blat wrote: » Ha fairplay. I'm new round here. The "more loot, less loot" thing though... come on, gotta be.
NiKr wrote: » blat wrote: » Ha fairplay. I'm new round here. The "more loot, less loot" thing though... come on, gotta be. He's technically not wrong. You do drop less per death. He just doesn't accept the concept of "pvpers die more often, so they lose more stuff overall". And that's cause of his dug in opinions
blat wrote: » Combatants drop X Non-combatants drop 2X Corrupted drop 8X + gear
NiKr wrote: » The green value is the base one, because everyone is starts green. Purples drop LESS, which is why Dygz is technically correct.
Aszkalon wrote: » Especially because You drop more Loot if you get killed without resisting.
blat wrote: » The line was: Aszkalon wrote: » Especially because You drop more Loot if you get killed without resisting. Which is totally correct.
Fiddlez wrote: » If the game is good it won't matter. Tarkov created its own sub genre. I also figured out after everyone foretold WoWs failure that people generally don't have a clue. The only evidence is old 20 year old games and a P2W. Which just goes to show that there is really no game like AoC being developed so we will just have to see. It's just a fact that if it's good, people.wont give a crap about any of it, same way tarkov on paper sounds horrendous but in reality...
Dygz wrote: » Because +98% of Ashes players will be gamers who enjoy PvP-centric MMORPGs, like Lineage II, ArcheAge and EvE (and ShadowBane). You don't actually drop more loot than dying from pure PvE if you are Green. You drop less loot than dying from pure PvE if you are Purple.
hleV wrote: » I wouldn't be opposed to mobs of certain "intelligence" grabbing some of your loot if no player does that in a given timeframe, and then drop it all upon death. Would be a pretty original mechanic.
blat wrote: » hleV wrote: » I wouldn't be opposed to mobs of certain "intelligence" grabbing some of your loot if no player does that in a given timeframe, and then drop it all upon death. Would be a pretty original mechanic. Ha I like that. Frantically hunting the mobs in the area to find the things you dropped.
Dygz wrote: » You drop Resources when you die. What you mean is that mobs do not pick up dropped items.
Azherae wrote: » So... MineCraft? I guess MineCraft mobs technically take your gear first...
NiKr wrote: » hleV wrote: » I wouldn't be opposed to mobs of certain "intelligence" grabbing some of your loot if no player does that in a given timeframe, and then drop it all upon death. Would be a pretty original mechanic. I would highly prefer that Azherae wrote: » So... MineCraft? I guess MineCraft mobs technically take your gear first... Once again Minecraft proves to be the best game Best action combat, best pve interactions, best sandbox gameplay. I think Intrepid should just remake Minecraft
Otr wrote: » Mojang would never add Creepers today. Their philosophy shifted toward protecting players and their constructions. Creepers are griefers. And endermen too.
NiKr wrote: » Otr wrote: » Mojang would never add Creepers today. Their philosophy shifted toward protecting players and their constructions. Creepers are griefers. And endermen too. Once again we're hit with the soft-padded walls of the current game design Though DD2 kinda shows that people still love that shit. So it's more of a symptom of "muh fucking capitalism" than a true "games with that design will definitely fail". Which in turn gives me a slightly stronger hope that Ashes can be fairly successful, even if "majority' sees its design as "bad".