, more fun and more reward the content has, the more worthwhile it is to gain corruption. Thus, the very activity that people want to do in Ashes, the thing you say could attract them, that very same activity is the thing that will cause them to be attacked.